Goin' Nuts
Screenshots


Download Details
split set | goinnuts.zip 11.47k |
merged set | goinnuts.7z 10.64k |
standalone set | goinnuts.7z 10.64k |
Game Details
Pinball published 42 years ago:
Goin' Nuts (c) 1983 Gottlieb.
- TECHNICAL -
Model Number : 682
- TRIVIA -
Released in February 1983.
This table never actually made it into production as new management considered wider tables too expensive to mass produce. Only 10 units were made as engineering samples. The unique style of timer based gameplay and the rarity of this table make it a classic collector's item today.
- TIPS AND TRICKS -
Goin' Nuts is an unique table offering timer based gameplay. When the game begins, three balls, called squirrels, are launched automatically. Each nut target you hit adds 3 seconds to the timer. Your squirrels are collecting nuts. When you lose a squirrel, the remaining two earn two seconds for any nut you hit. Simply put, when you have two or three squirrels running around, collect nuts ans build up that timer. When you only have one squirrel left, your strategy has to change. The objective is to re-launch a multi-squirrel mode before the timer which you have accumulated counts down to zero. Multi-squirrel modes can be re-launched several different ways. When lit, scoring a rollover will re-launch two squirrel mode.
- STAFF -
Design by : Adolf Seitz Jr.
Art by : Margaret Hudson
- PORTS -
* CONSOLES:
Sony PlayStation 2 (2006, "Gottlieb Pinball Classics")
Sony PSP (2006, "Gottlieb Pinball Classics")
- CONTRIBUTE -
Edit this entry: https://www.arcade-history.com/?&page=detail&id=5422&o=2
Goin' Nuts (c) 1983 Gottlieb.
- TECHNICAL -
Model Number : 682
- TRIVIA -
Released in February 1983.
This table never actually made it into production as new management considered wider tables too expensive to mass produce. Only 10 units were made as engineering samples. The unique style of timer based gameplay and the rarity of this table make it a classic collector's item today.
- TIPS AND TRICKS -
Goin' Nuts is an unique table offering timer based gameplay. When the game begins, three balls, called squirrels, are launched automatically. Each nut target you hit adds 3 seconds to the timer. Your squirrels are collecting nuts. When you lose a squirrel, the remaining two earn two seconds for any nut you hit. Simply put, when you have two or three squirrels running around, collect nuts ans build up that timer. When you only have one squirrel left, your strategy has to change. The objective is to re-launch a multi-squirrel mode before the timer which you have accumulated counts down to zero. Multi-squirrel modes can be re-launched several different ways. When lit, scoring a rollover will re-launch two squirrel mode.
- STAFF -
Design by : Adolf Seitz Jr.
Art by : Margaret Hudson
- PORTS -
* CONSOLES:
Sony PlayStation 2 (2006, "Gottlieb Pinball Classics")
Sony PSP (2006, "Gottlieb Pinball Classics")
- CONTRIBUTE -
Edit this entry: https://www.arcade-history.com/?&page=detail&id=5422&o=2
Driver Details
source | pinball/gts80a.cpp |
status | preliminary |
emulation | preliminary |
savestate | supported |
requiresartwork | yes |
type | sound |
status | unemulated |
Screen Details
Input Details
player | 1 |
type | keypad |
buttons | 60 |
directions | N/A |
Chipset Details
name | MOS Technology 6502 |
clock | 873.91khz |
name | MOS Technology 6502 |
clock | 873.91khz |
name | Speaker |
clock | N/A |
name | Samples |
clock | N/A |
name | Speaker |
clock | N/A |
name | Gottlieb Sound rev. 1 |
clock | N/A |
name | MC1408 DAC |
clock | N/A |
ROM Details
name | size | crc |
---|---|---|
u2_80a.bin | 4.00k | 241de1d4 |
u3_80a.bin | 4.00k | 2d77ccdc |
682.cpu | 2.00k | 51c7c6de |
682-s1.snd | 2.00k | f00dabf3 |
682-s2.snd | 2.00k | 3be8ac5f |