Ball Pom Line
Screenshots


Download Details
split set | ballpom.zip 2.90m |
merged set | ballpom.7z 1.91m |
standalone set | ballpom.7z 1.91m |
Game Details
Medal game (mechanical) published 20 years ago:
Ball Pom Line (c) 2005 Namco.
- TECHNICAL -
Wideism SP-02 Cabinet
Namco System 10 Hardware
Main CPU : R3000A 32 bit RISC processor, Operating performance - 30 MIPS, Instruction Cache - 4KB
OSC : 53.693175MHz and 101.4912MHz
BUS : 132 MB/sec.
OS ROM : 512 Kilobytes
Additional Sound Chips : Playstation SPU, 24 Channels, 44.1KHz sample rate, PCM audio source, Digital effects include: Envelope, Looping, Digital Reverb, Load up to 512K of sampled waveforms, Supports MIDI Instruments.
Main RAM: 2 Megabytes
Video RAM: 2 Megabyte
Sound RAM : 512 Kilobytes
Graphical Processor : 360,000 polygons/sec, Sprite/BG drawing, Adjustable frame buffer, No line restriction, 4,000 8x8 pixel sprites with individual scaling and rotation, Simultaneous backgrounds (Parallax scrolling)
Sprite Effects : Rotation, Scaling up/down, Warping, Transparency, Fading, Priority, Vertical and horizontal line scroll
Resolution : 256x224 - 740x480
Colours : 16.7 million colors, Unlimited CLUTs (Color Look-Up Tables)
Other Features : custom geometry engine, custom polygon engine, MJPEG decoder
Roms : Roms
- TRIVIA -
Released in February 2005 in Japan.
- CONTRIBUTE -
Edit this entry: https://www.arcade-history.com/?&page=detail&id=29980&o=2
Ball Pom Line (c) 2005 Namco.
- TECHNICAL -
Wideism SP-02 Cabinet
Namco System 10 Hardware
Main CPU : R3000A 32 bit RISC processor, Operating performance - 30 MIPS, Instruction Cache - 4KB
OSC : 53.693175MHz and 101.4912MHz
BUS : 132 MB/sec.
OS ROM : 512 Kilobytes
Additional Sound Chips : Playstation SPU, 24 Channels, 44.1KHz sample rate, PCM audio source, Digital effects include: Envelope, Looping, Digital Reverb, Load up to 512K of sampled waveforms, Supports MIDI Instruments.
Main RAM: 2 Megabytes
Video RAM: 2 Megabyte
Sound RAM : 512 Kilobytes
Graphical Processor : 360,000 polygons/sec, Sprite/BG drawing, Adjustable frame buffer, No line restriction, 4,000 8x8 pixel sprites with individual scaling and rotation, Simultaneous backgrounds (Parallax scrolling)
Sprite Effects : Rotation, Scaling up/down, Warping, Transparency, Fading, Priority, Vertical and horizontal line scroll
Resolution : 256x224 - 740x480
Colours : 16.7 million colors, Unlimited CLUTs (Color Look-Up Tables)
Other Features : custom geometry engine, custom polygon engine, MJPEG decoder
Roms : Roms
- TRIVIA -
Released in February 2005 in Japan.
- CONTRIBUTE -
Edit this entry: https://www.arcade-history.com/?&page=detail&id=29980&o=2
Driver Details
source | namco/namcos10.cpp |
status | preliminary |
emulation | preliminary |
savestate | unsupported |
graphics | imperfect |
sound | imperfect |
controls | imperfect |
Screen Details
display | screen |
type | raster |
orientation | horizontal |
width | 640px |
height | 480px |
refresh | 60mhz |
Input Details
player | 1 |
type | only_buttons |
buttons | 10 |
directions | N/A |
Chipset Details
name | Sony CXD8606BQ |
clock | 96.79mhz |
name | Hitachi H8/3007 |
clock | 14.06mhz |
name | Speaker |
clock | N/A |
name | Speaker |
clock | N/A |
name | PlayStation SPU |
clock | 48.39mhz |
name | CD/DA |
clock | 43.07khz |
ROM Details
name | size | crc |
---|---|---|
k9f2808u0c.8e | 16.50m | f31cec39 |
k9f2808u0c.8d | 16.50m | 66041249 |