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Lock'n'Chase (DECO Cassette) (US)

Game Information
manufacturer Data East Corporation
year 1981
Cloned by clocknchj
genre Maze
downloads 75
Screenshots
clocknch title
clocknch snap
clocknch gameover
clocknch scores
Download Details
split set clocknch.zip 15.57KiB
merged set clocknch.7z 28.96KiB
standalone set clocknch.7z 19.98KiB
bios decocass.zip 21.85KiB
Game Details

DECO cass. published 43 years ago:

Lock'n'Chase (c) 1981 Data East.

The game is a maze game. Like "Pac-Man", you're trying to eat up dots while four cops (with the names Spiffy, Smarty, Scaredy and Silly) try to stop you. While you don't have energizers to eat the cops with, you CAN block them off with walls (or better yet, try to trap them in the corners). When you're finished eating dots, there are 2 exits for you to escape from the cops.

- TECHNICAL -

Runs on the "DECO Cassette System" hardware

Model DT-111

- TRIVIA -

Lock'n'Chase was released in April 1981. It was known as the 11th video game made for this system (Cassette No. 11).

- SCORING -

Dot : 20 points
Hat : 200 points
Crown : 300 points
Suitcase : 500 points
Telephone : 100 points
Watch : 800 points
Camera : 1,000 points
Sunglasses : 2,000 points
Flashlight : 400 points
Key : 3,000 points
Heart : 5,000 points
Money bags : 500, 1,000, 2,000, 4,000 points
Trap 1 Cop : 100 points
Trap 2 Cops : 300 points
Trap 3 Cops : 1,000 points
Driver Details
source dataeast/decocass.cpp
driver status good
emulation status good
save states unsupported
channels 1
Screen Details
display screen
type raster
orientation vertical
width 256
height 240
refresh rate 57.44hz
Input Details
player: 1
type joy
directions 8way
buttons 2way
player: 1
type stick
directions N/A
buttons N/A
player: 2
type joy
directions 8way
buttons 2way
player: 2
type stick
directions N/A
buttons N/A
Chipset Details
DECO 222 750.00khz
MOS Technology 6502 500.00khz
Intel 8041A 6.00mhz
Speaker present
AY-3-8910A PSG 1.50mhz
AY-3-8910A PSG 1.50mhz
ROM Details
name size crc
v0a-.7e 4.00KiB 3d33ac34
v0b-.7e 4.00KiB 23d929b7
v0c-.7e 4.00KiB 9f505709
v0d-.7e 4.00KiB 1e0c22b1
dsp-3_p0-a.m9 2.00KiB 2541e34b
dsp-3_p1-.l9 2.00KiB 3bfff5f3
dsp-3_p0-b.m9 2.00KiB b67a91d9
dsp-3_p1-.l9 2.00KiB 3bfff5f3
dsp-3_p0-c.m9 2.00KiB c76c4057
dsp-3_p1-.l9 2.00KiB 3bfff5f3
dsp-3_p0-d.m9 2.00KiB 4b7d72bc
dsp-3_p1-.l9 2.00KiB 3bfff5f3
v1-.5a 2.00KiB b66b2c2a
v1-.5a 2.00KiB b66b2c2a
v1-.5a 2.00KiB b66b2c2a
v1-.5a 2.00KiB b66b2c2a
rms-3_p2-.c9 1.00KiB 6c4a891f
rms-3_p2-.c9 1.00KiB 6c4a891f
rms-3_p2-.c9 1.00KiB 6c4a891f
rms-3_p2-.c9 1.00KiB 6c4a891f
v2.3m 32.00B 238fdb40
v4.10d 32.00B 3b5836b4
v3.3j 32.00B 51eef657
v2.3m 32.00B 238fdb40
v4.10d 32.00B 3b5836b4
v3.3j 32.00B 51eef657
v2.3m 32.00B 238fdb40
v4.10d 32.00B 3b5836b4
v3.3j 32.00B 51eef657
v2.3m 32.00B 238fdb40
v4.10d 32.00B 3b5836b4
v3.3j 32.00B 51eef657
dsp-3_p3-.e5 32.00B 539a5a64
rms-3_p4-.f6 32.00B 9014c0fd
dsp-3_p5-.m4 32.00B e52089a0
dsp-3_p3-.e5 32.00B 539a5a64
rms-3_p4-.f6 32.00B 9014c0fd
dsp-3_p5-.m4 32.00B e52089a0
dsp-3_p3-.e5 32.00B 539a5a64
rms-3_p4-.f6 32.00B 9014c0fd
dsp-3_p5-.m4 32.00B e52089a0
dsp-3_p3-.e5 32.00B 539a5a64
rms-3_p4-.f6 32.00B 9014c0fd
dsp-3_p5-.m4 32.00B e52089a0
cassmcu.1c 1.00KiB a6df18fd
dp-1110_b.dgl 32.00B e09ae5de
clocknch.cas 32.00KiB c9d163a4