Cobra Gunship
Screenshots










Download Details
| split set | cgunship.zip 2.48k |
| merged set | cgunship.7z 1.24k |
| standalone set | cgunship.7z 1.24k |
Game Details
Arcade Video game published 49 years ago:
Cobra Gunship (c) 1976 Meadows Games.
Jump into the cockpit of your fighter jet and take out enemy targets in both the air and on land in this exciting first-person shooting game.
Length of play was dependent upon how many times you missed.
Supported 1-2 players, taking turns.
- TECHNICAL -
TTL Discrete Logic system
Screen orientation : Horizontal
Players : 1-2
Control : Yoke
The top monitor portion would angle back and lock into place like the hood of car, giving operators access to the PCB and more.
Advertised as coming with a dual coin mechanism.
- TRIVIA -
Released in July 1976.
An answer to Atari's Pursuit, Cobra Gunship provided more detail both in-game and on the cabinet, the recessed monitor and light-up control panel creating more of a simulator experience than most other titles had provided up to that point. This was also one of the very first games to employ a yoke controller.
This was Ted Dabney's last game.
- STAFF -
Designed by: Ted Dabney (Atari co-founder)
- CONTRIBUTE -
Edit this entry: https://www.arcade-history.com/?&page=detail&id=4288&o=2
Cobra Gunship (c) 1976 Meadows Games.
Jump into the cockpit of your fighter jet and take out enemy targets in both the air and on land in this exciting first-person shooting game.
Length of play was dependent upon how many times you missed.
Supported 1-2 players, taking turns.
- TECHNICAL -
TTL Discrete Logic system
Screen orientation : Horizontal
Players : 1-2
Control : Yoke
The top monitor portion would angle back and lock into place like the hood of car, giving operators access to the PCB and more.
Advertised as coming with a dual coin mechanism.
- TRIVIA -
Released in July 1976.
An answer to Atari's Pursuit, Cobra Gunship provided more detail both in-game and on the cabinet, the recessed monitor and light-up control panel creating more of a simulator experience than most other titles had provided up to that point. This was also one of the very first games to employ a yoke controller.
This was Ted Dabney's last game.
- STAFF -
Designed by: Ted Dabney (Atari co-founder)
- CONTRIBUTE -
Edit this entry: https://www.arcade-history.com/?&page=detail&id=4288&o=2
Driver Details
| source | meadows/meadwttl.cpp |
| status | preliminary |
| emulation | preliminary |
| savestate | unsupported |
| type | sound |
| status | unemulated |
Screen Details
| display | screen |
| type | raster |
| orientation | horizontal |
| width | 455px |
| height | 262px |
| refresh | 60.05mhz |
Chipset Details
| name | Netlist CPU Device |
| clock | 0.93ghz |
ROM Details
| name | size | crc |
|---|---|---|
| cobra.a9 | 512.00b | 7e0c767c |
| cobra.a10 | 512.00b | b1ec7340 |
| cobra.f9 | 32.00b | 851868b9 |
| cobra.f10 | 32.00b | 54f7a696 |
| cobra.h7 | 512.00b | cd490692 |
| cobra.m6 | 512.00b | 54d0e415 |
| cobra.m11 | 512.00b | 3840ac7b |
| cobra.m13 | 512.00b | b564078e |
| cobra.h9 | 32.00b | f31e283c |
| cobra.k9 | 32.00b | 8e1cf316 |
| cobra.k12 | 32.00b | 2cd65371 |