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Devil Fish (Scramble hardware)

Game Information
manufacturer Artic
year 1982
Cloned by devilfshg devilfshgb
genre Maze
downloads 70
Screenshots
devilfsh title
devilfsh snap
devilfsh howto
devilfsh gameover
Download Details
split set devilfsh.zip 19.05KiB
merged set devilfsh.7z 36.40KiB
standalone set devilfsh.7z 16.69KiB
Game Details

Arcade Video game published 42 years ago:

Devil Fish (c) 1982 Artic Electronics.

The player controls Sea Dog, who must feed Devil Fish in order to make them trap themselves on the several passages of the maze, as they will be too fat to advance. When they are trapped, Sea Dog must touch them. Immediately after that, a little house will appear on the center of the maze. Touch it and a part of a drawing will be revealed. Repeat this procedure until the complete image is revealed and Sea Dog will move on to the next level.

- TECHNICAL -

Main CPU : Zilog Z80 (@ 3.072 Mhz)
Sound CPU : Zilog Z80 (@ 1.78975 Mhz)
Sound Chips : (2x) General Instrument AY8910 (@ 1.78975 Mhz)

Players : 2
Control : 4-way joystick
Buttons : 1

- TRIVIA -

Devil Fish was released in June 1982.

A bootleg of this game was released in 1984 by Vision on the Galaxian hardware.

- SCORING -

Killing a type 1 small octopus : 100 points.
Killing a type 1 large octopus : 150 points.
Killing a type 2 small octopus : 150 points.
Killing a type 2 large octopus : 200 points.
Killing a type 3 small octopus : 200 points.
Killing a type 3 large octopus : 250 points.
Killing a type 4 small octopus : 250 points.
Killing a type 4 large octopus : 300 points.

- TIPS AND TRICKS -

* Try to lure more than one octopus at once into a gate to increase your score.

* Don't delay too long on any screen as the next screen will start with faster enemies.

* Wait on the other side of a gate where you know a pursuing octopus will get trapped and pick it off as soon as it gets stuck. If another octopus was close behind the dead one, move back over the gate and kill it when it gets stuck.

* Since the octopuses always pursue you, you can use this to get them to follow the path you want.

* Don't collect extra fish at the start of a screen since no more than 15 can be stored, and any extras are lost.

* Use the side tunnels to move across the screen, and the enemies don't often pursue you through them.

Driver Details
source galaxian/scramble.cpp
driver status good
emulation status good
save states supported
channels 1
Screen Details
display screen
type raster
orientation vertical
width 256
height 224
refresh rate 60.61hz
Input Details
player: 1
type joy
directions 8way
buttons 1way
player: 2
type joy
directions 8way
buttons 1way
Chipset Details
Zilog Z80 3.07mhz
Zilog Z80 1.79mhz
Speaker present
AY-3-8910A PSG 1.79mhz
AY-3-8910A PSG 1.79mhz
ROM Details
name size crc
u26.1 2.00KiB ec047d71
u56.2 2.00KiB 0138ade9
u69.3 2.00KiB 5dd0b3fc
u98.4 2.00KiB ded0b745
u114.5 2.00KiB 5fd40176
u133.6 2.00KiB 03538336
u143.7 2.00KiB 64676081
u163.8 2.00KiB bc3d6770
u39.9 2.00KiB 09987e2e
u51.10 2.00KiB 1e2b1471
u78.11 2.00KiB 45279aaa
u72.12 4.00KiB 5406508e
u101.13 4.00KiB 8c4018b6
c01s.6e 32.00B 4e3caeab