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Barrier

Game Information
manufacturer Cinematronics (Vectorbeam license)
year 1979
genre N/A
downloads 0
Screenshots
barrier title
barrier title
barrier title
Download Details
split set barrier.zip 4.05k
merged set barrier.7z 3.22k
standalone set barrier.7z 3.22k
artwork barrier.zip 3.95m
Game Details
Arcade Video game published 46 years ago:

Barrier (c) 1979 Vectorbeam.

The basic idea behind Barrier is that you have to move your little marker to the end of a grid, while avoiding the other markers. Actually that is the only idea. The game is played on a 3x9 grid that is displayed at angle to make it appear to be in 3-D. You move your little triangle around on the grid, while attempting to avoid the little diamonds that are also moving around on the grid. Reaching the end of the grid teleports you back to the front of the grid.

- TECHNICAL -

Barrier ran on the Cinematronics hardware platform, which also ran such games as "Warrior", "Speed Freak", and "Star Hawk". It used a huge X-Y monitor that was almost entirely covered with a monitor bezel that only allowed the small triangular playfield to show through. Around 70 percent of the monitor's total area was hidden from the player. The monitor was too large for the cabinet, it actually poked out through a notch in the back door. The control panel featured a Start button and four directional buttons, even though this title would have been better with a 4-Way joystick. The sideart shows a picture of a blue wizard who has the playfield of the game as his body, and the same wizard is repeated on the monitor bezel that blocks out most of the screen. This game had a metal marquee that did not light up. The marquee graphics were also repeated directly below the control panel, just in case you didn't see them on top of the machine.

Cabinet dimensions : 69'' (175cm) high x 25'' (64cm) wide x 26,5'' (67cm) deep.

Main CPU : CCPU (@ 5 Mhz)

Screen orientation : Vertical

Players : 2
Buttons : 4
=> Up, Left, Down, Right

- TRIVIA -

Released in August 1979.

The 2nd programmer hired by Tim Skelly, Rob Patton, was only 17 when he joined Cinematronics. This game is very reminiscent of the old Mattel hand-held football games from the late 70's. The gameplay is not as deep, though :o). Vectorbeam didn't have a game to ship after "Speed Freak" and needed a product to sell so Cinematronics sold them "Barrier" and in the words of Tim Skelly, 'laughed our asses off about it'.

- STAFF -

Designed & programmed by : Rob Patton

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=185&o=2
Driver Details
source cinematronics/cinemat.cpp
status good
emulation good
savestate supported
Screen Details
display screen
type vector
orientation horizontal
refresh 38mhz
Input Details
player 1
type joy
buttons N/A
directions 4
player 2
type joy
buttons N/A
directions 4
Chipset Details
name Cinematronics CPU
clock 4.75mhz
name Speaker
clock N/A
name Barrier Sound Board
clock N/A
name Netlist Sound Device
clock N/A
ROM Details
name size crc
barrier.t7 2.00k 7c3d68c8
barrier.p7 2.00k aec142b5
prom.f14 256.00b 9edbf536
prom.e14 32.00b 29dbfb87
prom.d14 32.00b 9a05afbf
prom.c14 32.00b 07492cda
prom.j14 32.00b a481ca71
prom.e8 32.00b 791ec9e1