Hikaru BIOS
Screenshots
Download Details
split set | hikaru.zip 1.00MiB |
merged set | hikaru.7z 253.86KiB |
standalone set | hikaru.7z 254.10KiB |
Game Details
Arcade System published 25 years ago:
Hikaru (c) 1999 Sega Enterprises, Ltd.
- TECHNICAL -
CPU: 2 x Hitachi SH-4 128 bit RISC CPU with graphic functions @ 200 MHz 360 MIPS / 1.4 GFLOPS.
Graphic Engine: Sega Custom 3D.
Sound Engine: 2x ARM7 Yamaha AICA @ 45 MHz with internal 32-bit RISC CPU, 64 channel ADPCM.
Main Memory 64 Mbytes.
Graphic Memory: 28 Mbytes.
Sound Memory: 8 Mbytes.
Media: ROM Board (max 352 MBytes).
Simultaneous Number of Colors: Approx. 16,770,000 (24bits).
Resolution: 24 KHz, 496x384 Pixels, 31 KHz 640x480 Pixels.
Polygons: 2 Million polys a sec.
Shading: Phong Shading.
Lighting: Horizontal, Spot, 1024 lights per scene, 4 lights per polygon, 8 window surfaces.
Effects: (at least) Phong Shading, Fog, Depth Queueing, Stencil, Shadow, Motion blur.
Others Capabilities: Bitmap Layer x 2, Calendar, Dual Monitor (24 kHz).
Extensions: communication, 4 channel audio, PCI, MIDI, RS-232C.
Connection: Jamma Video compliant.
- TRIVIA -
This board was totally custom and very expensive to produce, it was only really designed for one game ("Brave Fire Fighters") as it could do complex fire/water graphics. There were eventually only 6 games made for this system before it was dropped in favor of the much cheaper "NAOMI 2".
Driver Details
source | sega/hikaru.cpp |
driver status | preliminary |
emulation status | preliminary |
save states | unsupported |
sound | unemulated |
channels | 0 |
Screen Details
display | screen |
type | raster |
orientation | horizontal |
width | 640 |
height | 480 |
refresh rate | 60.00hz |
Chipset Details
Hitachi SH-4 (little) | 200.00mhz |
Hitachi SH-4 (little) | 200.00mhz |
ROM Details
name | size | crc |
---|---|---|
epr-23400a.ic94 | 2.00MiB | 2aa906a7 |
epr-23400.ic94 | 2.00MiB | 3d557104 |
epr-21904.ic94 | 2.00MiB | d96298b6 |
prot_bot.ic94 | 2.00MiB | 7cbf2fb6 |