Desert Patrol
Game Information
manufacturer | Project Support Engineering |
year | 1977 |
Cloned by | dpatrola |
downloads | 200 |
Screenshots
Download Details
split set | dpatrol.zip 1.50KiB |
merged set | dpatrol.7z 1.28KiB |
standalone set | dpatrol.7z 1.22KiB |
Game Details
Arcade Video game published 47 years ago:
Desert Patrol (c) 1977 Project Support Engineering.
One of 3 shooting-type gun games produced by PSE using similar hardware.
Desert Patrol is a timer based, single player game. Players shoot at various aircraft targets flying on screen from left to right or right to left with a mounted machine gun on the control panel. The objective is to successfully shoot down various aircraft targets consisting of planes, jets, and a helicopter within an allotted amount of time. The time setting is operator adjustable with a pot for speeding up or slowing down of how fast the time counts down to zero.
If an aircraft is successfully hit, a figure then appears on the screen as a parachuting pilot. Players have to avoid hitting the pilot or else points are deducted from point total and also the ability to shoot gun is disabled for a few seconds. This is the penalty for shooting down a parachuting pilot.
If player shoots down the parachuting pilot, the parachute disappears and the pilot then immediately plummets to the ground at a fast rate. When that happens, a scream sound effect is played as pilot plummets to the ground. The machine gun is then disabled for a few seconds as a form of a penalty for shooting at the parchuting pilot.
- TECHNICAL -
The machine gun has a recoil action when pressing the fire button and shakes around when firing.
The game is non-cpu, but uses roms and proms to store game data, game screen images and a scream sound effect.
The scream sound effect is stored in a ROM chip and is the only audio sound effect for Desert Patrol that is stored in a rom. The audio pcb uses discrete components to generate remaining sound effects and also to control how scream sound effect is played.
Driver Details
source | misc/pse.cpp |
driver status | preliminary |
emulation status | preliminary |
save states | unsupported |
sound | unemulated |
channels | 0 |
Screen Details
display | screen |
type | raster |
orientation | horizontal |
width | 455 |
height | 262 |
refresh rate | 60.05hz |
Chipset Details
type | cpu |
tag | maincpu |
name | Netlist CPU Device |
clock | 1.00ghz |
ROM Details
name | size | crc |
---|---|---|
bd1.d2 | 1.00KiB | e4c8e4ab |
bd1.e2 | 1.00KiB | 256b3320 |
bd2.l4 | 512.00B | bc87c648 |
bd2.l1 | 512.00B | 4ddcc237 |
bd2.h7 | 32.00B | nodump |
bd3.d1 | 128.00B | nodump |