The Battle-Road

Game Information
manufacturer Irem
year 1984
genre N/A
downloads 18
Screenshots
battroad title
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Download Details
split set battroad.zip 69.17k
merged set battroad.7z 56.94k
standalone set battroad.7z 56.94k
Game Details
Arcade Video game published 41 years ago:

The Battle-Road (c) 1984 Irem.

- TECHNICAL -

Irem M-62 system hardware

Main CPU: Zilog Z80 (@ 3.072 Mhz)
Sound CPU: Motorola M6803 (@ 894.886 Khz)
Sound Chips: (2x) General Instrument AY8910 (@ 894.886 Khz), (2x) MSM5205 (@ 384 Khz)

Screen orientation: square screen
Screen resolution: 256x256 (pixels)

Players: up to 2 (alternating turns)
Control: 8-way joystick
Buttons: 2
[A] = FIRE FORWARD, [B] = SHOOT SIDE BULLETS

- TRIVIA -

Released in October 1984 in Japan.

The Battle-Road is a response to Midway's "Spy Hunter [Model A27]", released in November 1983, although the car can't be transformed into a boat. There are no oil slicks or smoke screens. The rockets are fired only by an NPC helicopter.

'Crash' is misspelled as 'Clash' (error shown after a stage).

The high score supports up to 8 letters.

- TIPS AND TRICKS -

* You can shoot the turrets at farm stages, but the bullets will be fired even if you're relatively far from the cannons.
* You can run the pedestrians throwing grenades down (town stages), but this leads to quick fuel depletion. Don't hit the moving balls either.
* The guards hidden behind the wooden barricades at 'forest 3' stage are unarmed, so you don't need to run them down.
* The helicopter drops rockets, a hit causes game over.
* Don't hit the fallen rocks at valley stages. The tunnel doesn't protect either from rockets or fallen rocks.
* Watch out at stage 'waste 2': the suicide terrorist is driving fast and will climb to the car with a rope; you actually can't evade him, leading to a game over.
* Drive slowly at 'waste 1' stage not to hit any mine and to react fast when you see one. A hit causes explosion and leads to a game over.
* Don't collect points at forest stages: they don't give fuel or extra life.
* The game is over in the following ways: no fuel, loss of all 4 wheels and aforementioned suicide terrorist blow up (seen at 'waste 2' stage), rocket explosion (valley stages), hit mine ('waste 1' stage).

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=211&o=2
Driver Details
source irem/m62.cpp
status imperfect
emulation good
savestate supported
type sound
status imperfect
Screen Details
display screen
type raster
orientation horizontal
width 256px
height 256px
refresh 56.34mhz
Input Details
player 1
type joy
buttons 2
directions 8
player 2
type joy
buttons 2
directions 8
Chipset Details
name Zilog Z80
clock 2.93mhz
name Motorola MC6803
clock 3.41mhz
name Speaker
clock N/A
name AY-3-8910A PSG
clock 873.91khz
name AY-3-8910A PSG
clock 873.91khz
name OKI MSM5205 ADPCM
clock 375.00khz
name OKI MSM5205 ADPCM
clock 375.00khz
name Netlist Sound Device
clock N/A
ROM Details
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