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Gumbo

Game Information
manufacturer Min Corp.
year 1994
cloned by mspuzzleg
genre N/A
downloads 0
Screenshots
gumbo title
gumbo title
gumbo title
gumbo title
Download Details
split set gumbo.zip 882.78k
merged set gumbo.7z 1.20m
standalone set gumbo.7z 770.67k
Game Details
Arcade Video game published 31 years ago:

Gumbo (c) 1994 Min.

Gumbo is a "Columns"-style adult puzzle game featuring nude photographic and hand drawn images as a background to the playing field. Columns of three blocks fall from the sky and the player can move the block left or right and shift the order of the blocks column falls. The objective is to match three or more blocks of the same type in vertical, horizontal, or diagonal rows in order to clear them from the play area. As the player clears more blocks the columns begin to descend at a more rapid rate.

As time progresses entire rows of blocks are added to the bottom of the play area. Occasionally after clearing a set of blocks (and more often after setting off chains of removing blocks) the bottom row of blocks will be removed from the play area. If necessary, the player can use a help which will change all of the blocks in the currently falling column into 'P' blocks. When the column lands on the stack of blocks, whichever block it falls on will be cleared from the screen, along with all blocks that match that block. When the bottom row is removed from play a section is added to the progress bar at the bottom of the screen. When the progress bar is filled the stage is complete.

After clearing a stage, all of the remaining blocks are momentarily removed from the board and a bonus game begins. In the bonus game the background image is broken up and shuffled around in a sliding puzzle game. The progress bar at the bottom of the screen counts down the time left to return the tiles to their proper place and points are awarded for any extra time left after the game is completed. Once the bonus game is over the background image is changed, the blocks remaining from the previous stage are returned to the screen and the game continues.

If the blocks reach the top of the screen where the columns are dropped from then the game is over. Upon continuing all of the blocks are removed from play and the columns fall at the original speed.

- TECHNICAL -

Main CPU : Motorola 68000 (@ 7.15909 Mhz)
Sound Chips : OKI6295 (@ 8.5 Khz)

Screen orientation : Horizontal
Video resolution : 320 x 224 pixels
Screen refresh : 60.00 Hz
Palette colors : 512

Players : 2
Control : 8-way joystick
Buttons : 2

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1035&o=2
Driver Details
source misc/gumbo.cpp
status good
emulation good
savestate supported
Screen Details
display screen
type raster
orientation horizontal
width 320px
height 224px
refresh 60mhz
Input Details
player 1
type joy
buttons 2
directions 8
player 2
type joy
buttons 2
directions 8
Chipset Details
name Motorola MC68000
clock 6.83mhz
name Speaker
clock N/A
name Speaker
clock N/A
name OKI MSM6295 ADPCM
clock 873.91khz
ROM Details
name size crc
u1.bin 128.00k e09899e4
u2.bin 128.00k 60e59acb
u210.bin 256.00k 16fbe06b
u421.bin 512.00k 42445132
u420.bin 512.00k de1f0e2f
u512.bin 128.00k 97741798
u511.bin 128.00k 1411451b