Super Soccer (Nintendo Super System)
Game Information
| manufacturer | Human Inc. |
| year | 1992 |
| genre | N/A |
| downloads | 45 |
Screenshots










Download Details
| split set | nss_ssoc.zip 257.02k |
| bios/device | s_smp.zip 209.00b |
| bios/device | m50458.zip 2.39k |
| bios/device | nss.zip 49.23k ↗ |
| merged set | nss_ssoc.7z 222.22k |
| standalone set | nss_ssoc.7z 244.00k |
Game Details
Nintendo Super System cart. published 33 years ago:
Super Soccer (c) 1992 Nintendo.
Coin-op version of the classic Super Famicom soccer game. For more information about the game itself, please see the original Japanese version entry; "uper Formation Soccer [Model SHVC-FS]".
- TECHNICAL -
Nintendo Super System hardware
Main CPU : G65C816 (@ 3.58 Mhz)
Sound CPU : SPC700 (@ 1.024 Mhz)
Sound Chips : Custom (@ 1.024 Mhz)
Players : 4
Control : 8-way joystick
Buttons : 6
=> [A] Short Kick / Slide Tackle
=> [B] Long Kick / Slide Tackle / Kick
=> [Y] Passes to whoever is selected with the red arrow / Check (tackle)
=> [X] Does nothing
=> [R] Changes red arrow thing to another team mate (see passing below)
=> [L] Changes red arrow thing to another team mate (see passing below)
- TRIVIA -
Differences between the console version and this arcade version :
* At the 'SELECT FORMATION' screen, AUTO and MANUAL goalkeeper option are removed. MANUAL is by default.
* 'SELECT LINEUP' screen removed (appears only after a RED card).
* TIME option in EXHIBITION mode removed.
* Expert mode code removed.
* CPU vs. CPU code removed.
* Ending code removed.
* The tip to get Nintendo team for the second player is removed.
- CONTRIBUTE -
Edit this entry: https://www.arcade-history.com/?&page=detail&id=1851&o=2
Super Soccer (c) 1992 Nintendo.
Coin-op version of the classic Super Famicom soccer game. For more information about the game itself, please see the original Japanese version entry; "uper Formation Soccer [Model SHVC-FS]".
- TECHNICAL -
Nintendo Super System hardware
Main CPU : G65C816 (@ 3.58 Mhz)
Sound CPU : SPC700 (@ 1.024 Mhz)
Sound Chips : Custom (@ 1.024 Mhz)
Players : 4
Control : 8-way joystick
Buttons : 6
=> [A] Short Kick / Slide Tackle
=> [B] Long Kick / Slide Tackle / Kick
=> [Y] Passes to whoever is selected with the red arrow / Check (tackle)
=> [X] Does nothing
=> [R] Changes red arrow thing to another team mate (see passing below)
=> [L] Changes red arrow thing to another team mate (see passing below)
- TRIVIA -
Differences between the console version and this arcade version :
* At the 'SELECT FORMATION' screen, AUTO and MANUAL goalkeeper option are removed. MANUAL is by default.
* 'SELECT LINEUP' screen removed (appears only after a RED card).
* TIME option in EXHIBITION mode removed.
* Expert mode code removed.
* CPU vs. CPU code removed.
* Ending code removed.
* The tip to get Nintendo team for the second player is removed.
- CONTRIBUTE -
Edit this entry: https://www.arcade-history.com/?&page=detail&id=1851&o=2
Driver Details
| source | nintendo/nss.cpp |
| status | preliminary |
| emulation | preliminary |
| savestate | unsupported |
| type | sound |
| status | imperfect |
Screen Details
| display | screen |
| type | raster |
| orientation | horizontal |
| width | 512px |
| height | 225px |
| refresh | 60.1mhz |
| display | osd |
| type | raster |
| orientation | horizontal |
| width | 288px |
| height | 216px |
| refresh | 60mhz |
Input Details
| player | 1 |
| type | joy |
| buttons | 13 |
| directions | 8 |
| player | 2 |
| type | joy |
| buttons | 6 |
| directions | 8 |
Chipset Details
| name | Ricoh 5A22 |
| clock | 20.48mhz |
| name | Nintendo/Sony S-SMP |
| clock | 1.95mhz |
| name | Zilog Z80 |
| clock | 3.81mhz |
| name | Speaker |
| clock | N/A |
| name | Nintendo/Sony S-DSP |
| clock | 23.44mhz |
ROM Details
| name | size | crc |
|---|---|---|
| nss-ic14.02.ic14 | 32.00k | e06cb58f |
| nss-c.ic14 | 32.00k | a8e202b3 |
| nss-v3.ic14 | 32.00k | ac385b53 |
| s-soccer.ic1 | 512.00k | 70b7f50e |
| s-soccer.ic3 | 32.00k | c09211c3 |
| security.prm | 16.00b | e41c4204 |