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SWAT (315-5048)

Game Information
manufacturer Coreland / Sega
year 1984
genre N/A
downloads 0
Screenshots
swat title
swat title
swat title
swat title
Download Details
split set swat.zip 57.29k
merged set swat.7z 50.88k
standalone set swat.7z 50.88k
artwork swat.zip 43.80k
Game Details
Arcade Video game published 41 years ago:

SWAT (c) 1984 Sega.

An abstract one or two player shoot-em-up in which the aim is to stop swarms of aliens from building a sectional tunnel from the bottom of the screen to the top.

At the top of each level are blue tunnel sections, while at the bottom are purple ones. Aliens start at the bottom of the screen in the purple sections. As they move through a tunnel, they can build new sections in any direction.

Players can either destroy blue tunnel sections, or 'shove' them to re-align them and prevent the aliens from completing their mission. Purple sections cannot be destroyed but they CAN be shoved. A 'smart bomb' can be deployed which will destroy all nearby enemies, as well as the players, on-screen counter-parts should they be within the blast radius when the bomb explodes. Additional bombs can be earned by destroying blue sections of tunnel.

If the aliens succeed in connecting up a tunnel, additional enemies appear and the challenge increasing substantially. Each round ends when a preset number of 'Blocker' aliens have been destroyed.

There are four types of enemies :

* BLOCKERS - These foes build the tunnels and they can exit the tunnel system or be forced out. If they exit the tunnels, they produce 'Expelers' (see below) and quickly make their way to the bottom of the screen to re-enter the tunnels. This is the only time that they are vulnerable.

* EXPELERS - These enemies, produced by the Blockers, chase the players around the screen and attempt to corner them. They travel at different speeds, generally moving faster as they get closer to SWAT agents.

* ANNGRERS - These cubed-shaped foes are invulnerable to the SWAT agent's fire. Shooting this type of enemy will cause it to chase the players very quickly. They can be destroyed by using bombs, but a new Anngrer will be created in its place at the bottom of the screen. These enemies can travel in and out of the tunnel system wherever they choose.

* SWEEPERS - Along with additional enemy fire, these foes appear in pairs on the left and right sides of the tunnel along if the bottom and top portions of the screen are connected by one continuous tunnel. They will line up with each other on either side of the players' SWAT agents and fire at them. Sweepers require multiple shots to be destroyed.

- TECHNICAL -

SEGA ID : 834-5388
PROM stickers: from 5805 to 5819.

Runs on the Sega "System 1" hardware.

Players: 2
Control: 4-way joystick
Buttons: 2

- TRIVIA -

Released in February 1984 in Japan.

- STAFF -

Developed by Coreland.

Security by: Syuichi Katagi

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=2802&o=2
Driver Details
source sega/system1.cpp
status good
emulation good
savestate supported
Screen Details
display screen
type raster
orientation horizontal
width 512px
height 224px
refresh 60.1mhz
Input Details
player 1
type joy
buttons 2
directions 4
player 2
type joy
buttons 2
directions 4
Chipset Details
name Sega 315-5048
clock 3.81mhz
name Zilog Z80
clock 3.81mhz
name Speaker
clock N/A
name SN76489A
clock 1.91mhz
name SN76489A
clock 3.81mhz
ROM Details
name size crc
epr5807b.129 8.00k 93db9c9f
epr-5808.130 8.00k 67116665
epr-5809.131 8.00k fd792fc9
epr-5810.132 8.00k dc2b279d
epr-5811.133 8.00k 093e3ab1
epr-5812.134 8.00k 5bfd692f
epr-5819.3 8.00k f6afd0fd
epr-5818.82 8.00k b22033d9
epr-5817.65 8.00k fd942797
epr-5816.81 8.00k 4384376d
epr-5815.64 8.00k 16ad046c
epr-5814.80 8.00k be721c99
epr-5813.63 8.00k 0d42c27e
epr-5805.86 16.00k 5a732865
epr-5806.93 16.00k 26ac258c
pr-5317.106 256.00b 648350b8