The Battle-Road
Screenshots




Download Details
split set | battroad.zip 69.17k |
merged set | battroad.7z 56.94k |
standalone set | battroad.7z 56.94k |
Game Details
Arcade Video game published 41 years ago:
The Battle-Road (c) 1984 Irem.
- TECHNICAL -
Irem M-62 system hardware
Main CPU: Zilog Z80 (@ 3.072 Mhz)
Sound CPU: Motorola M6803 (@ 894.886 Khz)
Sound Chips: (2x) General Instrument AY8910 (@ 894.886 Khz), (2x) MSM5205 (@ 384 Khz)
Screen orientation: square screen
Screen resolution: 256x256 (pixels)
Players: up to 2 (alternating turns)
Control: 8-way joystick
Buttons: 2
[A] = FIRE FORWARD, [B] = SHOOT SIDE BULLETS
- TRIVIA -
Released in October 1984 in Japan.
The Battle-Road is a response to Midway's "Spy Hunter [Model A27]", released in November 1983, although the car can't be transformed into a boat. There are no oil slicks or smoke screens. The rockets are fired only by an NPC helicopter.
'Crash' is misspelled as 'Clash' (error shown after a stage).
The high score supports up to 8 letters.
- TIPS AND TRICKS -
* You can shoot the turrets at farm stages, but the bullets will be fired even if you're relatively far from the cannons.
* You can run the pedestrians throwing grenades down (town stages), but this leads to quick fuel depletion. Don't hit the moving balls either.
* The guards hidden behind the wooden barricades at 'forest 3' stage are unarmed, so you don't need to run them down.
* The helicopter drops rockets, a hit causes game over.
* Don't hit the fallen rocks at valley stages. The tunnel doesn't protect either from rockets or fallen rocks.
* Watch out at stage 'waste 2': the suicide terrorist is driving fast and will climb to the car with a rope; you actually can't evade him, leading to a game over.
* Drive slowly at 'waste 1' stage not to hit any mine and to react fast when you see one. A hit causes explosion and leads to a game over.
* Don't collect points at forest stages: they don't give fuel or extra life.
* The game is over in the following ways: no fuel, loss of all 4 wheels and aforementioned suicide terrorist blow up (seen at 'waste 2' stage), rocket explosion (valley stages), hit mine ('waste 1' stage).
- CONTRIBUTE -
Edit this entry: https://www.arcade-history.com/?&page=detail&id=211&o=2
The Battle-Road (c) 1984 Irem.
- TECHNICAL -
Irem M-62 system hardware
Main CPU: Zilog Z80 (@ 3.072 Mhz)
Sound CPU: Motorola M6803 (@ 894.886 Khz)
Sound Chips: (2x) General Instrument AY8910 (@ 894.886 Khz), (2x) MSM5205 (@ 384 Khz)
Screen orientation: square screen
Screen resolution: 256x256 (pixels)
Players: up to 2 (alternating turns)
Control: 8-way joystick
Buttons: 2
[A] = FIRE FORWARD, [B] = SHOOT SIDE BULLETS
- TRIVIA -
Released in October 1984 in Japan.
The Battle-Road is a response to Midway's "Spy Hunter [Model A27]", released in November 1983, although the car can't be transformed into a boat. There are no oil slicks or smoke screens. The rockets are fired only by an NPC helicopter.
'Crash' is misspelled as 'Clash' (error shown after a stage).
The high score supports up to 8 letters.
- TIPS AND TRICKS -
* You can shoot the turrets at farm stages, but the bullets will be fired even if you're relatively far from the cannons.
* You can run the pedestrians throwing grenades down (town stages), but this leads to quick fuel depletion. Don't hit the moving balls either.
* The guards hidden behind the wooden barricades at 'forest 3' stage are unarmed, so you don't need to run them down.
* The helicopter drops rockets, a hit causes game over.
* Don't hit the fallen rocks at valley stages. The tunnel doesn't protect either from rockets or fallen rocks.
* Watch out at stage 'waste 2': the suicide terrorist is driving fast and will climb to the car with a rope; you actually can't evade him, leading to a game over.
* Drive slowly at 'waste 1' stage not to hit any mine and to react fast when you see one. A hit causes explosion and leads to a game over.
* Don't collect points at forest stages: they don't give fuel or extra life.
* The game is over in the following ways: no fuel, loss of all 4 wheels and aforementioned suicide terrorist blow up (seen at 'waste 2' stage), rocket explosion (valley stages), hit mine ('waste 1' stage).
- CONTRIBUTE -
Edit this entry: https://www.arcade-history.com/?&page=detail&id=211&o=2
Driver Details
source | irem/m62.cpp |
status | imperfect |
emulation | good |
savestate | supported |
type | sound |
status | imperfect |
Screen Details
display | screen |
type | raster |
orientation | horizontal |
width | 256px |
height | 256px |
refresh | 56.34mhz |
Input Details
player | 1 |
type | joy |
buttons | 2 |
directions | 8 |
player | 2 |
type | joy |
buttons | 2 |
directions | 8 |
Chipset Details
name | Zilog Z80 |
clock | 2.93mhz |
name | Motorola MC6803 |
clock | 3.41mhz |
name | Speaker |
clock | N/A |
name | AY-3-8910A PSG |
clock | 873.91khz |
name | AY-3-8910A PSG |
clock | 873.91khz |
name | OKI MSM5205 ADPCM |
clock | 375.00khz |
name | OKI MSM5205 ADPCM |
clock | 375.00khz |
name | Netlist Sound Device |
clock | N/A |
ROM Details
name | size | crc |
---|---|---|
br-a-4e.b | 8.00k | 9bf14768 |
br-a-4d.b | 8.00k | 39ca1627 |
br-a-4b.b | 8.00k | 1865bb22 |
br-a-4a | 8.00k | 65b61c21 |
br-c-7c | 8.00k | 2e1eca52 |
br-c-7l | 8.00k | f2178578 |
br-c-7d | 8.00k | 3aa9fa30 |
br-c-7b | 8.00k | 0b31b90b |
br-c-7a | 8.00k | ec3b0080 |
br-c-7k | 8.00k | edc75f7f |
br-a-3e | 8.00k | a7140871 |
br-a-3f | 8.00k | 1bb51b30 |
br-a-3h | 8.00k | afb3e083 |
br-c-6h | 8.00k | ca50841c |
br-c-6n | 8.00k | 7d53163a |
br-c-6k | 8.00k | 5951e12a |
br-b-4k.a | 8.00k | d3c5e85b |
br-b-4f.a | 8.00k | 4354232a |
br-b-3n.a | 8.00k | 2668dbef |
br-b-4n.a | 8.00k | c719a324 |
br-b-4c.a | 8.00k | 0b3193bf |
br-b-4e.a | 8.00k | 3662e8fb |
br-c-1b | 8.00k | 8088911e |
br-c-1c | 8.00k | 3d78b653 |
br-b-5p | 32.00b | ce746937 |
br-b-1m | 256.00b | 3bd30c7d |
br-b-1n | 256.00b | b7f3dc3b |
br-b-1l | 256.00b | 5271c7d8 |
br-c-3j | 256.00b | aceaed79 |
br-c-3l | 256.00b | 7cf6f380 |
br-c-3k | 256.00b | d90e4a54 |
br-c-1j | 32.00b | 78eb5d77 |
br-b-6f | 256.00b | 82c20d12 |