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Space Wars

Game Information
manufacturer Cinematronics
year 1977
cloned by spaceshp
genre N/A
downloads 0
Screenshots
spacewar title
spacewar title
Download Details
split set spacewar.zip 4.66k
merged set spacewar.7z 8.06k
standalone set spacewar.7z 4.03k
artwork spacewar.zip 74.29k
Game Details
Arcade Video game published 48 years ago:

Space Wars (c) 1977 Cinematronics.

Space Wars is a battle between 2 opposing space ships in a hostile spacefield.

- TECHNICAL -

Main CPU : CCPU (@ 5 Mhz)

Players : 2
Buttons : 5
=> LEFT, RIGHT, THRUST, FIRE, HYPERSPACE

- TRIVIA -

Released in October 1977.

Space Wars was the first vector game, and introduced the concept of 'fuel for money', in which the player could insert more coins and buy more fuel during the current game in play.

Rosenthal began working on Space Wars in 1973. He realized he had a commercially viable product on his hands in December of 1976 when he put the game in a friend's arcade before leaving on a trip to Boston. When he returned, he found that the game had made $500 in 6 days and he began looking for a company to license his game. He hit the streets carrying a demonstration unit (along with a "Lunar Lander" game he'd created) but was rejected by most companies until he struck a deal with Cinematronics, who had been around since 1975 but had produced only 3 games, none of them hits. Space Wars was the hit of the 1977 AMOA show and went on to sell at least 10,000 units (some sources put the figure at 3 times that).

Atari reportedly offered Cinematronics $5 million to license the game but the offer was refused (though Cinematronics would launch an unsuccessful lawsuit against Atari for patent violation after the release of "Asteroids").

A Space Wars unit appears in the 1982 movie 'Tron'.

Michael D. Mize has been the "High Score" holder for this Arcade Unit since 8/21/1982. At 19 points it is considered the "Lowest" High Score of all time.

- SCORING -

Once a ship is destroyed : 1 point

- TIPS AND TRICKS -

* Temporary invincibility : Either ship will become invincible after being hit as long as their pieces are still floating in space. This can be used as an advantage by skimming the edge of the middle star in the middle to knock off a piece of the ship. Then, fly into your opponent while invincible.

- STAFF -

Original design (Spacewar!) by : Steve Russell (on a PDP-1 mainframe in 1962).
Hardware design & game program for Cinematronics by : Larry Rosenthal (Founder of Cinematronics).

- PORTS -

* CONSOLES:
GCE Vectrex [US] (1982) "Space Wars [Model VT-3105]"
GCE Vectrex [EU] (1982) "Space Wars [Model 8130]" by Milton Bradley

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=2564&o=2
Driver Details
source cinematronics/cinemat.cpp
status good
emulation good
savestate supported
Screen Details
display screen
type vector
orientation horizontal
refresh 38mhz
Input Details
player 1
type joy
buttons 3
directions 2
player 2
type joy
buttons 3
directions 2
Chipset Details
name Cinematronics CPU
clock 4.75mhz
name Speaker
clock N/A
name Space Wars Sound Board
clock N/A
name Netlist Sound Device
clock N/A
ROM Details
name size crc
spacewar.1l 2.00k edf0fd53
spacewar.2r 2.00k 4f21328b
prom.f14 256.00b 9edbf536
prom.e14 32.00b 29dbfb87
prom.d14 32.00b 9a05afbf
prom.c14 32.00b 07492cda
prom.j14 32.00b a481ca71
prom.e8 32.00b 791ec9e1