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Zektor (revision B)

Game Information
manufacturer Sega
year 1982
genre Shoot-'Em-Up
downloads 51
Screenshots
zektor title
zektor snap
zektor gameover
zektor scores
Download Details
split set zektor.zip 43.68KiB
merged set zektor.7z 36.78KiB
standalone set zektor.7z 36.87KiB
Game Details

Arcade Video game published 42 years ago:

Zektor (c) 1982 Sega.

Zektor is a one- or two-player game that tasks you with the liberation of eight cities that have been seized by the evil cadre of alien robots. In order to liberate a city, you must defeat three attack waves of fighters and robo-probes. Fighters and Robo-probes are often shielded (in red), and each consecutive hit reduces the enemies shield strength, until, when the shield drops, a hit will destroy it. In addition, you will encounter three types of Moboids :
* Green Moboids spin the players ship on contact, and bounce enemy ships.
* Blue Moboids bounce all ships.
* Red Moboids destroy all un-shielded ships (including the players ship).

After defeating three attack waves, the Alien Robot holding that city will reappear within rotating protective rings, through which a 'slot shot' neutralizes that Robot, awarding the player a bonus ship and advancement to the next round.

- TECHNICAL -

Sega G80 Vector hardware

Main CPU : Zilog Z80 (@ 4 Mhz), I8035 (@ 208 Khz)
Sound Chips : Discrete circuitry, AY8910 (@ 2 Mhz), SP0250 (@ 3.12 Mhz)

Players : 1
Control : dial
Buttons : 2

- TRIVIA -

Zektor was released in August 1982.

The last alien is the alien from 1981's "Space Fury".

There are hidden letters in each of the eight cities. It is not known what they mean, but it is speculated that they are either the designers initials, or part of a secret code from the programming.

The The eighth (and last) alien you fight is the alien from Space Fury. The eighth round will repeat indefinitely.

As with all of Sega's vector games, the Electrohome color vector monitor used for this game has a notorious tendency to catch fire. It is unknown what to do to prevent this.

- SCORING -

Each round consists of the three attack waves (sub-rounds), which are scored as follows for each enemy ship destroyed.

Rounds 1 & 2
Sub-round 1 : 200 points.
Sub-round 2 : 400 points.
Sub-round 3 : 800 points.

Rounds 3 & 4
Sub-round 1 : 400 points.
Sub-round 2 : 800 points.
Sub-round 3 : 1,600 points.

Rounds 5 & 6
Sub-round 1 : 600 points.
Sub-round 2 : 1,200 points.
Sub-round 3 : 2,400 points.

Rounds 7 & 8
Sub-round 1 : 800 points.
Sub-round 2 : 1,600 points.
Sub-round 3 : 3,200 points.

- TIPS AND TRICKS -

A Tip:
When fighting in 'the city', try to stay in the upper left-hand corner. The city boss will not shoot you there.

- PORTS -

* CONSOLES:
[US] Sony PS2 (nov.7, 2006) "Sega Genesis Collection [Model SLUS-21542]" : as an unlockable extra
[EU] Sony PS2 (feb.2, 2007) "Sega Mega Drive Collection [Model SLES-54333]" : as an unlockable extra
Driver Details
source sega/segag80v.cpp
driver status good
emulation status good
save states unsupported
channels 1
Screen Details
display screen
type vector
orientation vertical
width N/A
height N/A
refresh rate 40.00hz
Input Details
player: 1
type dial
directions N/A
buttons 2way
Chipset Details
Zilog Z80 3.87mhz
Intel 8035 3.12mhz
Speaker present
Zektor Sound Board present
Netlist Sound Device present
AY-3-8912A PSG 1.93mhz
Sega Speech Sound Board present
GI SP0250 LPC 3.12mhz
ROM Details
name size crc
1611.cpu-u25 2.00KiB 6245aa23
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1587.prom-u2 2.00KiB daa6c25c
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1590.prom-u5 2.00KiB 4d948414
1591.prom-u6 2.00KiB b0556a6c
1592.prom-u7 2.00KiB 750ecadf
1593.prom-u8 2.00KiB 34f8850f
1594.prom-u9 2.00KiB 52b22ab2
1595.prom-u10 2.00KiB a704d142
1596.prom-u11 2.00KiB 6975e33d
1597.prom-u12 2.00KiB d48ab5c2
1598.prom-u13 2.00KiB ab54a94c
1599.prom-u14 2.00KiB c9d4f3a5
1600.prom-u15 2.00KiB 893b7dbc
1601.prom-u16 2.00KiB 867bdf4f
1602.prom-u17 2.00KiB bd447623
1603.prom-u18 2.00KiB 9f8f10e8
1604.prom-u19 2.00KiB ad2f0f6c
1605.prom-u20 2.00KiB e27d7144
1606.prom-u21 2.00KiB 7965f636
1607.speech-u7 2.00KiB b779884b
6331.speech-u30 32.00B adcb81d0
1608.speech-u6 4.00KiB 637e2b13
1609.speech-u5 4.00KiB 675ee8e5
1610.speech-u4 4.00KiB 2915c7bd
s-c.xyt-u39 1.00KiB 56484d19
pr-82.cpu-u15 32.00B c609b79e