Congo (2.1)
Game Information
manufacturer | Williams |
year | 1995 |
Cloned by | congo_11 congo_11s10 congo_13 congo_20 |
downloads | 54 |
Screenshots
Download Details
split set | congo_21.zip 3.25MiB |
merged set | congo_21.7z 3.58MiB |
standalone set | congo_21.7z 3.22MiB |
Game Details
Pinball published 29 years ago:
Congo (c) 1995 Williams Electronics Games, Incorporated.
- TECHNICAL -
Williams WPC-95
Model Number : 50050
Main CPU : Motorola M6809 (@ 2 Mhz)
Sound CPU : ADSP2105 (@ 10 MHz)
Sound chip : DMA-driven (@ 10 MHz)
'Congo' was produced both as a complete game and as a conversion kit for narrow body WPC Security games.
- TRIVIA -
Released in December 1995. 2,129 units were produced.
Based on the 1995 movie released by Paramount Pictures.
- UPDATES -
Version: 0.2
Date : December 11, 1995
- This is the first release of software for production of sample games.
Version: 1.0 (changes from revision 0.3)
Date : December 11, 1995
- This is the release of software for production.
- Added lamp, display and sound effects.
- Changed coin meter test time to 64ms.
- Changed loop gates to make them raise faster.
- Fixed a player 1/player 2 score overlap.
- Changed plunger to prevent extraneous firing at power up.
- Fixed an incorrect report of gorilla standup switch errors.
- Added Novice Mode. DEFAULT : OFF
- Fixed buy-in adjustment so it does not get turned on when pricing is changed.
Version: 1.1
Date : December 12, 1995
- Fixed a test mode display glitch.
Version: 1.3
Date : January 4, 1996
- Update to apple version 3.54 to provide serial interface support on WPC-95.
- Revised Paramount logo with the words 'A Viacom Company'.
Version 2.0
Date : February 8, 1996
- This release of software facilitates the development of the kit version of the Congo playfield.
- This ROM automatically detects the WPC or WPC-95 hardware and will work with either system.
- Added some sounds to match.
- Added more French adjustment and audit translations.
Version 2.1
Date : October 7, 1996
- Fixed a bug in the ball save adjustment so you can now turn ball saves off.
- Fixed a bug in the attract mode display for multiple replay levels.
- Fixed skill fire display effect.
- Improved plunger initilization at powerup.
- Changed buy-in to allow for more time if money is inserted.
- Improved printer support.
- STAFF -
Design : John Trudeau (Doctor Flash) (JT)
Program : Bill Grupp (WAG), Dean Grover
Art : Kevin O'Connor (KO)
Music & Sounds : Vince Pontarelli (VJP)
Mechanical : Eddy Hicks
Sculpture : Jerry Pinsler
Dots by : Brian Morris, Adam Rhine
Driver Details
source | pinball/wpc_95.cpp |
driver status | preliminary |
emulation status | preliminary |
save states | unsupported |
sound | unemulated |
channels | 1 |
Screen Details
display | dmd:screen |
type | lcd |
orientation | horizontal |
width | 512 |
height | 128 |
refresh rate | 60.00hz |
Input Details
player: | 1 |
type | keypad |
directions | N/A |
buttons | 63way |
Chipset Details
Motorola MC6809E | 2.00mhz |
Analog Devices ADSP-2105 | 10.00mhz |
Speaker | present |
DCS Audio WPC | present |
DMA-driven DAC | present |
ROM Details
name | size | crc |
---|---|---|
cg_g11.2_1 | 512.00KiB | 5d8435bf |
cgs2v1_1.rom | 1.00MiB | 2b7637ae |
cgs3v1_0.rom | 1.00MiB | 6cfd9fe0 |
cgs4v1_0.rom | 1.00MiB | 2a1980e7 |