Atomiswave BIOS
Screenshots


Download Details
split set | awbios.zip 41.30k |
merged set | awbios.7z 14.87k |
standalone set | awbios.7z 14.87k |
Game Details
Arcade System published 23 years ago:
Atomiswave (c) 2002 Sammy Corp.
- TECHNICAL -
CPU : Hitachi SH-4 32-bit RISC CPU (200 MHz 360 MIPS / 1.4 GFLOPS)
Graphic Engine : PowerVR 2 (PVR2DC)
Sound Engine : ARM7 Yamaha AICA 45 MHZ (with internal 32-bit RISC CPU, 64 channel ADPCM)
Main Ram : 32 megs
Main Memory : 16 MByte
Graphic Memory : 16 MByte
Sound Memory : 8 MByte
Media : ROM Board
Simultaneous Number of Colors : Approx. 16,770,000 (24bits)
Polygons : 2.5 Million polys/sec
Rendering Speed : 500 M pixel/sec
Additional Features : Bump Mapping, Fog, Alpha-Bending (transparency), Mip Mapping (polygon-texture auto switch), Tri-Linear Filtering, Anti-Aliasing, Environment Mapping, and Specular Effect.
- TRIVIA -
In Japan, the Atomiswave was able to connect via a special modem to the AW-Net online system set up by Sammy. The AW-Net was primarily used to play online with other players and to create online player rankings. AW-Net was discontinued on 30 November 2006 following the merger of Sammy and Sega; the follow-up system was ALL.Net.
- CONTRIBUTE -
Edit this entry: https://www.arcade-history.com/?&page=detail&id=384261&o=2
Atomiswave (c) 2002 Sammy Corp.
- TECHNICAL -
CPU : Hitachi SH-4 32-bit RISC CPU (200 MHz 360 MIPS / 1.4 GFLOPS)
Graphic Engine : PowerVR 2 (PVR2DC)
Sound Engine : ARM7 Yamaha AICA 45 MHZ (with internal 32-bit RISC CPU, 64 channel ADPCM)
Main Ram : 32 megs
Main Memory : 16 MByte
Graphic Memory : 16 MByte
Sound Memory : 8 MByte
Media : ROM Board
Simultaneous Number of Colors : Approx. 16,770,000 (24bits)
Polygons : 2.5 Million polys/sec
Rendering Speed : 500 M pixel/sec
Additional Features : Bump Mapping, Fog, Alpha-Bending (transparency), Mip Mapping (polygon-texture auto switch), Tri-Linear Filtering, Anti-Aliasing, Environment Mapping, and Specular Effect.
- TRIVIA -
In Japan, the Atomiswave was able to connect via a special modem to the AW-Net online system set up by Sammy. The AW-Net was primarily used to play online with other players and to create online player rankings. AW-Net was discontinued on 30 November 2006 following the merger of Sammy and Sega; the follow-up system was ALL.Net.
- CONTRIBUTE -
Edit this entry: https://www.arcade-history.com/?&page=detail&id=384261&o=2
Driver Details
source | sega/dc_atomiswave.cpp |
status | preliminary |
emulation | preliminary |
savestate | unsupported |
graphics | imperfect |
sound | imperfect |
Screen Details
display | screen |
type | raster |
orientation | horizontal |
width | 640px |
height | 480px |
refresh | 61.7mhz |
Input Details
player | 1 |
type | joy |
buttons | 6 |
directions | 8 |
player | 2 |
type | joy |
buttons | 6 |
directions | 8 |
Chipset Details
name | Hitachi SH7091 |
clock | 190.73mhz |
name | ARM7 (little) |
clock | 2.69mhz |
name | Speaker |
clock | N/A |
name | Speaker |
clock | N/A |
name | Yamaha AICA |
clock | 21.53mhz |
ROM Details
name | size | crc |
---|---|---|
bios0.ic23 | 128.00k | 719b2b0b |
bios1.ic23 | 128.00k | d3e80a9f |
fpr-24363.ic48 | 512.00k | 82a105f0 |