Tang Tang (ver. 0526, 26/05/2000)
Screenshots






Download Details
split set | tangtang.zip 2.11m |
merged set | tangtang.7z 1.82m |
standalone set | tangtang.7z 1.82m |
Game Details
Arcade Video game published 25 years ago:
Tang Tang (c) 2000 ESD.
Tang Tang is a platform/puzzle hybrid for one or two players; based heavily on Tecmo's superb 1986 release, "Solomon's Key - Solomon no Kagi". The players' characters are armed with a magic wand, which can be used to both destroy and create blocks to use as platforms and barriers. Players can remove platform blocks directly above their characters' heads by repeatedly jumping up into them until they break.
To complete a level, players must collect all of the circle/diamond items that litter each screen. Once all of these have been collected, a door will appear through which the player must exit to complete the level.
- TECHNICAL -
Main CPU : Motorola 68000 (@ 16 Mhz), Zilog Z80 (@ 4 Mhz)
Sound Chips : YM3812 (@ 4 Mhz), OKI6295 (@ 8 Khz)
Screen orientation : Horizontal
Video resolution : 320 x 240 pixels
Screen refresh : 60.00 Hz
Palette colors : 2048
Players : 2
Control : 8-way Joystick
Buttons : 2
- STAFF -
Producer : James Park
Graphic Design : Min Gun Seo, Sun Young Kim, Hye Jung Jang, Deai Youn Kim
Sound : Music Story
Hardware Design : Tae Wook Hwang
Programmed by : Jeong Hun Kim
Director : Tony Jeong
- PORTS -
* CONSOLES:
Nintendo Game Boy Advance (2001)
- CONTRIBUTE -
Edit this entry: https://www.arcade-history.com/?&page=detail&id=4294&o=2
Tang Tang (c) 2000 ESD.
Tang Tang is a platform/puzzle hybrid for one or two players; based heavily on Tecmo's superb 1986 release, "Solomon's Key - Solomon no Kagi". The players' characters are armed with a magic wand, which can be used to both destroy and create blocks to use as platforms and barriers. Players can remove platform blocks directly above their characters' heads by repeatedly jumping up into them until they break.
To complete a level, players must collect all of the circle/diamond items that litter each screen. Once all of these have been collected, a door will appear through which the player must exit to complete the level.
- TECHNICAL -
Main CPU : Motorola 68000 (@ 16 Mhz), Zilog Z80 (@ 4 Mhz)
Sound Chips : YM3812 (@ 4 Mhz), OKI6295 (@ 8 Khz)
Screen orientation : Horizontal
Video resolution : 320 x 240 pixels
Screen refresh : 60.00 Hz
Palette colors : 2048
Players : 2
Control : 8-way Joystick
Buttons : 2
- STAFF -
Producer : James Park
Graphic Design : Min Gun Seo, Sun Young Kim, Hye Jung Jang, Deai Youn Kim
Sound : Music Story
Hardware Design : Tae Wook Hwang
Programmed by : Jeong Hun Kim
Director : Tony Jeong
- PORTS -
* CONSOLES:
Nintendo Game Boy Advance (2001)
- CONTRIBUTE -
Edit this entry: https://www.arcade-history.com/?&page=detail&id=4294&o=2
Driver Details
source | misc/esd16.cpp |
status | good |
emulation | good |
savestate | supported |
Screen Details
display | screen |
type | raster |
orientation | horizontal |
width | 320px |
height | 240px |
refresh | 60mhz |
Input Details
player | 1 |
type | joy |
buttons | 2 |
directions | 8 |
player | 2 |
type | joy |
buttons | 2 |
directions | 8 |
Chipset Details
name | Motorola MC68000 |
clock | 15.26mhz |
name | Zilog Z80 |
clock | 3.81mhz |
name | Speaker |
clock | N/A |
name | YM3812 OPL2 |
clock | 3.81mhz |
name | OKI MSM6295 ADPCM |
clock | 0.95mhz |
ROM Details
name | size | crc |
---|---|---|
esd2.cu02 | 256.00k | b6dd6e3d |
esd1.cu03 | 256.00k | b6c0f2f4 |
esd3.su06 | 256.00k | d48ecc5c |
xju07.bin | 256.00k | 556acac3 |
xju06.bin | 256.00k | 01f59ff7 |
xju05.bin | 256.00k | 679302cf |
xju04.bin | 256.00k | f999b9d7 |
xju08.bin | 256.00k | ecc2d8c7 |
fu35.bin | 2.00m | 84f3f833 |
fu34.bin | 2.00m | bf91f543 |
esd4.su10 | 128.00k | f2dfb02d |
eeprom | 128.00b | 00514989 |