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Juno First

Game Information
manufacturer Konami
year 1983
cloned by junofrstg
genre N/A
downloads 0
Screenshots
junofrst title
junofrst title
junofrst title
junofrst title
Download Details
split set junofrst.zip 43.01k
merged set junofrst.7z 37.36k
standalone set junofrst.7z 30.94k
artwork junofrst.zip 1.24m
Game Details
Arcade Video game published 42 years ago:

Juno First (c) 1983 Konami.

Juno First a vertically-scrolling shoot-em-up viewed from a third-person perspective in which players must destroy waves of attacking aliens. Unlike other shooters of the time, the game's enemies don't line up in a gallery formation but instead move freely around the screen. Because of this, the player's ship can move both forwards and backwards (in addition to left and right).

As well as the attacking aliens a spherical 'space capsule' occasionally appears on-screen and if shot, it releases an enemy astronaut that can then be captured. This must be done within a set time, however, with the screen having a red tint for the period in which rescue is possible. During the capture phase, every enemy the player shoots is worth an additional 200 points.

As a last resort players also have the option to 'warp' to another random part of the play area. This is highly risky as it may place the player's ship in a position more dangerous than the one it left. Players are allowed three warps per level.

Starting formations vary from stage to stage and the aliens mutate into more dangerous forms the longer they survive. To complete a level all aliens must be destroyed.

- TECHNICAL -

Game ID : GX310

Main CPU : Motorola M6809 (@ 1.5 Mhz)
Sound CPU : Zilog Z80 (@ 1.78975 Mhz), I8039 (@ 533.333 Khz)
Sound Chips : General Instrument AY8910 (@ 1.78975 Mhz), DAC, (3x) RC (@ 1.789772 Mhz)

Players : 2
Control : 8-way joystick
Buttons : 3

- TRIVIA -

Juno First was released in July 1983 in Japan.

Tom Gibson holds the official record for this game with 78888980 points.

Released in North America as "Juno First [GV-122]"

- TIPS AND TRICKS -

* Shooting the space capsule will cause a astronaut to appear. Touching this astronaut will engage a bonus mode. In this mode, the enemy ships will stop firing for 10 seconds and each enemy destroyed will earn the player bonus points.

* To take full advantage of the bonus mode, avoid shooting enemy ships for about the first 20 seconds of the wave until the asteroid appears and you activate bonus mode. This will allow you to kill more enemies while in bonus mode.

* Don't forget to use your warp button - it can get you out of some sticky situations. You have 3 warps per level, and warps do not carry over to the next level.

* An extra ship is awarded at every 100,000 points, but be aware that the score rolls over after 1,000,000 points.

- PORTS -

* COMPUTERS:
[EU] MSX (1983)
[JP] MSX (1984)
[EU] Commodore C64 (1984)
[US] PC MS-DOS (1984)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1245&o=2
Driver Details
source konami/junofrst.cpp
status good
emulation good
savestate supported
Screen Details
display screen
type raster
orientation horizontal
width 768px
height 224px
refresh 60.61mhz
Input Details
player 1
type joy
buttons 3
directions 8
player 2
type joy
buttons 3
directions 8
Chipset Details
name KONAMI-1
clock 1.43mhz
name Zilog Z80
clock 1.71mhz
name Intel 8039
clock 7.63mhz
name Speaker
clock N/A
name AY-3-8910A PSG
clock 1.71mhz
name 8-Bit R-2R DAC
clock N/A
name RC Filter
clock N/A
name RC Filter
clock N/A
name RC Filter
clock N/A
ROM Details
name size crc
jfa_b9.bin 8.00k f5a7ab9d
jfb_b10.bin 8.00k f20626e0
jfc_a10.bin 8.00k 1e7744a7
jfc1_a4.bin 8.00k 03ccbf1d
jfc2_a5.bin 8.00k cb372372
jfc3_a6.bin 8.00k 879d194b
jfc4_a7.bin 8.00k f28af80b
jfc5_a8.bin 8.00k 0539f328
jfc6_a9.bin 8.00k 1da2ad6e
jfs1_j3.bin 4.00k 235a2893
jfs2_p4.bin 4.00k d0fa5d5f
jfs3_c7.bin 8.00k aeacf6db
jfs4_d7.bin 8.00k 206d954c
jfs5_e7.bin 8.00k 1eb87a6e