dogstation Deluxe
Screenshots


Download Details
bios/device | kpython.zip 24.25k ↗ |
standalone set | dogstdx.7z 23.15k |
chd | dogstdx.chd 137.88m |
Game Details
Arcade Video game published 23 years ago:
Dog Station Deluxe (c) 2002 Konami Corp.
- TECHNICAL -
Konami Pyson Hardware
CPU : 128 Bit "Emotion Engine"
- System Clock: 300 MHz
- System Memory: 32 MB Direct Rambus
- Memory Bus Bandwidth: 3.2 GB per second
- Co-Processor: FPU (Floating Point Multiply Accumulator x 1, Floating Point Divider x 1)
- Vector Units: VU0 and VU1 (Floating Point Multiply Accumulator x 9, Floating Point Divider x 1)
- Floating Point Performance: 6.2 GFLOPS
- 3D CG Geometric Transformation: 66 million Polygons Per Second
- Compressed Image Decoder: MPEG2
Graphics : "Graphics Synthesizer"
- Clock Frequency: 150MHz
- DRAM Bus bandwidth: 48 GB Per Second
- DRAM Bus width: 2560 bits
- Pixel Configuration: RGB:Alpha:Z Buffer (24:8:32)
- Maximum Polygon Rate: 75 Million Polygons Per Second
Sound : "SPU2+CPU"
- Number of voices: ADPCM: 48 channel on SPU2 plus definable by software
- Sampling Frequency: 44.1 KHz or 48 KHz (selectable)
I/O Processor
- CPU Core: Current PlayStation CPU
- Clock Frequency: 33.8 MHz or 37.5 MHz (selectable)
- Sub Bus: 32 Bit
- SERIES -
1. Dog Station (2002)
2. Dog Station Deluxe (2002)
- CONTRIBUTE -
Edit this entry: https://www.arcade-history.com/?&page=detail&id=4162&o=2
Dog Station Deluxe (c) 2002 Konami Corp.
- TECHNICAL -
Konami Pyson Hardware
CPU : 128 Bit "Emotion Engine"
- System Clock: 300 MHz
- System Memory: 32 MB Direct Rambus
- Memory Bus Bandwidth: 3.2 GB per second
- Co-Processor: FPU (Floating Point Multiply Accumulator x 1, Floating Point Divider x 1)
- Vector Units: VU0 and VU1 (Floating Point Multiply Accumulator x 9, Floating Point Divider x 1)
- Floating Point Performance: 6.2 GFLOPS
- 3D CG Geometric Transformation: 66 million Polygons Per Second
- Compressed Image Decoder: MPEG2
Graphics : "Graphics Synthesizer"
- Clock Frequency: 150MHz
- DRAM Bus bandwidth: 48 GB Per Second
- DRAM Bus width: 2560 bits
- Pixel Configuration: RGB:Alpha:Z Buffer (24:8:32)
- Maximum Polygon Rate: 75 Million Polygons Per Second
Sound : "SPU2+CPU"
- Number of voices: ADPCM: 48 channel on SPU2 plus definable by software
- Sampling Frequency: 44.1 KHz or 48 KHz (selectable)
I/O Processor
- CPU Core: Current PlayStation CPU
- Clock Frequency: 33.8 MHz or 37.5 MHz (selectable)
- Sub Bus: 32 Bit
- SERIES -
1. Dog Station (2002)
2. Dog Station Deluxe (2002)
- CONTRIBUTE -
Edit this entry: https://www.arcade-history.com/?&page=detail&id=4162&o=2
Driver Details
source | konami/kpython.cpp |
status | preliminary |
emulation | preliminary |
savestate | unsupported |
type | sound |
status | unemulated |
Screen Details
display | screen |
type | raster |
orientation | horizontal |
width | 640px |
height | 480px |
refresh | 60mhz |
Chipset Details
name | Emotion Engine Core (big) |
clock | 281.25mhz |
name | Sony PlayStation 2 VU0 |
clock | 281.25mhz |
name | Sony PlayStation 2 VU1 |
clock | 281.25mhz |
name | PlayStation 2 VIF1 |
clock | 140.62mhz |
name | Playstation 2 GIF |
clock | 140.62mhz |
name | PlayStation 2 EE DMAC |
clock | 140.62mhz |
ROM Details
name | size | crc |
---|---|---|
b22a01.u42 | 512.00k | 98de405e |
hd64f3664 | 32.00k | nodump |