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Hyperdrive (ver 1.40, Oct 23 1998)

Game Information
manufacturer Midway Games
year 1998
genre N/A
downloads 26
Screenshots
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Download Details
split set hyprdriv.zip 789.27k
merged set hyprdriv.7z 652.03k
standalone set hyprdriv.7z 652.03k
chd hyprdriv.chd 247.67m
Game Details
Arcade Video game published 27 years ago:

Hyperdrive (c) 1998 Midway Games.

Midway's futuristic arcade hover-racing game. Hyperdrive features custom arcade controls and state-of-the-art 3-D graphics.

- TECHNICAL -

Main CPU : R5000 (@ 200 Mhz)
Sound CPU : ADSP2115 (@ 16 Mhz)
Sound Chips : (2x) DMA-driven (@ 16 Mhz)

Players : 2
Control : stick
Buttons : 4

- TRIVIA -

Released in February 1998 in USA.

- TIPS AND TRICKS -

* Mirror Mode : Press View1 during the track select screen. Mirror mode flips the track right to left, so that all the right-hand turns become left-hand turns and vice versa.

* Expert Mode : Press View2 during the track select screen. Expert mode turns off the 'catch-up' code, so there is no computer help for the players that are behind. This is for players who want a fair-and-square head-to-head race without any computer assistance. Also in expert mode, the green guide boxes for the boost zones are disabled, and the 'help boxes', that pop are disabled.

* Mirror Mode and Expert Mode can both be active at the same time. Just hold down View1 and View2 at the same time during the track select screen.

* No Drones Mode : Press View1 during the ship select screen. This mode is included for the really good players who want the race solely the result of head-to-head racing, without the chance of the race being influenced by one person getting bumped by a drone, or by the drones clustering around one person and not the other.

* Cruise Control : If the player doesn't step on the gas pedal at the start of the game, then the game will automatically keep the gas pedal at 80% of max speed.

* Barrel Rolls : Double-tapping the yellow buttons makes the ship roll to the right and left. The player gets a small but useful speed boost if he can pull off a barrel roll.

* Afterburner : Double-tapping the gas pedal makes the ship speed up and the exhaust flare up.

- STAFF -

SOFTWARE: Matt Booty, Ed Keenan, Brian Eddy, Peter Giokaris
ART: Mike Ossian, Dave Zabloudil, Jim Rohn, Brian Morris, Tony Lentini
MUSIC/SOUND: Dan Forden
Mechanical engineer: Peter Dorn

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=3314&o=2
Driver Details
source midway/seattle.cpp
status good
emulation good
savestate supported
Screen Details
display screen
type raster
orientation horizontal
width 640px
height 480px
refresh 57mhz
Input Details
player N/A
type joy
buttons 5
directions 2
player N/A
type stick
buttons N/A
directions N/A
player N/A
type pedal
buttons N/A
directions N/A
Chipset Details
name MIPS R5000 (little)
clock 190.73mhz
name Analog Devices ADSP-2115
clock 15.26mhz
name CD/DA
clock 43.07khz
name CD/DA
clock 43.07khz
name Speaker
clock N/A
name DCS2 Audio 2115
clock N/A
name DMA-driven DAC
clock N/A
name DMA-driven DAC
clock N/A
ROM Details
name size crc
hyperdrive1.2.u33 1.00m fcc922fb
seattle.snd 32.00k bec7d3ae
hyperdrive1.1.u32 512.00k 3120991e
hyprdrve.u32 512.00k 3e18cb80