Tower & Shaft
Screenshots



Download Details
split set | twrshaft.zip 2.70m |
bios/device | aleck64.zip 1.78k ↗ |
merged set | twrshaft.7z 2.49m |
standalone set | twrshaft.7z 2.49m |
Game Details
Seta Aleck64 cart. published 22 years ago:
Tower & Shaft (c) 2003 Aruze Corp.
- TECHNICAL -
Seta Aleck64 hardware
CPU : R4300i @ 93.75 MHz
Co-Processor : 64-bit RISC processor @ 62.5 MHz, RCP SP (Sound and Graphics Processor), and DP (Pixel Drawing Processor)
Sound : 16 bit stereo, 44.1Khz; ADPCM sound compression, up to 100PCM channels
RAM : Rambus D-RAM 36 Mbits
Res : 256 X 224 - 640 X 480
Colours : 16.8 million colors, 32-Bit RGBA, Pixel Color Frames Buffer Support & 21-Bit color video output, out of a 16.8 million color palette it can display 32,000 on screen colors at once.
Graphic Effects : Z-Buffering, Anti-aliasing, texture-mapping, fog, transparency, Ray-Tracing, Gouraud shading, (Featuring: Tri-Linear filtered mip-map interpolation, Perspective correction, Environment mapping)
- TRIVIA -
Released in November 2003.
- PORTS -
* CONSOLES:
Nintendo GameBoy Advance (200?)
- CONTRIBUTE -
Edit this entry: https://www.arcade-history.com/?&page=detail&id=4921&o=2
Tower & Shaft (c) 2003 Aruze Corp.
- TECHNICAL -
Seta Aleck64 hardware
CPU : R4300i @ 93.75 MHz
Co-Processor : 64-bit RISC processor @ 62.5 MHz, RCP SP (Sound and Graphics Processor), and DP (Pixel Drawing Processor)
Sound : 16 bit stereo, 44.1Khz; ADPCM sound compression, up to 100PCM channels
RAM : Rambus D-RAM 36 Mbits
Res : 256 X 224 - 640 X 480
Colours : 16.8 million colors, 32-Bit RGBA, Pixel Color Frames Buffer Support & 21-Bit color video output, out of a 16.8 million color palette it can display 32,000 on screen colors at once.
Graphic Effects : Z-Buffering, Anti-aliasing, texture-mapping, fog, transparency, Ray-Tracing, Gouraud shading, (Featuring: Tri-Linear filtered mip-map interpolation, Perspective correction, Environment mapping)
- TRIVIA -
Released in November 2003.
- PORTS -
* CONSOLES:
Nintendo GameBoy Advance (200?)
- CONTRIBUTE -
Edit this entry: https://www.arcade-history.com/?&page=detail&id=4921&o=2
Driver Details
source | nintendo/aleck64.cpp |
status | imperfect |
emulation | good |
savestate | unsupported |
type | graphics |
status | imperfect |
Screen Details
display | screen |
type | raster |
orientation | horizontal |
width | 3093px |
height | 525px |
refresh | 59.96mhz |
Input Details
player | 1 |
type | joy |
buttons | 1 |
directions | 8 |
Chipset Details
name | NEC VR4300 (big) |
clock | 89.41mhz |
name | Nintendo & SGI Reality Signal Processor RSP |
clock | 59.60mhz |
name | Speaker |
clock | N/A |
name | Speaker |
clock | N/A |
name | DMA-driven DAC |
clock | N/A |
name | DMA-driven DAC |
clock | N/A |
ROM Details
name | size | crc |
---|---|---|
pifdata.bin | 2.00k | 5ec82be9 |
ua3012-all02.u3 | 16.00m | 904a91a7 |
nus-zsij-0.u1 | 8.00m | 2389576f |
normpnt.rom | 128.00b | e7f2a005 |
normslp.rom | 128.00b | 4f2ae525 |