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Q*bert's Qubes

Game Information
manufacturer Mylstar
year 1983
genre Platform
downloads 93
Screenshots
qbertqub title
qbertqub snap
qbertqub howto
qbertqub select
qbertqub scores
Download Details
split set qbertqub.zip 45.49KiB
merged set qbertqub.7z 35.22KiB
standalone set qbertqub.7z 35.67KiB
device votrsc01a.zip 590.00B
Game Details

Arcade Video game published 41 years ago:

Q*bert's Qubes (c) 1983 Mylstar Electronics.

The object of Q*bert's Qubes is to jump around diamond formation of 25 cubes and rotate them so that one or more rows of cubes match the shown target cube (a tic-tac-toe) while avoiding the meltniks, the rat and the purple guys. Jumping on anything green is safe, catching the turtle slows down enemies for a short time and catching the freeze ball freezes enemies for a short time.

Each level has four rounds and a bonus round and there are 11 levels...
Level 1 : get 1 tic-tac-toe, cubes only have 2 colors
Level 2 : get 1 tic-tac-toe, cubes only have 3 colors
Level 3 : get 1 tic-tac-toe, cubes have 6 colors from this point on
Level 4 : get 2 tic-tac-toes
Level 5 : get 3 tic-tac-toes
Level 6 : get 1 tic-tac-toe, matched target cubes can be rotated
Level 7 : get 2 tic-tac-toes, matched target cubes can be rotated
Level 8 : get 3 tic-tac-toes, matched target cubes can be rotated
Level 9 : get 4 tic-tac-toes
Level 10 : get 3 tic-tac-toes, matched target cubes can be rotated
Level 11 : get 3 tic-tac-toes

After this levels 9-11 repeat indefinitely.

- TECHNICAL -

Game ID : GV-119

Main CPU : I8086 (@ 5 Mhz)
Sound CPU : MOS Technology M6502 (@ 894.886 Khz)
Sound Chips : DAC, Votrax SC-01

Screen orientation : Vertical
Video resolution : 256 x 240 pixels
Screen refresh : 61.419025 Hz
Palette colors : 16

Players: 2
Control: 4-way joystick (diagonal)

- TRIVIA -

This game was the first to have used both Mylstar and Gottlieb (Gottlieb was renamed Mylstar not too soon after the game was released, Warren Davis also joked that Mylstar is Rat Slime spelled backwards) on two different versions of the marquee).

A Votrax SC-01 speech synthesis chip is used to generate the incoherent speech of Q*bert swearing, Shoobops (high pitch) and Wrong Way and Ugg (low pitch). The only true speech ever generated is 'Hello, I'm turned on' when the game is first powered up and 'Bye Bye' after entering your initials at the end of a game.

The Rubik's Cube craze of the time served as a source of inspiration for this game.

Jean Baudin holds the official records for this game in 'hard Difficulty' setting with 2146905 points on September 27, 2001.

- SCORING -

Land on cube : 5 points.
Match target cube : 100 points.
Catch freeze ball : 100 points.
Land on Shoobops : 100 points.
Land on turtle : 100 points.
Spin rat off cube : 5-500 points.

- SERIES -

1. Q*bert (1982, Arcade)
2. Q*bert's Qubes (1983, Arcade)
3. Q*bert 3 (1993, Nintendo Super NES)
4. Q*bert (1999, PC CD-ROM, Sony PlayStation)
5. Q*bert Rebooted (2014, Steam)

- STAFF -

Programmed by : Neil Burnstein
Graphics by : Jeff Lee
Audio by : David D. Thiel
Cabinet graphics by : Terry Doerzaph

- PORTS -

* CONSOLES:
[US] Atari 2600 (1984) [Model PB5550]
Colecovision [US] (1984) [Model 9950]

* COMPUTERS:
Driver Details
source gottlieb/gottlieb.cpp
driver status imperfect
emulation status good
save states supported
sound imperfect
channels 2
Screen Details
display screen
type raster
orientation vertical
width 256
height 240
refresh rate 61.42hz
Input Details
player: 1
type joy
directions 4way
buttons N/A
Chipset Details
Intel 8088 5.00mhz
MOS Technology 6502 894.89khz
Speaker present
Gottlieb Sound/Speech rev. 1 w/SC-01-A present
MC1408 DAC present
Votrax SC-01-A 422.00khz
Speaker present
Samples present
ROM Details
name size crc
qq-rom3.bin 8.00KiB c4dbdcd7
qq-rom2.bin 8.00KiB 21a6c6cc
qq-rom1.bin 8.00KiB 63e6c43d
qq-rom0.bin 8.00KiB 8ddbe438
qq-snd1.bin 2.00KiB e704b450
qq-snd2.bin 2.00KiB c6a98bf8
qq-bg0.bin 4.00KiB 050badde
qq-bg1.bin 4.00KiB 8875902f
qq-fg3.bin 16.00KiB 91a949cc
qq-fg2.bin 16.00KiB 782d9431
qq-fg1.bin 16.00KiB 71c3ac4c
qq-fg0.bin 16.00KiB 6192853f