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Congo (2.1)

Game Information
manufacturer Williams
year 1995
Cloned by congo_11 congo_11s10 congo_13 congo_20
downloads 54
Screenshots
congo_21 title
congo_21 snap
congo_21 gameover
congo_21 scores
Download Details
split set congo_21.zip 3.25MiB
merged set congo_21.7z 3.58MiB
standalone set congo_21.7z 3.22MiB
Game Details

Pinball published 29 years ago:

Congo (c) 1995 Williams Electronics Games, Incorporated.

- TECHNICAL -

Williams WPC-95
Model Number : 50050

Main CPU : Motorola M6809 (@ 2 Mhz)
Sound CPU : ADSP2105 (@ 10 MHz)
Sound chip : DMA-driven (@ 10 MHz)

'Congo' was produced both as a complete game and as a conversion kit for narrow body WPC Security games.

- TRIVIA -

Released in December 1995. 2,129 units were produced.

Based on the 1995 movie released by Paramount Pictures.

- UPDATES -

Version: 0.2
Date : December 11, 1995
- This is the first release of software for production of sample games.

Version: 1.0 (changes from revision 0.3)
Date : December 11, 1995
- This is the release of software for production.
- Added lamp, display and sound effects.
- Changed coin meter test time to 64ms.
- Changed loop gates to make them raise faster.
- Fixed a player 1/player 2 score overlap.
- Changed plunger to prevent extraneous firing at power up.
- Fixed an incorrect report of gorilla standup switch errors.
- Added Novice Mode. DEFAULT : OFF
- Fixed buy-in adjustment so it does not get turned on when pricing is changed.

Version: 1.1
Date : December 12, 1995
- Fixed a test mode display glitch.

Version: 1.3
Date : January 4, 1996
- Update to apple version 3.54 to provide serial interface support on WPC-95.
- Revised Paramount logo with the words 'A Viacom Company'.

Version 2.0
Date : February 8, 1996
- This release of software facilitates the development of the kit version of the Congo playfield.
- This ROM automatically detects the WPC or WPC-95 hardware and will work with either system.
- Added some sounds to match.
- Added more French adjustment and audit translations.

Version 2.1
Date : October 7, 1996
- Fixed a bug in the ball save adjustment so you can now turn ball saves off.
- Fixed a bug in the attract mode display for multiple replay levels.
- Fixed skill fire display effect.
- Improved plunger initilization at powerup.
- Changed buy-in to allow for more time if money is inserted.
- Improved printer support.

- STAFF -

Design : John Trudeau (Doctor Flash) (JT)
Program : Bill Grupp (WAG), Dean Grover
Art : Kevin O'Connor (KO)
Music & Sounds : Vince Pontarelli (VJP)
Mechanical : Eddy Hicks
Sculpture : Jerry Pinsler
Dots by : Brian Morris, Adam Rhine
Driver Details
source pinball/wpc_95.cpp
driver status preliminary
emulation status preliminary
save states unsupported
sound unemulated
channels 1
Screen Details
display dmd:screen
type lcd
orientation horizontal
width 512
height 128
refresh rate 60.00hz
Input Details
player: 1
type keypad
directions N/A
buttons 63way
Chipset Details
Motorola MC6809E 2.00mhz
Analog Devices ADSP-2105 10.00mhz
Speaker present
DCS Audio WPC present
DMA-driven DAC present
ROM Details
name size crc
cg_g11.2_1 512.00KiB 5d8435bf
cgs2v1_1.rom 1.00MiB 2b7637ae
cgs3v1_0.rom 1.00MiB 6cfd9fe0
cgs4v1_0.rom 1.00MiB 2a1980e7