Vs. Duck Hunt (set DH3 E)
Screenshots





Download Details
split set | duckhunt.zip 28.31k |
merged set | duckhunt.7z 24.72k |
standalone set | duckhunt.7z 24.72k |
artwork | duckhunt.zip 3.89m |
Game Details
Arcade Video game published 40 years ago:
Vs. Duck Hunt (c) 1985 Nintendo.
- TECHNICAL -
Main CPU : Zetex N2A03 (@ 1.789772 Mhz)
Sound Chips : Zetex N2A03 (@ 1.789772 Mhz), DAC
Screen orientation : Horizontal
Video resolution : 256 x 240 pixels
Screen refresh : 60.00 Hz
Palette colors : 64
Players : 1
Control : lightgun
Buttons : 1
- TRIVIA -
Released in March 1985.
The arcade version of Duck Hunt has many differences compared to the NES version.
It has more animations, a slightly different palette and zero game modes. Instead the game starts with the duck hunting game (with multiple ducks, just like Game B on the NES version), the second stage is the clay pigeon shooting game (the dog makes an appearance if you miss), a bonus stage follows where you can shoot lots of ducks for bonus points (as an even bigger bonus you can shoot the dog to make him appear with a cast and crutches and yell at you), then both levels and bonus repeat again followed by an intermission (called "Break Time") where the dog is chasing a duck.
- STAFF -
Music by : Hirokazu Tanaka (HIP)
Produced by : Gunpei Yokoi
- CONTRIBUTE -
Edit this entry: https://www.arcade-history.com/?&page=detail&id=3098&o=2
Vs. Duck Hunt (c) 1985 Nintendo.
- TECHNICAL -
Main CPU : Zetex N2A03 (@ 1.789772 Mhz)
Sound Chips : Zetex N2A03 (@ 1.789772 Mhz), DAC
Screen orientation : Horizontal
Video resolution : 256 x 240 pixels
Screen refresh : 60.00 Hz
Palette colors : 64
Players : 1
Control : lightgun
Buttons : 1
- TRIVIA -
Released in March 1985.
The arcade version of Duck Hunt has many differences compared to the NES version.
It has more animations, a slightly different palette and zero game modes. Instead the game starts with the duck hunting game (with multiple ducks, just like Game B on the NES version), the second stage is the clay pigeon shooting game (the dog makes an appearance if you miss), a bonus stage follows where you can shoot lots of ducks for bonus points (as an even bigger bonus you can shoot the dog to make him appear with a cast and crutches and yell at you), then both levels and bonus repeat again followed by an intermission (called "Break Time") where the dog is chasing a duck.
- STAFF -
Music by : Hirokazu Tanaka (HIP)
Produced by : Gunpei Yokoi
- CONTRIBUTE -
Edit this entry: https://www.arcade-history.com/?&page=detail&id=3098&o=2
Driver Details
source | nintendo/vsnes.cpp |
status | good |
emulation | good |
savestate | unsupported |
Screen Details
display | screen1 |
type | raster |
orientation | horizontal |
width | 256px |
height | 240px |
refresh | 60.1mhz |
Input Details
player | 1 |
type | lightgun |
buttons | 1 |
directions | N/A |
Chipset Details
name | Ricoh RP2A03 |
clock | 1.71mhz |
name | Ricoh RP2A03 |
clock | 1.71mhz |
name | RP2A03 APU |
clock | 1.71mhz |
name | Speaker |
clock | N/A |
ROM Details
name | size | crc |
---|---|---|
mds-dh3 e.1d or 6d | 8.00k | 3f51f0ed |
mds-dh3 e.1c or 6c | 8.00k | 8bc7376c |
mds-dh3 e.1b or 6b | 8.00k | a042b6e1 |
mds-dh3 e.1a or 6a | 8.00k | 1906e3ab |
mds-dh3 e.2b or 8b | 8.00k | 0c52ec28 |
mds-dh3 e.2a or 8a | 8.00k | 3d238df3 |
rp2c0x.pal | 192.00b | 48de65dc |