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Genpei ToumaDen

Game Information
manufacturer Namco
year 1986
genre N/A
downloads 3
Screenshots
genpeitd title
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Download Details
split set genpeitd.zip 553.16k
merged set genpeitd.7z 471.00k
standalone set genpeitd.7z 471.00k
Game Details
Arcade Video game published 39 years ago:

Genpei Toumaden (c) 1986 Namco.

Genpei Touma Den is a multi-genre birds-eye view action, 2D side-scroller beat 'em up, and 2D side-scroller platform arcade game that was released by Namco in 1986 only in Japan.

The character controlled by the player is that of a real Japanese samurai, Taira no Kagekiyo, who fell at the Battle of Dan-no-ura at the end of the Genpei War in 1185. Over eight hundred years later he is resurrected and has to make his way over the Imperial Regalia of Japan - fighting other characters who actually existed such as Minamoto no Yoshitsune and Saito Musashibo Benkei on his travels, as well as collecting the three sacred game items and defeating his arch-enemy Minamoto no Yoritomo.

This game has three types of stages: Small Mode (standard), Big Mode (with large characters, and usually boss fights), and Overhead Mode (like Small Mode, but as the name suggests, viewed from an overhead perspective). Most stages have torii (a gate) at the end of them, which are used to transport the player to a different stage. Most of the Small Mode and Overhead Mode stages have multiple torii at the end of them, which lead to different places on the map of the Imperial Regalia. Big Mode stages, however, only have one torii at the end of them. If Kagekiyo is unlucky enough to fall into a pit in any of the Small Mode stages, he will end up in a non-standard Overhead Mode stage known as the "Pit Stage" (from which there are only two ways to escape - and one of these two does not always work).

The game also features the Sanzu River, the place believed in Japanese Buddhism to separate "the current life" and "the afterlife", resembling the concept of the Underworld or Hell. Therefore, mythological characters such as Emma-O, God of the Underworld, and Sun Goddess Amaterasu, appear in this game (the former in the aforementioned "Pit Stage" and the latter in a non-standard Small Mode stage called the "Bonus Stage").

- TECHNICAL -

Namco System 86 hardware
Game ID : GT

Main CPU : (2x) M6809 (@ 1.536 Mhz), Hitachi HD63701 (@ 1.536 Mhz)
Sound Chips : Yamaha YM2151 (@ 3.57958 Mhz), Namco 8-channel WSG, Namco (@ 6 Mhz)

Screen orientation : Horizontal
Video resolution : 288 x 224 pixels
Screen refresh : 60.61 Hz
Palette colors : 512

Players : 2
Control : 8-way joystick
Buttons : 2

- TRIVIA -

Genpei Toumaden was released in October 1986 in Japan.

The title of this game translates from Japanese as 'Genji and Heike Clans Defeat Demon Story'.

Alfa Records released a limited-edition soundtrack album for this game (Namco Game Music Vol.1 - 28XA-170) on July 25, 1987.

- TIPS AND TRICKS -

Kagekiyo will be travelling through ancient Japan consisted by three types of stages:

Small Mode stages: Kagekiyo will need to pass through obstacles without falling into the pit.
Big Mode stages: Kagekiyo will encounter strong enemies. As a result, he is able to use more moves during these stages.
Over Mode stages: There are only a few of these top view stages, but most of them are very important. In this mode Kagekiyo cannot jump over enemies, but he can jump over certain obstacles or reach some enemies.

Game interface:

Numbers: The numbers used in game's score display, along with sword and Zeni counters, are in Kanji numerals instead of Arabic ones, which were later reused in Mirai Ninja for the protagonist's life meter.

Sword power "Ken": This value shows Kagekiyo's attack power and sword durability. Kagekiyo starts with seven points, and can increase by collecting purple orbs or buyable swords, up to a value of 99. However, if he cuts anything too hard, his sword point may decrease, unless he has the Kusanagi Sword. If his sword power drops to zero, his attack power will decrease, and his sword will be shown as broken in Big Mode.

Money "Zeni": Kagekiyo will need to buy some items, or escape from the pit via blood pool, with Zeni. Collect this from enemies, up to 99.

Life candles "Inochi": Kagekiyo's life bar is shown as candles, each representing up to 10 life points depending on length. If Kagekiyo loses all life points, it is game over. Kagekiyo starts with 50 life points (can be changed between 40 to 70 in arcade version), can recover with blue orbs and tawara, and can extend life capacity with candle or brown orbs pickup, up to 100. When Kagekiyo enters a torii, he will recover to 40 life points if lower than the value. However, if Kagekiyo falls into the Pit, he will lose all life extends and start the stage with less than 20 life points. During a boss fight, the lifebar of the boss will be shown as purple candles.

Sacred items: Kagekiyo must collect all three items in order to defeat Yoritomo. Items collected will be shown on screen.

General Tips:

You cannot jump from a falling platform.

Do not waste your sword points. Only attack hard enemies when necessary or with a scroll.

Always collect some money in order to buy swords and health recovery, or even an escape from the Pit.

UNopened boxes and enemy generators can be used as jumping platforms.

In the bonus stage, aim for sword points first.

- SERIES -

1. Genpei Toumaden (1986, Arcade)
2. Genpei Toumaden ni no Maki [Model NC92002] (1992, PC Engine)

- STAFF -

Music composed by : Norio Nakagata

- PORTS -

* CONSOLES:
[JP] Nintendo Famicom (oct.21, 1988) "Genpei Toumaden - Computer Boardgame [Model NAM-GT-4900]"
[JP] NEC PC-Engine (mar.16, 1990) "Genpei Toumaden [Model NC90001]"
[JP] Sony PlayStation (nov.8, 1996) "Namco Museum Vol.4 [Model SLPS-00540]"
[AU] Sony PlayStation (1997) "Namco Museum Vol.4 [Model SCES-00701]"
[US] Sony PlayStation (june.30, 1997) "Namco Museum Vol.4 [Model SLUS-00416]"
[EU] Sony PlayStation (aug.1997) "Namco Museum Vol.4 [Model SCES-00701]"
Nintendo Wii [Virtual Console Arcade] [JP] (mar.31, 2009)

* COMPUTERS:
[JP] Sharp X68000 (apr.1988) by Dempa Shinbunsha

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=944&o=2
Driver Details
source namco/namcos86.cpp
status good
emulation good
savestate supported
Screen Details
display screen
type raster
orientation horizontal
width 288px
height 224px
refresh 60.61mhz
Input Details
player 1
type joy
buttons 2
directions 8
player 2
type joy
buttons 2
directions 8
Chipset Details
name Motorola MC6809E
clock 1.46mhz
name Motorola MC6809E
clock 1.46mhz
name Hitachi HD63701V0
clock 5.86mhz
name Speaker
clock N/A
name YM2151 OPM
clock 3.41mhz
name Namco CUS30
clock 23.44khz
name Namco 63701X
clock 5.72mhz
ROM Details
name size crc
gt1_1b.9c 32.00k 75396194
gt1_2.12c 16.00k 302f2cb6
gt1_7.7r 64.00k ea77a211
gt1_6.7s 32.00k 1b128a2e
gt1_5.4r 32.00k 44d58b06
gt1_4.4s 16.00k db8d45b0
gt1_11.12h 128.00k 3181a5fe
gt1_12.12k 128.00k 76b729ab
gt1_13.12l 128.00k e332a36e
gt1_14.12m 128.00k e5ffaef5
gt1_15.12p 128.00k 198b6878
gt1_16.12r 128.00k 801e29c7
gt1_8.12t 64.00k ad7bc770
gt1_9.12u 64.00k d95a5fd7
gt1-1.3r 512.00b 2f0ddddb
gt1-2.3s 512.00b 87d27025
gt1-3.4v 2.00k c178de99
gt1-4.5v 2.00k 9f48ef17
gt1-5.6u 32.00b e4130804
cus60-60a1.mcu 4.00k 076ea82a
gt1_3.6b 32.00k 315cd988
gt1_10b.f1 64.00k 5721ad0d
hd637a01x0p.e3 4.00k nodump
gt1_17.f3 128.00k 26181ff8
gt1_18.h3 128.00k 7ef9e5ea
gt1_19.k3 128.00k 38e11f6c