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Bradley Trainer

Game Information
manufacturer Atari
year 1980
genre Shoot-'Em-Up
downloads 57
Screenshots
bradley title
bradley snap
bradley gameover
bradley scores
Download Details
split set bradley.zip 15.12KiB
merged set bradley.7z 12.18KiB
standalone set bradley.7z 12.20KiB
Game Details

Arcade Video game published 43 years ago:

Bradley Trainer (c) 1981 Atari.

The gameplay is very much a simulation. The other tanks do not fire at you, and the only way to end the game is to run out of ammo or shoot a 'friendly' tank or helicopter.

- TECHNICAL -

Main CPU : MOS Technology M6502 (@ 1.512 Mhz)
Sound Chips : POKEY (@ 1.512 Mhz), Custom (@ 1.512 Mhz)

Players : 1
Control : stick
Buttons : 10

- TRIVIA -

In December of 1980, a group of consultants from the US Army approached Atari with the idea that the game "Battlezone" could be made into a simulator for the then-new 'IFV' Infantry Fighting Vehicle (or the Bradley Fighting Vehicle, as it is known now).

Many physical and gameplay changes were made to the original game, such as a new control yoke (a similar control was used for Star Wars), friendly and hostile vehicles and helicopters, more weapons (7.62 mm machine gun, a cannon with armor piercing or high-explosive shells; and a tube-launched optically-guided missile launcher, or TOW), and view selection (normal or magnified). The key was to guess the size of the target, use the on-screen gauge to align it, and dial in the distance to the object, to hit it with the first shot.

A prototype of the simulator was rushed out in March 1981, and was introduced at the worldwide TRADOC conference that year. It was a hit at the conference.

Ed Rotberg, the project programmer, was very opposed to doing the project, mainly due to the principles of such a project. He felt that technology used to produce Battlezone and video games in general shouldn't be used for bad purposes, such as weapons research, and cited the conversion of automobile factories into tank and airplane factories in World War II. Rotberg spent two months on the project, and resented it the entire time.

- STAFF -

Project leader : Rick Moncrief
Programmed by : Ed Rotberg
Engineer : Jed Margolin
Mechanical engineer : Otto De Runtz
Driver Details
source atari/bzone.cpp
driver status good
emulation status good
save states supported
channels 1
Screen Details
display screen
type vector
orientation horizontal
width N/A
height N/A
refresh rate 41.02hz
Input Details
player: 1
type stick
directions N/A
buttons 10way
Chipset Details
MOS Technology 6502 1.51mhz
Atari C012294 POKEY 1.51mhz
Speaker present
Atari C012294 POKEY 1.51mhz
Discrete Sound present
ROM Details
name size crc
btc1.bin 2.00KiB 0bb8e049
btd1.bin 2.00KiB 9e0566d4
bte1.bin 2.00KiB 64ee6a42
bth1.bin 2.00KiB baab67be
btj1.bin 2.00KiB 036adde4
btk1.bin 2.00KiB f5c2904e
btlm.bin 2.00KiB 7d0313bf
btn1.bin 2.00KiB 182c8c64
btb3.bin 2.00KiB 88206304
bta3.bin 2.00KiB d669d796
036408-01.k7 256.00B 5903af03
036174-01.b1 32.00B 8b04f921
036175-01.m1 256.00B 2af82e87
036176-01.l1 256.00B b31f6e24
036177-01.k1 256.00B 8119b847
036178-01.j1 256.00B 09f5a4d5
036179-01.h1 256.00B 823b61ae
036180-01.f1 256.00B 276eadd5