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Libble Rabble

Game Information
manufacturer Namco
year 1983
genre N/A
downloads 0
Screenshots
liblrabl title
liblrabl title
liblrabl title
liblrabl title
Download Details
split set liblrabl.zip 40.72k
merged set liblrabl.7z 35.14k
standalone set liblrabl.7z 35.14k
Game Details
Arcade Video game published 42 years ago:

Libble Rabble (c) 1983 Namco.

At first glance, the gameplay resembles Taito's Qix. The player controls two "arrows", one red (Libble) and one blue (Rabble) with a line strung between them. The object is to wrap the line around poles and surround Mushlins and enemies with it. The player can either close the loops themselves (worth more points for the Mushlins) or move both arrows to the same edge of the screen. The player clears a "season" when he or she harvests all the Mushlins.

Along the way, various enemies will appear and try to stop the player. The most common are four little hooded critters (Hobblins), which start each season in the corners. If the player catches them in a loop, they will be sent to the top of the screen for a short period of time. Other critters such as fireballs (Killers), sparks (Changers), and Demons will also appear. These can be killed by closing a loop around them. Sometimes, scissors-like enemies (Shears) appear, and if they cross the player's line, they cut it. If the player's line is ever cut by Shears or Demons, a new one is instantly made: directly between the two arrows.

Every so often when the player closes a line, a detector goes off indicating that the area that has been closed off has a treasure chest somewhere. To actually uncover the chest, the player must surround a small enough area which covers just the chest, and no other possible hiding places. The game guides the player along that step, first by challenging them to uncover a chest at the start of the game (and then by revealing the locations of the chests for the first two seasons). When the player actually uncovers a chest, six bonus creatures (Topcups) will pop out, then make for the edges. The player must corral them with the line and then close the loop to score the bonus for them: they mean bonus letters. If the player manages to complete a bonus word, the season is automatically cleared out and the player moves to a bonus stage where they must try to uncover and collect chests (to collect a chest, the player needs to close a loop around an opened chest) within a time limit.

The player loses a life if any of the assorted critters touch one of the arrows or if he or she runs out of time (the border is the player's timer, and he or she can boost the time by looping Mushlins and plants), and the player gains an extra life at 40,000, 120,000, 200,000, 400,000, 600,000 and 1,000,000 points by default. After the 100th season, the season counter will stop at 99, similar to how Namco's Galaxian and King & Balloon's round indicators would stop after 48 rounds.

- TECHNICAL -

Game ID : LR

Main CPU : Motorola M6809 (@ 1.536 Mhz), 68000 (@ 6.144 Mhz)
Sound CPU : Motorola M6809 (@ 1.536 Mhz)
Sound Chips : Namco 8-channel WSG

Screen orientation : Horizontal
Video resolution : 288 x 224 pixels
Screen refresh : 60.61 Hz
Palette colors : 256

Players : 2
Control : Double 8-way joysticks
Buttons : 1

- TRIVIA -

Released in December 1983. Namco's first 16 bits game.

- TIPS AND TRICKS -

* Easter Egg :
1) Enter service mode.
2) Turn off the service mode switch and turn it on again quickly to remain on the monitor test grid.
3) Enter the following sequence using the right joystick : Up(x9), Right(x2), Down(x9), Left(x2). '(c) 1983 NAMCO LTD.' will appear on the screen.

- STAFF -

Designed by : Toru Iwatani
Music by : Nobuyuki Ohnogi

- PORTS -

* CONSOLES:
FM Towns Marty (1993)
Nintendo Super Famicom (1994)

* COMPUTERS:
Sharp X68000 (1993)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=1384&o=2
Driver Details
source namco/toypop.cpp
status good
emulation good
savestate unsupported
Screen Details
display screen
type raster
orientation horizontal
width 288px
height 224px
refresh 60.61mhz
Input Details
player 1
type doublejoy
buttons 1
directions 8
player 2
type doublejoy
buttons 1
directions 8
Chipset Details
name Motorola MC6809E
clock 1.46mhz
name Motorola MC68000
clock 5.86mhz
name Motorola MC6809E
clock 1.46mhz
name Speaker
clock N/A
name Namco 15xx
clock 23.44khz
ROM Details
name size crc
5b.rom 16.00k da7a93c2
5c.rom 16.00k 6cae25dc
2c.rom 8.00k 7c09e50a
8c.rom 16.00k a00cd959
10c.rom 16.00k 09ce209b
5p.rom 8.00k 3b4937f0
9t.rom 16.00k a88e24ca
lr1-3.1r 256.00b f3ec0d07
lr1-2.1s 256.00b 2ae4f702
lr1-1.1t 256.00b 7601f208
lr1-5.5l 256.00b 940f5397
lr1-6.2p 512.00b a6b7f850
lr1-4.3d 256.00b 16a9166a