Kick Start: Wheelie King
Game Information
manufacturer | Taito Corporation |
year | 1984 |
genre | N/A |
downloads | 0 |
Screenshots



Download Details
split set | kikstart.zip 32.82k |
bios/device | m68705p5.zip 266.00b |
merged set | kikstart.7z 27.66k |
standalone set | kikstart.7z 27.69k |
Game Details
Arcade Video game published 41 years ago:
Kick Start - Wheelie King (c) 1984 Taito Corporation.
A motorcycle racing game.
- TECHNICAL -
Runs on the "Taito SJ System" hardware.
Prom Stickers : A20
Players: up to 2 (alternate)
Control: 2-way joystick (horizontal)
Buttons: 4 (in type 1: 3-way positional switch) or 2 (in type 2: 2-button control).
4 BUTTONS (TYPE 1) => A = accelerate, B = gear 1, C = gear 2, D = gear 3.
OR 2 BUTTONS (TYPE 2) => A = gear 2, B = gear 3. Motorcycle accelerates automatically in this control method.
- TRIVIA -
Kick Start Wheelie King was released in July 1984 in Japan.
Copyright year is written in Roman numerals and is shown before the title screen. A dip switch can hide it.
The high score is anonymous.
Despite the sub-title, no wheelie can be performed in this game.
- TIPS AND TRICKS -
* Watch the side of the road:
If you're (too) close to the edge of the road, the black curbs will turn red. Avoid riding on the edges, mainly on straights before a sharp turn with barrels or other riders. Riding just after the edge will cause the player-controlled rider to fall down.
* See the control type:
You have more control over your bike when the dip switch is set to "3-way positional switch"; "2 buttons" control type accelerates the bike automatically on gear 1 which may lead to more frequent crashes with barrels, other bikers or even with the edge of the road.
* Don't crash too often:
One crash subtracts 10 seconds from the time limit. Frequent crashes lead to a game over. This game has no continues.
* Reduce gears before sharp turns:
KickStart has no brake button, so you(may) need to shift down even to gear 1 (if you're using a positional switch) if you want to survive sharp the turns.
- CONTRIBUTE -
Edit this entry: https://www.arcade-history.com/?&page=detail&id=1271&o=2
Kick Start - Wheelie King (c) 1984 Taito Corporation.
A motorcycle racing game.
- TECHNICAL -
Runs on the "Taito SJ System" hardware.
Prom Stickers : A20
Players: up to 2 (alternate)
Control: 2-way joystick (horizontal)
Buttons: 4 (in type 1: 3-way positional switch) or 2 (in type 2: 2-button control).
4 BUTTONS (TYPE 1) => A = accelerate, B = gear 1, C = gear 2, D = gear 3.
OR 2 BUTTONS (TYPE 2) => A = gear 2, B = gear 3. Motorcycle accelerates automatically in this control method.
- TRIVIA -
Kick Start Wheelie King was released in July 1984 in Japan.
Copyright year is written in Roman numerals and is shown before the title screen. A dip switch can hide it.
The high score is anonymous.
Despite the sub-title, no wheelie can be performed in this game.
- TIPS AND TRICKS -
* Watch the side of the road:
If you're (too) close to the edge of the road, the black curbs will turn red. Avoid riding on the edges, mainly on straights before a sharp turn with barrels or other riders. Riding just after the edge will cause the player-controlled rider to fall down.
* See the control type:
You have more control over your bike when the dip switch is set to "3-way positional switch"; "2 buttons" control type accelerates the bike automatically on gear 1 which may lead to more frequent crashes with barrels, other bikers or even with the edge of the road.
* Don't crash too often:
One crash subtracts 10 seconds from the time limit. Frequent crashes lead to a game over. This game has no continues.
* Reduce gears before sharp turns:
KickStart has no brake button, so you(may) need to shift down even to gear 1 (if you're using a positional switch) if you want to survive sharp the turns.
- CONTRIBUTE -
Edit this entry: https://www.arcade-history.com/?&page=detail&id=1271&o=2
Driver Details
source | taito/taitosj.cpp |
status | good |
emulation | good |
savestate | supported |
Screen Details
display | screen |
type | raster |
orientation | horizontal |
width | 256px |
height | 224px |
refresh | 59.19mhz |
Input Details
player | 1 |
type | joy |
buttons | 4 |
directions | 2 |
player | 2 |
type | joy |
buttons | 4 |
directions | 2 |
Chipset Details
name | Zilog Z80 |
clock | 3.81mhz |
name | Zilog Z80 |
clock | 2.86mhz |
name | Motorola MC68705P5 |
clock | 2.86mhz |
name | Speaker |
clock | N/A |
name | AY-3-8910A PSG |
clock | 1.43mhz |
name | AY-3-8910A PSG |
clock | 1.43mhz |
name | AY-3-8910A PSG |
clock | 1.43mhz |
name | AY-3-8910A PSG |
clock | 1.43mhz |
name | 8-Bit R-2R DAC |
clock | N/A |
name | Discrete Sound |
clock | N/A |
ROM Details
name | size | crc |
---|---|---|
a20-01 | 8.00k | 5810be97 |
a20-02 | 8.00k | 13e9565d |
a20-03 | 8.00k | 93d7a9e1 |
a20-04 | 8.00k | 1f23c5d6 |
a20-05 | 8.00k | 66e100aa |
a20-10 | 4.00k | de4352a4 |
a20-11 | 4.00k | 8db12dd9 |
a20-12 | 4.00k | e7eeb933 |
a20-13.ic91 | 2.00k | 3fb6c4fb |
a20-06 | 8.00k | 6582fc89 |
a20-07 | 8.00k | 8c0b76d2 |
a20-08 | 8.00k | 0cca7a9d |
a20-09 | 8.00k | da625ccf |
eb16.22 | 256.00b | b833b5ea |
pal16l8.28 | 260.00b | nodump |