NAOMI 2 BIOS
Screenshots


Download Details
split set | naomi2.zip 6.70m |
bios/device | mie.zip 725.00b |
bios/device | jvs13551.zip 14.73k |
merged set | naomi2.7z 434.69k |
standalone set | naomi2.7z 443.04k |
Game Details
Arcade System published 24 years ago:
NAOMI 2 (c) 2001 Sega Enterprises, Limited.
- TECHNICAL -
CPU: 2 x Hitachi SH-4 32-bit RISC CPU (200 MHz 360 MIPS / 1.4 GFLOPS).
Graphic Engine: 2 x PowerVR 2 (PVR2DC-CLX2) GPU's - (under the fans).
Geometry Processor: Custom Videologic T+L chip Elan (100mhz) - (Under Heatsink).
Sound Engine: ARM7 Yamaha AICA 45 MHZ (with internal 32-bit RISC CPU, 64 channel ADPCM).
Main Memory: 32 MByte 100Mhz SDRAM.
Graphic Memory: 32 MByte.
Model Data Memory: 32MByte.
Sound Memory: 8 MByte.
Media: ROM Board / GD-Rom.
Simultaneous Number of Colors: Approx. 16,770,000 (24bits).
Polygons: 10 Million polys/sec with 6 light sources.
Rendering Speed: 2000 Mpixels/sec (unrealistic max, assumes overdraw of 10x which nothing uses).
Additional Features: Bump Mapping, Multiple Fog Modes, 8-bit Alpha Blending (256 levels of transparency), Mip Mapping (polygon-texture auto switch), Tri-Linear Filtering, Super Sampling for Full Scene Anti-Aliasing, Environment Mapping, and Specular Effect.
Compatibility: Fully backwards compatible with all Naomi and GD-ROM games.
Video Resolution: 640 x 480 Pixels.
Screen Refresh: 60.00 Hz.
Palette Colors: 4096.
- CONTRIBUTE -
Edit this entry: https://www.arcade-history.com/?&page=detail&id=48278&o=2
NAOMI 2 (c) 2001 Sega Enterprises, Limited.
- TECHNICAL -
CPU: 2 x Hitachi SH-4 32-bit RISC CPU (200 MHz 360 MIPS / 1.4 GFLOPS).
Graphic Engine: 2 x PowerVR 2 (PVR2DC-CLX2) GPU's - (under the fans).
Geometry Processor: Custom Videologic T+L chip Elan (100mhz) - (Under Heatsink).
Sound Engine: ARM7 Yamaha AICA 45 MHZ (with internal 32-bit RISC CPU, 64 channel ADPCM).
Main Memory: 32 MByte 100Mhz SDRAM.
Graphic Memory: 32 MByte.
Model Data Memory: 32MByte.
Sound Memory: 8 MByte.
Media: ROM Board / GD-Rom.
Simultaneous Number of Colors: Approx. 16,770,000 (24bits).
Polygons: 10 Million polys/sec with 6 light sources.
Rendering Speed: 2000 Mpixels/sec (unrealistic max, assumes overdraw of 10x which nothing uses).
Additional Features: Bump Mapping, Multiple Fog Modes, 8-bit Alpha Blending (256 levels of transparency), Mip Mapping (polygon-texture auto switch), Tri-Linear Filtering, Super Sampling for Full Scene Anti-Aliasing, Environment Mapping, and Specular Effect.
Compatibility: Fully backwards compatible with all Naomi and GD-ROM games.
Video Resolution: 640 x 480 Pixels.
Screen Refresh: 60.00 Hz.
Palette Colors: 4096.
- CONTRIBUTE -
Edit this entry: https://www.arcade-history.com/?&page=detail&id=48278&o=2
Driver Details
source | sega/naomi.cpp |
status | preliminary |
emulation | preliminary |
savestate | unsupported |
graphics | imperfect |
sound | imperfect |