Cobra Gunship
Screenshots


Download Details
split set | cgunship.zip 2.48k |
merged set | cgunship.7z 1.24k |
standalone set | cgunship.7z 1.24k |
Game Details
Arcade Video game published 49 years ago:
Cobra Gunship (c) 1976 Meadows Games.
Jump into the cockpit of your fighter jet and take out enemy targets in both the air and on land in this exciting first-person shooting game.
Length of play was dependent upon how many times you missed.
Supported 1-2 players, taking turns.
- TECHNICAL -
TTL Discrete Logic system
Screen orientation : Horizontal
Players : 1-2
Control : Yoke
The top monitor portion would angle back and lock into place like the hood of car, giving operators access to the PCB and more.
Advertised as coming with a dual coin mechanism.
- TRIVIA -
Released in July 1976.
An answer to Atari's Pursuit, Cobra Gunship provided more detail both in-game and on the cabinet, the recessed monitor and light-up control panel creating more of a simulator experience than most other titles had provided up to that point. This was also one of the very first games to employ a yoke controller.
This was Ted Dabney's last game.
- STAFF -
Designed by: Ted Dabney (Atari co-founder)
- CONTRIBUTE -
Edit this entry: https://www.arcade-history.com/?&page=detail&id=4288&o=2
Cobra Gunship (c) 1976 Meadows Games.
Jump into the cockpit of your fighter jet and take out enemy targets in both the air and on land in this exciting first-person shooting game.
Length of play was dependent upon how many times you missed.
Supported 1-2 players, taking turns.
- TECHNICAL -
TTL Discrete Logic system
Screen orientation : Horizontal
Players : 1-2
Control : Yoke
The top monitor portion would angle back and lock into place like the hood of car, giving operators access to the PCB and more.
Advertised as coming with a dual coin mechanism.
- TRIVIA -
Released in July 1976.
An answer to Atari's Pursuit, Cobra Gunship provided more detail both in-game and on the cabinet, the recessed monitor and light-up control panel creating more of a simulator experience than most other titles had provided up to that point. This was also one of the very first games to employ a yoke controller.
This was Ted Dabney's last game.
- STAFF -
Designed by: Ted Dabney (Atari co-founder)
- CONTRIBUTE -
Edit this entry: https://www.arcade-history.com/?&page=detail&id=4288&o=2
Driver Details
source | meadows/meadwttl.cpp |
status | preliminary |
emulation | preliminary |
savestate | unsupported |
type | sound |
status | unemulated |
Screen Details
display | screen |
type | raster |
orientation | horizontal |
width | 455px |
height | 262px |
refresh | 60.05mhz |
Chipset Details
name | Netlist CPU Device |
clock | 0.93ghz |
ROM Details
name | size | crc |
---|---|---|
cobra.a9 | 512.00b | 7e0c767c |
cobra.a10 | 512.00b | b1ec7340 |
cobra.f9 | 32.00b | 851868b9 |
cobra.f10 | 32.00b | 54f7a696 |
cobra.h7 | 512.00b | cd490692 |
cobra.m6 | 512.00b | 54d0e415 |
cobra.m11 | 512.00b | 3840ac7b |
cobra.m13 | 512.00b | b564078e |
cobra.h9 | 32.00b | f31e283c |
cobra.k9 | 32.00b | 8e1cf316 |
cobra.k12 | 32.00b | 2cd65371 |