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Traverse USA / Zippy Race

Game Information
manufacturer Irem
year 1983
cloned by motorace mototour travrusab travrusab2
genre N/A
downloads 1
Screenshots
travrusa title
travrusa title
travrusa title
travrusa title
Download Details
split set travrusa.zip 43.00k
merged set travrusa.7z 49.11k
standalone set travrusa.7z 38.35k
artwork travrusa.zip 2.59m
Game Details
Arcade Video game published 42 years ago:

Traverse USA (c) 1983 Irem corporation.

An excellent motorcycle racing game.

Enjoy the wind of American landscape, accelerating hard your motorbike across highways and desert roads, evading the rivals cars and obstacles on challenging narrow roads and curves, and take a good amount of fuel, to finish the race before running out of fuel!

The levels (and cities) are:
Los Angeles,
Las Vegas,
Houston,
St. Louis,
Chicago,
New York.

The 3 engine classes in this game are: 500 cc, 750 cc and 1200 cc. The higher the engine class is, the higher the speed is, but the motorcycle is harder to control.

The Las Vegas -> Houston and St. Louis -> Chicago stages are ridden across deserts, where the remaining stages - on asphalt roads.

- TECHNICAL -

Irem M-52 hardware

Main CPU: Zilog Z80 (@ 4 Mhz)
Sound CPU: Motorola M6803 (@ 894.886 Khz)
Sound Chips: (2x) General Instrument AY8910 (@ 894.886 Khz), (2x) MSM5205 (@ 384 Khz)

Players: up to 2 (alternate)
Control: 2-way joystick
Buttons: 2
[A] = accelerate, [B] = brake

- TRIVIA -

Traverse USA was released in June 1983. Exported to the USA as "MotoRace USA" with license for Williams electronics inc. Another export release is "MotoTour" licensed to Tecfri S.A.

Later re-released as "Zippy Race". The title can be changed in dip switches, from Traverse USA to Zippy Race.

The speed unit is also changeable in the switches, from a mile per hour to a kilometer per hour.

The engine classes are written in a cubic centimeter, independent on the release.

- TIPS AND TRICKS -

* Hold both buttons to temporarily block speed. Release to go back to normal speed.

* The bike will ride (a bit) slower on desert roads even on the asphalt parts leading to cities.

* You can't control your bike or speed when jumping on desert roads. You can regulate the speed when performing a wheelie (on asphalt), though.

* You'll be unable to finish 1st after 500 cc class: the enemies are also faster.

* You'll get a full tank after a class completion (reach New York), so you may finish with half fuel.

* Watch out for trucks on deserts: the drivers throw barrels down the off-road. Overtake the trucks.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=2961&o=2
Driver Details
source irem/travrusa.cpp
status good
emulation good
savestate supported
Screen Details
display screen
type raster
orientation horizontal
width 240px
height 256px
refresh 56.74mhz
Input Details
player 1
type joy
buttons 2
directions 2
player 2
type joy
buttons 2
directions 2
Chipset Details
name Zilog Z80
clock 2.93mhz
name Motorola MC6803
clock 3.41mhz
name Speaker
clock N/A
name AY-3-8910A PSG
clock 873.91khz
name AY-3-8910A PSG
clock 873.91khz
name OKI MSM5205 ADPCM
clock 375.00khz
name Discrete Sound
clock N/A
ROM Details
name size crc
zr1-0.m3 8.00k be066c0a
zr1-5.l3 8.00k 145d6b34
zr1-6a.k3 8.00k e1b51383
zr1-7.j3 8.00k 85cd1a51
mr10.1a 4.00k a02ad8a0
zippyrac.001 8.00k aa8994dd
mr8.3c 8.00k 3a046dd1
mr9.3a 8.00k 1cc3d3f4
zr1-8.n3 8.00k 3e2c7a6b
zr1-9.l3 8.00k 13be6a14
zr1-10.k3 8.00k 6fcc9fdb
mmi6349.ij 512.00b c9724350
tbp18s.2 32.00b a1130007
tbp24s10.3 256.00b 76062638