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Argus (Gottlieb, prototype)

Game Information
manufacturer Gottlieb
year 1984
genre N/A
downloads 0
Screenshots
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Download Details
split set argusg.zip 39.89k
merged set argusg.7z 32.40k
standalone set argusg.7z 32.40k
Game Details
Arcade Video game published 43 years ago:

Argus (c) 1982 Gottlieb.

Protect the citizens of earth! As Gottlieb's Argus, shoot villains and hazards with energy bolts. Hold down catch button to rescue falling citizens and catch falling cars. Shoot or catch rubble before it crushes someone. Game ends when no citizens remain.

- TECHNICAL -

Game ID : GV101

Main CPU : I8086 (@ 5 Mhz)
Sound CPU : MOS Technology M6502 (@ 894.886 Khz)
Sound Chips : DAC (@ 894.886 Khz)

Screen orientation : Horizontal
Palette colors : 16

Players : 2
Control : trackball
Buttons : 2

- TRIVIA -

This caped superhero game is a very rare unreleased prototype. The game was originally called 'Protector' (the official test name was 'VideoMan'). Tom wanted Gottlieb to get the Superman license but they didn't. 'VideoMan' was too close to 'SuperMan' so they went with 'Protector', but the name was also changed at one point to 'Guardian', and then 'Argus' (designers' joke name became 'ProVidGuardArgus').

During a couple of focus group tests of the game, players suggested using a joystick instead of a trackball to control the superhero (Test players perceived the results as the trackball performing badly). Tom did that. It was worse. Unfortunately, there are some kinds of action that should not be controlled by a proportional controller (unless it has tactile feedback) - Argus had this kind of game action. Argus did have some fun stuff, like the ability to knock chunks out of buildings (Warren did the rubble stuff) and pick up a city bus.

The game may have been buggy, Tom was not the best designer or programmer, but the game design was primarily responsible for it's failure to test well. You have to remember that this was early days in computer game design and there were lots of elaborate ways to fail for the first time. Tom was a pioneer in his own way. Argus's failure was hard to accept, as "Reactor" had not done well either.

- SCORING -

Rubble : 150 points
Robots : 150 points
Kidnapper : 200 points
Wrecker : 200 points
Pest : 200 points
Electrodes : 300 points
Blobs : 300 points

- STAFF -

Designed and programmed by : Tom Malinowski
Programming help : Warren Davis
Sound : David D. Thiel
Video Graphics : Jeff Lee

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=3457&o=2
Driver Details
source gottlieb/gottlieb.cpp
status good
emulation good
savestate supported
Screen Details
display screen
type raster
orientation horizontal
width 256px
height 240px
refresh 61.42mhz
Input Details
player 1
type trackball
buttons 2
directions N/A
player 2
type only_buttons
buttons 2
directions N/A
Chipset Details
name Intel 8088
clock 4.77mhz
name MOS Technology 6502
clock 873.91khz
name Speaker
clock N/A
name Gottlieb Sound rev. 1
clock N/A
name MC1408 DAC
clock N/A
ROM Details
name size crc
arg_ram2_2732.c7 4.00k 5d35b83e
arg_ram4_2732.c9c10 4.00k 7180e823
arg_rom4_2764.c16 8.00k 2f48bd78
arg_rom3_2764.c14c15 8.00k 4dc2914c
arg_rom2_2764.c13c14 8.00k b5e9ee77
arg_rom1_2764.c12c13 8.00k 733d3d44
arg_rom0_2764.c11c12 8.00k e1906355
arg_snd1_2716.u5 2.00k 3a6cf455
arg_snd2_2716.u6 2.00k ddf32040
arg_fg3_2764.k7k8 8.00k cdb6e25c
arg_fg2_2764.k6 8.00k f10af1be
arg_fg1_2764.k5 8.00k 5add96e5
arg_fg0_2764.k4 8.00k 5b7bd588