Panikuru Panekuru (Japan, PPA1 Ver.A)
Screenshots







Download Details
split set | panikuru.zip 23.76m |
merged set | panikuru.7z 19.73m |
standalone set | panikuru.7z 19.73m |
Game Details
Arcade Video game published 23 years ago:
Panicuru Panekuru (c) 2002 Namco.
- TECHNICAL -
Namco System 10 Hardware
Game ID : PPA
Main CPU : R3000A 32 bit RISC processor, Operating performance - 30 MIPS, Instruction Cache - 4KB
OSC : 53.693175MHz and 101.4912MHz
BUS : 132 MB/sec.
OS ROM : 512 Kilobytes
Additional Sound Chips : Playstation SPU, 24 Channels, 44.1KHz sample rate, PCM audio source, Digital effects include: Envelope, Looping, Digital Reverb, Load up to 512K of sampled waveforms, Supports MIDI Instruments.
Main RAM: 2 Megabytes
Video RAM: 2 Megabyte
Sound RAM : 512 Kilobytes
Graphical Processor : 360,000 polygons/sec, Sprite/BG drawing, Adjustable frame buffer, No line restriction, 4,000 8x8 pixel sprites with individual scaling and rotation, Simultaneous backgrounds (Parallax scrolling)
Sprite Effects : Rotation, Scaling up/down, Warping, Transparency, Fading, Priority, Vertical and horizontal line scroll
Resolution : 256x224 - 740x480
Colours : 16.7 million colors, Unlimited CLUTs (Color Look-Up Tables)
- TRIVIA -
Released in March 2002.
This game supports internet ranking. The way to access is a password after game over.
- CONTRIBUTE -
Edit this entry: https://www.arcade-history.com/?&page=detail&id=3419&o=2
Panicuru Panekuru (c) 2002 Namco.
- TECHNICAL -
Namco System 10 Hardware
Game ID : PPA
Main CPU : R3000A 32 bit RISC processor, Operating performance - 30 MIPS, Instruction Cache - 4KB
OSC : 53.693175MHz and 101.4912MHz
BUS : 132 MB/sec.
OS ROM : 512 Kilobytes
Additional Sound Chips : Playstation SPU, 24 Channels, 44.1KHz sample rate, PCM audio source, Digital effects include: Envelope, Looping, Digital Reverb, Load up to 512K of sampled waveforms, Supports MIDI Instruments.
Main RAM: 2 Megabytes
Video RAM: 2 Megabyte
Sound RAM : 512 Kilobytes
Graphical Processor : 360,000 polygons/sec, Sprite/BG drawing, Adjustable frame buffer, No line restriction, 4,000 8x8 pixel sprites with individual scaling and rotation, Simultaneous backgrounds (Parallax scrolling)
Sprite Effects : Rotation, Scaling up/down, Warping, Transparency, Fading, Priority, Vertical and horizontal line scroll
Resolution : 256x224 - 740x480
Colours : 16.7 million colors, Unlimited CLUTs (Color Look-Up Tables)
- TRIVIA -
Released in March 2002.
This game supports internet ranking. The way to access is a password after game over.
- CONTRIBUTE -
Edit this entry: https://www.arcade-history.com/?&page=detail&id=3419&o=2
Driver Details
source | namco/namcos10.cpp |
status | imperfect |
emulation | good |
savestate | unsupported |
graphics | imperfect |
sound | imperfect |
Screen Details
display | screen |
type | raster |
orientation | horizontal |
width | 640px |
height | 480px |
refresh | 60mhz |
Input Details
player | 1 |
type | joy |
buttons | 6 |
directions | 8 |
player | 2 |
type | joy |
buttons | 6 |
directions | 8 |
Chipset Details
name | Sony CXD8606BQ |
clock | 96.79mhz |
name | Speaker |
clock | N/A |
name | Speaker |
clock | N/A |
name | PlayStation SPU |
clock | 48.39mhz |
name | CD/DA |
clock | 43.07khz |
ROM Details
name | size | crc |
---|---|---|
0.8e | 16.50m | a68b0965 |
1.8d | 16.50m | 18e5135d |
2.7e | 16.50m | cd3b25e0 |