Ninja Commando
Game Information
manufacturer | Alpha Denshi Co. |
year | 1992 |
genre | N/A |
downloads | 0 |
Screenshots







Download Details
split set | ncommand.zip 3.20m |
bios/device | neogeo.zip 1.77m ↗ |
merged set | ncommand.7z 2.83m |
standalone set | ncommand.7z 3.15m |
artwork | ncommand.zip 720.40k |
Game Details
SNK Neo-Geo MVS cart. published 33 years ago:
Ninja Commando (c) 1992 Alpha Denshi Company, Limited.
3 ninjas are sent on a mission to stop a madman named Spider from trying to use a time machine to mess with history. The game is almost like a tongue-in-cheek reworking of "Time Soldiers", which Alpha Denshi made 5 years earlier, with ninjas as the protagonists this time.
- TECHNICAL -
Runs on the SNK "Neo-Geo MVS" hardware.
Game ID: NGM-050
Players: 2
Control: 8-Way Joystick
Buttons: 3
=> [A] Shoot, [B] Somersault, [C] Ninja Tricks
- TRIVIA -
Ninja Commando was released on April 30, 1992.
- TIPS AND TRICKS -
The more you press the A button repeatedly, the more firepower you'll produce.
Press the A and B button together to fire shuri-ken (star-shaped blades). Unlike the main firepower, which is only straight ahead, the shuri-ken can be fired in all directions by moving the joystick in the opposite direction of which you wish to aim (example : to fire to the left, move the joystick to right and vice versa). This is also the best way to deal with a few of the bosses here : for example, on the stage set in feudal Japan, there are two giant sumo wrestlers who appear as sub-bosses. The main firepower seems to only have minor effect on them, but the shuri-ken are much more effective.
The C button is for firing magical bursts of energy. One drawback is that, similar to "Final Fight" this can cause a little of your life energy to be drained, so it should be used very carefully.
- STAFF -
Producer: Tsutomu Maruyama
Director: Tsutomu Maruyama
Executive Producer : Kazuo Arai
Director Of Software : Eiji Fukatsu
System programmers : Makio Chiba, Satoshi Okada (SNK)
Programmers : Ryu Hiroyuki, Yuji Noguchi
Character Designers : Tsutomu Maruyama, Shinji Moriyama (as Sinji Moriyama), Takashi Hatono, Hidemi Nagatomo, Hideyuki Kusano
Music Composer : Yuka Watanabe
- PORTS -
* CONSOLES:
[JP] SNK Neo-Geo AES (may.29, 1992) "Ninja Commando [Model NGH-050]"
[US] SNK Neo-Geo AES (may.29, 1992) "Ninja Commando [Model NGH-050]"
[JP] SNK Neo-Geo CD (oct.31, 1994) "Ninja Commando [Model ADCD-004]"
[JP] Sony PS2 (dec.18, 2008) "ADK Tamashii [Model SLPS-25906]"
[JP] Nintendo Wii [Virtual Console] (june.24, 2008) "Ninja Commando [Model EAPJ]"
[US] Nintendo Wii [Virtual Console] (jul.11, 2008) "Ninja Commando [Model EAPE]"
[AU] Nintendo Wii [Virtual Console] (jul.11, 2008) "Ninja Commando"
[EU] Nintendo Wii [Virtual Console] (jul.14, 2008) "Ninja Commando [Model EAPP]"
- CONTRIBUTE -
Edit this entry: https://www.arcade-history.com/?&page=detail&id=1779&o=2
Ninja Commando (c) 1992 Alpha Denshi Company, Limited.
3 ninjas are sent on a mission to stop a madman named Spider from trying to use a time machine to mess with history. The game is almost like a tongue-in-cheek reworking of "Time Soldiers", which Alpha Denshi made 5 years earlier, with ninjas as the protagonists this time.
- TECHNICAL -
Runs on the SNK "Neo-Geo MVS" hardware.
Game ID: NGM-050
Players: 2
Control: 8-Way Joystick
Buttons: 3
=> [A] Shoot, [B] Somersault, [C] Ninja Tricks
- TRIVIA -
Ninja Commando was released on April 30, 1992.
- TIPS AND TRICKS -
The more you press the A button repeatedly, the more firepower you'll produce.
Press the A and B button together to fire shuri-ken (star-shaped blades). Unlike the main firepower, which is only straight ahead, the shuri-ken can be fired in all directions by moving the joystick in the opposite direction of which you wish to aim (example : to fire to the left, move the joystick to right and vice versa). This is also the best way to deal with a few of the bosses here : for example, on the stage set in feudal Japan, there are two giant sumo wrestlers who appear as sub-bosses. The main firepower seems to only have minor effect on them, but the shuri-ken are much more effective.
The C button is for firing magical bursts of energy. One drawback is that, similar to "Final Fight" this can cause a little of your life energy to be drained, so it should be used very carefully.
- STAFF -
Producer: Tsutomu Maruyama
Director: Tsutomu Maruyama
Executive Producer : Kazuo Arai
Director Of Software : Eiji Fukatsu
System programmers : Makio Chiba, Satoshi Okada (SNK)
Programmers : Ryu Hiroyuki, Yuji Noguchi
Character Designers : Tsutomu Maruyama, Shinji Moriyama (as Sinji Moriyama), Takashi Hatono, Hidemi Nagatomo, Hideyuki Kusano
Music Composer : Yuka Watanabe
- PORTS -
* CONSOLES:
[JP] SNK Neo-Geo AES (may.29, 1992) "Ninja Commando [Model NGH-050]"
[US] SNK Neo-Geo AES (may.29, 1992) "Ninja Commando [Model NGH-050]"
[JP] SNK Neo-Geo CD (oct.31, 1994) "Ninja Commando [Model ADCD-004]"
[JP] Sony PS2 (dec.18, 2008) "ADK Tamashii [Model SLPS-25906]"
[JP] Nintendo Wii [Virtual Console] (june.24, 2008) "Ninja Commando [Model EAPJ]"
[US] Nintendo Wii [Virtual Console] (jul.11, 2008) "Ninja Commando [Model EAPE]"
[AU] Nintendo Wii [Virtual Console] (jul.11, 2008) "Ninja Commando"
[EU] Nintendo Wii [Virtual Console] (jul.14, 2008) "Ninja Commando [Model EAPP]"
- CONTRIBUTE -
Edit this entry: https://www.arcade-history.com/?&page=detail&id=1779&o=2
Driver Details
source | neogeo/neogeo.cpp |
status | good |
emulation | good |
savestate | supported |
Screen Details
display | screen |
type | raster |
orientation | horizontal |
width | 320px |
height | 224px |
refresh | 59.19mhz |
Input Details
player | 1 |
type | joy |
buttons | 4 |
directions | 8 |
player | 2 |
type | joy |
buttons | 4 |
directions | 8 |
Chipset Details
name | Motorola MC68000 |
clock | 11.44mhz |
name | Zilog Z80 |
clock | 3.81mhz |
name | YM2610 OPNB |
clock | 7.63mhz |
name | Speaker |
clock | N/A |
name | Speaker |
clock | N/A |
ROM Details
name | size | crc |
---|---|---|
sp-s2.sp1 | 128.00k | 9036d879 |
sp-s.sp1 | 128.00k | c7f2fa45 |
sp-45.sp1 | 512.00k | 03cc9f6a |
sp-s3.sp1 | 128.00k | 91b64be3 |
sp-u2.sp1 | 128.00k | e72943de |
sp-e.sp1 | 128.00k | 2723a5b5 |
sp1-u2 | 128.00k | 62f021f4 |
sp1-u4.bin | 128.00k | 1179a30f |
sp1-u3.bin | 128.00k | 2025b7a2 |
vs-bios.rom | 128.00k | f0e8f27d |
sp-j2.sp1 | 128.00k | acede59c |
sp1.jipan.1024 | 128.00k | 9fb0abe4 |
japan-j3.bin | 128.00k | dff6d41f |
sp1-j3.bin | 128.00k | fbc6d469 |
sp-j3.sp1 | 512.00k | 486cb450 |
sp-1v1_3db8c.bin | 128.00k | 162f0ebe |
uni-bios_4_0.rom | 128.00k | a7aab458 |
uni-bios_3_3.rom | 128.00k | 24858466 |
uni-bios_3_2.rom | 128.00k | a4e8b9b3 |
uni-bios_3_1.rom | 128.00k | 0c58093f |
uni-bios_3_0.rom | 128.00k | a97c89a9 |
uni-bios_2_3.rom | 128.00k | 27664eb5 |
uni-bios_2_3o.rom | 128.00k | 601720ae |
uni-bios_2_2.rom | 128.00k | 2d50996a |
uni-bios_2_1.rom | 128.00k | 8dabf76b |
uni-bios_2_0.rom | 128.00k | 0c12c2ad |
uni-bios_1_3.rom | 128.00k | b24b44a0 |
uni-bios_1_2.rom | 128.00k | 4fa698e9 |
uni-bios_1_2o.rom | 128.00k | e19d3ce9 |
uni-bios_1_1.rom | 128.00k | 5dda0d84 |
uni-bios_1_0.rom | 128.00k | 0ce453a0 |
050-p1.p1 | 1.00m | 4e097c40 |
050-s1.s1 | 128.00k | db8f9c8e |
sfix.sfix | 128.00k | c2ea0cfd |
000-lo.lo | 128.00k | 5a86cff2 |
sm1.sm1 | 128.00k | 94416d67 |
050-m1.m1 | 128.00k | 6fcf07d3 |
050-v1.v1 | 1.00m | 23c3ab42 |
050-v2.v2 | 512.00k | 80b8a984 |
050-c1.c1 | 1.00m | 87421a0a |
050-c2.c2 | 1.00m | c4cf5548 |
050-c3.c3 | 1.00m | 03422c1e |
050-c4.c4 | 1.00m | 0845eadb |