Hyperdrive (ver 1.40, Oct 23 1998)
Game Information
| manufacturer | Midway Games |
| year | 1998 |
| genre | N/A |
| downloads | 567 |
Screenshots










Download Details
| split set | hyprdriv.zip 789.27k |
| merged set | hyprdriv.7z 652.03k |
| standalone set | hyprdriv.7z 652.03k |
| chd | hyprdriv.chd 247.67m |
Game Details
Arcade Video game published 27 years ago:
Hyperdrive (c) 1998 Midway Games.
Midway's futuristic arcade hover-racing game. Hyperdrive features custom arcade controls and state-of-the-art 3-D graphics.
- TECHNICAL -
Main CPU : R5000 (@ 200 Mhz)
Sound CPU : ADSP2115 (@ 16 Mhz)
Sound Chips : (2x) DMA-driven (@ 16 Mhz)
Players : 2
Control : stick
Buttons : 4
- TRIVIA -
Released in February 1998 in USA.
- TIPS AND TRICKS -
* Mirror Mode : Press View1 during the track select screen. Mirror mode flips the track right to left, so that all the right-hand turns become left-hand turns and vice versa.
* Expert Mode : Press View2 during the track select screen. Expert mode turns off the 'catch-up' code, so there is no computer help for the players that are behind. This is for players who want a fair-and-square head-to-head race without any computer assistance. Also in expert mode, the green guide boxes for the boost zones are disabled, and the 'help boxes', that pop are disabled.
* Mirror Mode and Expert Mode can both be active at the same time. Just hold down View1 and View2 at the same time during the track select screen.
* No Drones Mode : Press View1 during the ship select screen. This mode is included for the really good players who want the race solely the result of head-to-head racing, without the chance of the race being influenced by one person getting bumped by a drone, or by the drones clustering around one person and not the other.
* Cruise Control : If the player doesn't step on the gas pedal at the start of the game, then the game will automatically keep the gas pedal at 80% of max speed.
* Barrel Rolls : Double-tapping the yellow buttons makes the ship roll to the right and left. The player gets a small but useful speed boost if he can pull off a barrel roll.
* Afterburner : Double-tapping the gas pedal makes the ship speed up and the exhaust flare up.
- STAFF -
SOFTWARE: Matt Booty, Ed Keenan, Brian Eddy, Peter Giokaris
ART: Mike Ossian, Dave Zabloudil, Jim Rohn, Brian Morris, Tony Lentini
MUSIC/SOUND: Dan Forden
Mechanical engineer: Peter Dorn
- CONTRIBUTE -
Edit this entry: https://www.arcade-history.com/?&page=detail&id=3314&o=2
Hyperdrive (c) 1998 Midway Games.
Midway's futuristic arcade hover-racing game. Hyperdrive features custom arcade controls and state-of-the-art 3-D graphics.
- TECHNICAL -
Main CPU : R5000 (@ 200 Mhz)
Sound CPU : ADSP2115 (@ 16 Mhz)
Sound Chips : (2x) DMA-driven (@ 16 Mhz)
Players : 2
Control : stick
Buttons : 4
- TRIVIA -
Released in February 1998 in USA.
- TIPS AND TRICKS -
* Mirror Mode : Press View1 during the track select screen. Mirror mode flips the track right to left, so that all the right-hand turns become left-hand turns and vice versa.
* Expert Mode : Press View2 during the track select screen. Expert mode turns off the 'catch-up' code, so there is no computer help for the players that are behind. This is for players who want a fair-and-square head-to-head race without any computer assistance. Also in expert mode, the green guide boxes for the boost zones are disabled, and the 'help boxes', that pop are disabled.
* Mirror Mode and Expert Mode can both be active at the same time. Just hold down View1 and View2 at the same time during the track select screen.
* No Drones Mode : Press View1 during the ship select screen. This mode is included for the really good players who want the race solely the result of head-to-head racing, without the chance of the race being influenced by one person getting bumped by a drone, or by the drones clustering around one person and not the other.
* Cruise Control : If the player doesn't step on the gas pedal at the start of the game, then the game will automatically keep the gas pedal at 80% of max speed.
* Barrel Rolls : Double-tapping the yellow buttons makes the ship roll to the right and left. The player gets a small but useful speed boost if he can pull off a barrel roll.
* Afterburner : Double-tapping the gas pedal makes the ship speed up and the exhaust flare up.
- STAFF -
SOFTWARE: Matt Booty, Ed Keenan, Brian Eddy, Peter Giokaris
ART: Mike Ossian, Dave Zabloudil, Jim Rohn, Brian Morris, Tony Lentini
MUSIC/SOUND: Dan Forden
Mechanical engineer: Peter Dorn
- CONTRIBUTE -
Edit this entry: https://www.arcade-history.com/?&page=detail&id=3314&o=2
Driver Details
| source | midway/seattle.cpp |
| status | good |
| emulation | good |
| savestate | supported |
Screen Details
| display | screen |
| type | raster |
| orientation | horizontal |
| width | 640px |
| height | 480px |
| refresh | 57mhz |
Input Details
| player | N/A |
| type | joy |
| buttons | 5 |
| directions | 2 |
| player | N/A |
| type | stick |
| buttons | N/A |
| directions | N/A |
| player | N/A |
| type | pedal |
| buttons | N/A |
| directions | N/A |
Chipset Details
| name | MIPS R5000 (little) |
| clock | 190.73mhz |
| name | Analog Devices ADSP-2115 |
| clock | 15.26mhz |
| name | CD/DA |
| clock | 43.07khz |
| name | CD/DA |
| clock | 43.07khz |
| name | Speaker |
| clock | N/A |
| name | DCS2 Audio 2115 |
| clock | N/A |
| name | DMA-driven DAC |
| clock | N/A |
| name | DMA-driven DAC |
| clock | N/A |
ROM Details
| name | size | crc |
|---|---|---|
| hyperdrive1.2.u33 | 1.00m | fcc922fb |
| seattle.snd | 32.00k | bec7d3ae |
| hyperdrive1.1.u32 | 512.00k | 3120991e |
| hyprdrve.u32 | 512.00k | 3e18cb80 |