MDK [news] [browse] [series] [changed] [links]

Star Trek

Game Information
manufacturer Sega
year 1982
genre N/A
downloads 0
Screenshots
startrek title
startrek title
startrek title
Download Details
split set startrek.zip 42.97k
merged set startrek.7z 33.72k
standalone set startrek.7z 33.72k
artwork startrek.zip 6.16m
Game Details
Arcade Video game published 43 years ago:

Star Trek - Strategic Operations Simulator (c) 1982 Sega.

STAR TREK is a 1- or 2-player SEGA Color X-Y video game with computerized speech synthesis. The player finds himself the Captain of the Starship Enterprise, his mission being to rid the universe of a number of threats to the United Federation of Planets.

STAR TREK has a unique method of displaying the information vital to the game play. This method involves the separation of the CRT into three completely separate screens.

The Scanner is where the player sees a top down or plan view of local space, with the Enterprise always in the center of this screen. The Viewer is where the player sees actual apparent 3-D images, as if he were looking out the ships front window. The Status screen displays player score in addition to Shield strength, number of Photon Torpedoes, and amount of Warp energy remaining.

The game begins by introducing Klingons, Starbases and the Enterprise into the Scanner with an exciting shrink down animation sequence. The Enterprise starts with 1 to 4 Shields and Photon Torpedoes (switch selectable). By actuating the rotary knob and depressing the Thrust button the player may maneuver about the Scanner screen.

In order to destroy enemies the player may use either of two weapons : Phasers (the Fire button) or Photon Torpedoes. Each has unique properties.
* Phasers are instantaneous, can destroy only one enemy at a time, and are in unlimited energy supply.
* Photon Torpedoes require time to travel, can destroy many enemies, and are in LIMITED supply. Displayed in the Status screen, Photon Torpedo supply appears as a red bar (squares).

For high speed, the player may depress the WARP button. While this button is held down the Enterprise moves very quickly and cannot be damaged in any way by anything. A blue bar in the Status screen displays the amount of Warp energy available, and shrinks as the Warp button is held down.

The Enterprise is shrouded by an automatic Shield, which protects the Enterprise from enemy fire and collisions. The Shields are displayed in the Status screen as green line segments (a bar). Once the strength of the Shields is depleted, the ship can sustain damage. When damaged, the Enterprise looses ship functions in the following order : Shields, Photon Torpedoes, Warp Drive. If all of these are damaged, the next hit will destroy the Enterprise and end the game.

In order to repair this damage the player may choose to dock with a Starbase. Docking is accomplished by merely flying into a Starbase. The DOCKED message appears, all damage is repaired, and a Shield unit, Photon Torpedo, and some Warp time are added to the ship’s supplies. Although only four of each supply unit is displayed at any one time, 255 can be collected.

The primary enemy is the Klingon Battle Cruiser, which comes in three colors :
* Red Klingon - ignores the Enterprise and sets out to destroy a Starbase, after which the Klingon turns purple.
* Purple Klingon - ignores Starbases and attempts to destroy the Enterprise by firing plasma energy balls. Purple Klingons will stop a certain distance away while attacking so as not to risk collision. After a certain period of time (depending on round), purple Klingons turn white.
* White Klingons - sometimes known as Maniac Klingons, these Klingons will move VERY QUICKLY and attempt to ram the Enterprise.

Anti-Matter Saucers appear randomly and move about the screen in a confusing fashion. These saucers can be destroyed only with Phasers. If the saucer collides with the Enterprise, it will attach itself, drain your ships Warp energy, then leave quickly.

After a number of rounds, the player advances to the Nomad round. In this sequence Nomad zips about the screen depositing dangerous mines. The mines cause chain reactions which should be avoided. Nomad can only be destroyed with Phasers. Once Nomad has delivered its total load of 30 mines, it waits for the last mine to detonate, leaves the screen, and ends the round.

Every 10,000 to 40,000 points (operator selectable) the player is awarded a bonus Shield unit, Photon Torpedo and Warp time unit. The two player game is played with players alternating with each complete round. Whenever a player is eliminated, the other player continues and finishes the game.

- TECHNICAL -

[Cockpit model]
Sega G80 Vector hardware

Main CPU : Zilog Z80 (@ 4 Mhz), I8035 (@ 208 Khz), I8035 (@ 400 Khz)
Sound Chips : SP0250 (@ 3.12 Mhz), Custom (@ 3.12 Mhz)

Screen orientation : Horizontal

Players : 2
Control : Dial (to rotate the Enterprise right and left)
Buttons : 3 (IMPULSE, PHOTON TORPEDO, WARP)

- TRIVIA -

Star Trek is Sega's vector color game that came upon the scene in 1982. It featured a screen that was broken down into three parts. It also featured pseudo-three-dimensional graphics. The game is fast paced and in addition to keeping track of all that's going on, you must also be pretty good with the controls. This is another 'sleeper' game that didn't gain a real big following.

- SCORING -

Destroying Enemies :
Klingons : 25 + (round number X 25) Points
Anti-Matter Saucer : 5,000 Points
Nomad : 30,000 Points

Starbase Bonus at the end of a round :
Used Starbase : round number X 250 Points
Un-used Starbase : round number X 1,000 Points

- TIPS AND TRICKS -

* When you start the game, the Enterprise will be placed into the sector. You will have a 1-2 second delay so take a good look at where everything is at on your radar screen. Your first priority should always be to defend your starbase.

* Try to use your warp as little as possible. On the early waves, you can make it to your starbase and defend it without having to warp to it. On the later waves, however, you will be needing that warp to get to your starbase quickly. Also, you will also be using your warp to get away from the Klingons, especially when they go into suicide mode (turn white).

* As the game progresses, the Klingons get quicker and they maneuver faster to keep out of phaser range. When you do have a target within your phaser sight, a spinning yellow ring will outline the target. In addition to faster movement, the Klingons also fire faster so you can lose a ship very quickly in the later sectors.

* It takes 5 shots to destroy a starbase. After the Klingon bomber has achieved that objective, it will change from red to purple and become a normal Klingon fighter that will attack you. Also, you can collide with the Klingon bomber causing the loss of 1 unit of shield energy.

* After sector 20, there are random numbers of Klingon fighters in the sector. If the number is below 4, they may instantly turn white and attempt to ram your ship instead of firing on it. Before sector 20, if you take too long destroying the Klingons, they will also turn white.

* You want to, as much as possible, avoid resupplying at the starbase. If you don't resupply, you will get a much larger score then if you do resupply. Plus, if you get enough points, you will get additional things anyway. So, bottom line, use the starbase only in the most dire of circumstances.

* You will notice a blue, oval shaped ship on your radar. That is an antimatter UFO and the only thing you can destroy it with are phasers. If you notice, when you attempt to close in on it, the UFO moves away. The best way, if you can safely do it, is to move diagonally until the UFO is within your phaser range. Sometimes you get a lucky break and the sector starts with the UFO already in phaser range.

* The NOMAD sectors are probably the most difficult sectors to deal with. NOMAD rapidly moves around the sector laying mines. These mines either detonate after a certain time period or when you hit them with phaser or photon torpedo fire. Keep in mind, if there are a lot of mines packed together, they will all detonate and your ship may be in the middle of it all. The best strategy is to hopefully put up a phaser barrage at the beginning of the sector and take NOMAD out quickly. If this fails, don't move around unless your ship is in danger. NOMAD will eventually return within range. In the later sectors, NOMAD moves very quickly so you have to be very quick on the controls.

* Use your photon torpedoes sparingly since you have a limited number. If you see an enemy grouping of three or more, shoot a torpedo into the middle. Since photon torpedoes have a blast radius, you can probably take out those three ships with one shot. Again, use only on tight groupings of enemies or when desperate measures require desperate actions.

* Become very familiar with the controls since a moments hesitation could end the Enterprise's 5 year mission prematurely.

- STAFF -

Designed and programmed by : Sam Palahnuk

- PORTS -

* CONSOLES:
[US] Atari 2600 (1983) "Star Trek - Strategic Operations Simulator [Model 004-01]"
[EU] Atari 2600 (1983) "Star Trek - Strategic Operations Simulator [PAL] [Model 004-01]"
Atari 5200 (1982) "Star Trek - Strategic Operations Simulator [Model 004-02]"
Atari XEGS
[US] Colecovision (1983) "Star Trek - Strategic Operations Simulator"

* COMPUTERS:
Commodore C64 (1983) "Star Trek - Strategic Operations Simulator"
Commodore VIC-20
Atari 8-bit (1983) "Star Trek - Strategic Operations Simulator [Model 004-03]"
Tandy Color Computer (1984) "Space Wrek"
Texas Instruments TI-99/4A (1983)
Apple II

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=2621&o=2
Driver Details
source sega/segag80v.cpp
status good
emulation good
savestate unsupported
Screen Details
display screen
type vector
orientation horizontal
refresh 40mhz
Input Details
player 1
type dial
buttons 4
directions N/A
Chipset Details
name Zilog Z80
clock 3.69mhz
name Intel 8035
clock 5.72mhz
name Intel 8035
clock 2.98mhz
name Speaker
clock N/A
name Sega Universal Sound Board
clock N/A
name Sega Speech Sound Board
clock N/A
name GI SP0250 LPC
clock 2.98mhz
ROM Details
name size crc
1873.cpu-u25 2.00k be46f5d9
1848.prom-u1 2.00k 65e3baf3
1849.prom-u2 2.00k 8169fd3d
1850.prom-u3 2.00k 78fd68dc
1851.prom-u4 2.00k 3f55ab86
1852.prom-u5 2.00k 2542ecfb
1853.prom-u6 2.00k 75c2526a
1854.prom-u7 2.00k 096d75d0
1855.prom-u8 2.00k bc7b9a12
1856.prom-u9 2.00k ed9fe2fb
1857.prom-u10 2.00k 28699d45
1858.prom-u11 2.00k 3a7593cb
1859.prom-u12 2.00k 5b11886b
1860.prom-u13 2.00k 62eb96e6
1861.prom-u14 2.00k 99852d1d
1862.prom-u15 2.00k 76ce27b2
1863.prom-u16 2.00k dd92d187
1864.prom-u17 2.00k e37d3a1e
1865.prom-u18 2.00k b2ec8125
1866.prom-u19 2.00k 6f188354
1867.prom-u20 2.00k b0a3eae8
1868.prom-u21 2.00k 8b4e2e07
1869.prom-u22 2.00k e5663070
1870.prom-u23 2.00k 4340616d
1607.speech-u7 2.00k b779884b
6331.speech-u30 32.00b adcb81d0
1871.speech-u6 4.00k 03713920
1872.speech-u5 4.00k ebb5c3a9
s-c.xyt-u39 1.00k 56484d19
pr-82.cpu-u15 32.00b c609b79e