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Argus (Gottlieb, prototype)

Game Information
manufacturer Gottlieb
year 1984
genre Shoot-'Em-Up
downloads 71
Screenshots
argusg title
argusg snap
argusg gameover
argusg scores
Download Details
split set argusg.zip 39.89KiB
merged set argusg.7z 32.29KiB
standalone set argusg.7z 32.28KiB
Game Details

Arcade Video game published 42 years ago:

Argus (c) 1982 Gottlieb.

Protect the citizens of earth! As Gottlieb's Argus, shoot villains and hazards with energy bolts. Hold down catch button to rescue falling citizens and catch falling cars. Shoot or catch rubble before it crushes someone. Game ends when no citizens remain.

- TECHNICAL -

Game ID : GV101

Main CPU : I8086 (@ 5 Mhz)
Sound CPU : MOS Technology M6502 (@ 894.886 Khz)
Sound Chips : DAC (@ 894.886 Khz)

Screen orientation : Horizontal
Palette colors : 16

Players : 2
Control : trackball
Buttons : 2

- TRIVIA -

This caped superhero game is a very rare unreleased prototype. The game was originally called 'Protector' (the official test name was 'VideoMan'). Tom wanted Gottlieb to get the Superman license but they didn't. 'VideoMan' was too close to 'SuperMan' so they went with 'Protector', but the name was also changed at one point to 'Guardian', and then 'Argus' (designers' joke name became 'ProVidGuardArgus').

During a couple of focus group tests of the game, players suggested using a joystick instead of a trackball to control the superhero (Test players perceived the results as the trackball performing badly). Tom did that. It was worse. Unfortunately, there are some kinds of action that should not be controlled by a proportional controller (unless it has tactile feedback) - Argus had this kind of game action. Argus did have some fun stuff, like the ability to knock chunks out of buildings (Warren did the rubble stuff) and pick up a city bus.

The game may have been buggy, Tom was not the best designer or programmer, but the game design was primarily responsible for it's failure to test well. You have to remember that this was early days in computer game design and there were lots of elaborate ways to fail for the first time. Tom was a pioneer in his own way. Argus's failure was hard to accept, as "Reactor" had not done well either.

- SCORING -

Rubble : 150 points
Robots : 150 points
Kidnapper : 200 points
Wrecker : 200 points
Pest : 200 points
Electrodes : 300 points
Blobs : 300 points

- STAFF -

Designed and programmed by : Tom Malinowski
Programming help : Warren Davis
Sound : David D. Thiel
Driver Details
source gottlieb/gottlieb.cpp
driver status good
emulation status good
save states supported
channels 1
Screen Details
display screen
type raster
orientation horizontal
width 256
height 240
refresh rate 61.42hz
Input Details
player: 1
type trackball
directions N/A
buttons 2way
player: 2
type only_buttons
directions N/A
buttons 2way
Chipset Details
Intel 8088 5.00mhz
MOS Technology 6502 894.89khz
Speaker present
Gottlieb Sound rev. 1 present
MC1408 DAC present
ROM Details
name size crc
arg_ram2_2732.c7 4.00KiB 5d35b83e
arg_ram4_2732.c9c10 4.00KiB 7180e823
arg_rom4_2764.c16 8.00KiB 2f48bd78
arg_rom3_2764.c14c15 8.00KiB 4dc2914c
arg_rom2_2764.c13c14 8.00KiB b5e9ee77
arg_rom1_2764.c12c13 8.00KiB 733d3d44
arg_rom0_2764.c11c12 8.00KiB e1906355
arg_snd1_2716.u5 2.00KiB 3a6cf455
arg_snd2_2716.u6 2.00KiB ddf32040
arg_fg3_2764.k7k8 8.00KiB cdb6e25c
arg_fg2_2764.k6 8.00KiB f10af1be
arg_fg1_2764.k5 8.00KiB 5add96e5
arg_fg0_2764.k4 8.00KiB 5b7bd588