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Zektor (revision B)

Game Information
manufacturer Sega
year 1982
genre N/A
downloads 0
Screenshots
zektor title
zektor title
zektor title
zektor title
Download Details
split set zektor.zip 43.68k
merged set zektor.7z 37.06k
standalone set zektor.7z 37.06k
artwork zektor.zip 183.00k
Game Details
Arcade Video game published 43 years ago:

Zektor (c) 1982 Sega.

Zektor is a one- or two-player game that tasks you with the liberation of eight cities that have been seized by the evil cadre of alien robots. In order to liberate a city, you must defeat three attack waves of fighters and robo-probes. Fighters and Robo-probes are often shielded (in red), and each consecutive hit reduces the enemies shield strength, until, when the shield drops, a hit will destroy it. In addition, you will encounter three types of Moboids :
* Green Moboids spin the players ship on contact, and bounce enemy ships.
* Blue Moboids bounce all ships.
* Red Moboids destroy all un-shielded ships (including the players ship).

After defeating three attack waves, the Alien Robot holding that city will reappear within rotating protective rings, through which a 'slot shot' neutralizes that Robot, awarding the player a bonus ship and advancement to the next round.

- TECHNICAL -

Sega G80 Vector hardware

Main CPU : Zilog Z80 (@ 4 Mhz), I8035 (@ 208 Khz)
Sound Chips : Discrete circuitry, AY8910 (@ 2 Mhz), SP0250 (@ 3.12 Mhz)

Players : 1
Control : dial
Buttons : 2

- TRIVIA -

Zektor was released in August 1982.

The last alien is the alien from 1981's "Space Fury".

There are hidden letters in each of the eight cities. It is not known what they mean, but it is speculated that they are either the designers initials, or part of a secret code from the programming.

The The eighth (and last) alien you fight is the alien from Space Fury. The eighth round will repeat indefinitely.

As with all of Sega's vector games, the Electrohome color vector monitor used for this game has a notorious tendency to catch fire. It is unknown what to do to prevent this.

- SCORING -

Each round consists of the three attack waves (sub-rounds), which are scored as follows for each enemy ship destroyed.

Rounds 1 & 2
Sub-round 1 : 200 points.
Sub-round 2 : 400 points.
Sub-round 3 : 800 points.

Rounds 3 & 4
Sub-round 1 : 400 points.
Sub-round 2 : 800 points.
Sub-round 3 : 1,600 points.

Rounds 5 & 6
Sub-round 1 : 600 points.
Sub-round 2 : 1,200 points.
Sub-round 3 : 2,400 points.

Rounds 7 & 8
Sub-round 1 : 800 points.
Sub-round 2 : 1,600 points.
Sub-round 3 : 3,200 points.

- TIPS AND TRICKS -

A Tip:
When fighting in 'the city', try to stay in the upper left-hand corner. The city boss will not shoot you there.

- PORTS -

* CONSOLES:
[US] Sony PS2 (nov.7, 2006) "Sega Genesis Collection [Model SLUS-21542]" : as an unlockable extra
[EU] Sony PS2 (feb.2, 2007) "Sega Mega Drive Collection [Model SLES-54333]" : as an unlockable extra
[AU] Sony PlayStation 2 (feb.8, 2007) "Sega Mega Drive Collection" : as an unlockable extra

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=3241&o=2
Driver Details
source sega/segag80v.cpp
status good
emulation good
savestate unsupported
Screen Details
display screen
type vector
orientation horizontal
refresh 40mhz
Input Details
player 1
type dial
buttons 2
directions N/A
Chipset Details
name Zilog Z80
clock 3.69mhz
name Intel 8035
clock 2.98mhz
name Speaker
clock N/A
name Zektor Sound Board
clock N/A
name Netlist Sound Device
clock N/A
name AY-3-8912A PSG
clock 1.84mhz
name Sega Speech Sound Board
clock N/A
name GI SP0250 LPC
clock 2.98mhz
ROM Details
name size crc
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s-c.xyt-u39 1.00k 56484d19
pr-82.cpu-u15 32.00b c609b79e