Ninja Combat (NGM-009)
Game Information
manufacturer | Alpha Denshi Co. |
year | 1990 |
cloned by | ncombath |
genre | N/A |
downloads | 0 |
Screenshots






Download Details
split set | ncombat.zip 2.91m |
bios/device | neogeo.zip 1.77m ↗ |
merged set | ncombat.7z 2.67m |
standalone set | ncombat.7z 2.98m |
artwork | ncombat.zip 738.46k |
Game Details
SNK Neo-Geo MVS cart. published 35 years ago:
Ninja Combat (c) 1990 Alpha Denshi Company, Limited.
The ninja castle must be invaded! After you defeat certain boss enemies, they become playable characters as well!
- TECHNICAL -
Runs on the SNK "Neo-Geo MVS" hardware.
Game ID: NGM-009
Players: 2
Control: 8-Way Joystick
Buttons: 3
=> [A] Attack/Super Attack, [B] Jump, [C] Special
- TRIVIA -
Ninja Combat was released in July 1990.
- TIPS AND TRICKS -
By holding the A button until the attack gauge reaches full and then releasing it, you can unleash a burst of magical energy that can affect many of the enemies on screen. However, this has an effect similar to what happens in Final Fight: when you use this power, it decreases some of your life gauge.
By pressing the C button and then the A button, you can perform a special somersault attack that can be used to knock down a couple enemies in a row.
Only the main 2 players, Joe and Hayabusa, can pick up special weapons like swords, hachets and maces. The other 3 players (Musashi, Kagerow, and Gembu), who become selectable after appearing as sub-bosses, do not. To let go of a special weapon that you've picked up, press the B button.
- STAFF -
Producer & Director : Tsutomu Maruyama
Programmers : Eiji Fukatsu, Hideo Kamoda, Yukinori Nishikata, Teruaki Shirasawa
Character Designers : Hatsue Honbe, Kazushige Hakamata, Shinji Moriyama
Scroll Designers : Tsutomu Maruyama, Mitsunari Ishida, Kenichi Sakanishi
Music Composers & Sound Effects : Hideki Yamamoto, Hiroaki Shimizu
Special Thanks : Yukio Gotoh, Yuka Watanabe, Akira Ushizawa
- PORTS -
* CONSOLES:
[JP] SNK Neo-Geo AES (jul.1, 1991) "Ninja Combat [Model NGH-009]"
[US] SNK Neo-Geo AES (jul.1, 1991) "Ninja Combat [Model NGH-009]"
[JP] SNK Neo-Geo CD (oct.31, 1994) "Ninja Combat [Model ADCD-101]"
[JP] Sony PlayStation 2 (dec.18, 2008) "ADK Tamashii [Model SLPS-25906]"
[JP] Nintendo Wii [Virtual Console] (may.27, 2008) [Model EAMJ]
[US] Nintendo Wii [Virtual Console] (june.2, 2008) [Model EAME]
[EU] Nintendo Wii [Virtual Console] (june.13, 2008) [Model EAMP]
[AU] Nintendo Wii [Virtual Console] (june.13, 2008)
- CONTRIBUTE -
Edit this entry: https://www.arcade-history.com/?&page=detail&id=1778&o=2
Ninja Combat (c) 1990 Alpha Denshi Company, Limited.
The ninja castle must be invaded! After you defeat certain boss enemies, they become playable characters as well!
- TECHNICAL -
Runs on the SNK "Neo-Geo MVS" hardware.
Game ID: NGM-009
Players: 2
Control: 8-Way Joystick
Buttons: 3
=> [A] Attack/Super Attack, [B] Jump, [C] Special
- TRIVIA -
Ninja Combat was released in July 1990.
- TIPS AND TRICKS -
By holding the A button until the attack gauge reaches full and then releasing it, you can unleash a burst of magical energy that can affect many of the enemies on screen. However, this has an effect similar to what happens in Final Fight: when you use this power, it decreases some of your life gauge.
By pressing the C button and then the A button, you can perform a special somersault attack that can be used to knock down a couple enemies in a row.
Only the main 2 players, Joe and Hayabusa, can pick up special weapons like swords, hachets and maces. The other 3 players (Musashi, Kagerow, and Gembu), who become selectable after appearing as sub-bosses, do not. To let go of a special weapon that you've picked up, press the B button.
- STAFF -
Producer & Director : Tsutomu Maruyama
Programmers : Eiji Fukatsu, Hideo Kamoda, Yukinori Nishikata, Teruaki Shirasawa
Character Designers : Hatsue Honbe, Kazushige Hakamata, Shinji Moriyama
Scroll Designers : Tsutomu Maruyama, Mitsunari Ishida, Kenichi Sakanishi
Music Composers & Sound Effects : Hideki Yamamoto, Hiroaki Shimizu
Special Thanks : Yukio Gotoh, Yuka Watanabe, Akira Ushizawa
- PORTS -
* CONSOLES:
[JP] SNK Neo-Geo AES (jul.1, 1991) "Ninja Combat [Model NGH-009]"
[US] SNK Neo-Geo AES (jul.1, 1991) "Ninja Combat [Model NGH-009]"
[JP] SNK Neo-Geo CD (oct.31, 1994) "Ninja Combat [Model ADCD-101]"
[JP] Sony PlayStation 2 (dec.18, 2008) "ADK Tamashii [Model SLPS-25906]"
[JP] Nintendo Wii [Virtual Console] (may.27, 2008) [Model EAMJ]
[US] Nintendo Wii [Virtual Console] (june.2, 2008) [Model EAME]
[EU] Nintendo Wii [Virtual Console] (june.13, 2008) [Model EAMP]
[AU] Nintendo Wii [Virtual Console] (june.13, 2008)
- CONTRIBUTE -
Edit this entry: https://www.arcade-history.com/?&page=detail&id=1778&o=2
Driver Details
source | neogeo/neogeo.cpp |
status | good |
emulation | good |
savestate | supported |
Screen Details
display | screen |
type | raster |
orientation | horizontal |
width | 320px |
height | 224px |
refresh | 59.19mhz |
Input Details
player | 1 |
type | joy |
buttons | 4 |
directions | 8 |
player | 2 |
type | joy |
buttons | 4 |
directions | 8 |
Chipset Details
name | Motorola MC68000 |
clock | 11.44mhz |
name | Zilog Z80 |
clock | 3.81mhz |
name | YM2610 OPNB |
clock | 7.63mhz |
name | Speaker |
clock | N/A |
name | Speaker |
clock | N/A |
ROM Details
name | size | crc |
---|---|---|
sp-s2.sp1 | 128.00k | 9036d879 |
sp-s.sp1 | 128.00k | c7f2fa45 |
sp-45.sp1 | 512.00k | 03cc9f6a |
sp-s3.sp1 | 128.00k | 91b64be3 |
sp-u2.sp1 | 128.00k | e72943de |
sp-e.sp1 | 128.00k | 2723a5b5 |
sp1-u2 | 128.00k | 62f021f4 |
sp1-u4.bin | 128.00k | 1179a30f |
sp1-u3.bin | 128.00k | 2025b7a2 |
vs-bios.rom | 128.00k | f0e8f27d |
sp-j2.sp1 | 128.00k | acede59c |
sp1.jipan.1024 | 128.00k | 9fb0abe4 |
japan-j3.bin | 128.00k | dff6d41f |
sp1-j3.bin | 128.00k | fbc6d469 |
sp-j3.sp1 | 512.00k | 486cb450 |
sp-1v1_3db8c.bin | 128.00k | 162f0ebe |
uni-bios_4_0.rom | 128.00k | a7aab458 |
uni-bios_3_3.rom | 128.00k | 24858466 |
uni-bios_3_2.rom | 128.00k | a4e8b9b3 |
uni-bios_3_1.rom | 128.00k | 0c58093f |
uni-bios_3_0.rom | 128.00k | a97c89a9 |
uni-bios_2_3.rom | 128.00k | 27664eb5 |
uni-bios_2_3o.rom | 128.00k | 601720ae |
uni-bios_2_2.rom | 128.00k | 2d50996a |
uni-bios_2_1.rom | 128.00k | 8dabf76b |
uni-bios_2_0.rom | 128.00k | 0c12c2ad |
uni-bios_1_3.rom | 128.00k | b24b44a0 |
uni-bios_1_2.rom | 128.00k | 4fa698e9 |
uni-bios_1_2o.rom | 128.00k | e19d3ce9 |
uni-bios_1_1.rom | 128.00k | 5dda0d84 |
uni-bios_1_0.rom | 128.00k | 0ce453a0 |
009-p1.p1 | 512.00k | b45fcfbf |
009-s1.s1 | 128.00k | d49afee8 |
sfix.sfix | 128.00k | c2ea0cfd |
000-lo.lo | 128.00k | 5a86cff2 |
sm1.sm1 | 128.00k | 94416d67 |
009-m1.m1 | 128.00k | b5819863 |
009-v11.v11 | 512.00k | cf32a59c |
009-v12.v12 | 512.00k | 7b3588b7 |
009-v13.v13 | 512.00k | 505a01b5 |
009-v21.v21 | 512.00k | 365f9011 |
009-c1.c1 | 512.00k | 33cc838e |
009-c2.c2 | 512.00k | 26877feb |
009-c3.c3 | 512.00k | 3b60a05d |
009-c4.c4 | 512.00k | 39c2d039 |
009-c5.c5 | 512.00k | 67a4344e |
009-c6.c6 | 512.00k | 2eca8b19 |