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Assault (Japan)

Game Information
manufacturer Namco
year 1988
clone of assault
other clones assaultj assaultp
genre N/A
downloads 3
Screenshots
assaultj title
assaultj title
assaultj title
assaultj title
assaultj title
assaultj title
Download Details
split set assaultj.zip 38.01k
parent set assault.zip 1.11m
bios/device namcoc65.zip 2.11k
standalone set assaultj.7z 848.71k
Game Details
Arcade Video game published 37 years ago:

Assault (c) 1988 Namco, Limited.

Your mission is to reclaim your homeland by destroying the enemy forces that have taken over. You have an Assault tank, the supreme mobile weapon. Your tank has artillery guns and grenades, can perform Rapid Rolls to dodge enemy shots, and uses Power Wheelies to launch grenades.

Your controls are two 4-position joysticks with triggers. These controls make Assault like no other tank game. You have a quick, highly responsive vehicle with fast movement in all directions. To avoid enemy shots, Rapid Roll your tank left or right by moving both joysticks to the same side. To launch grenades, put the tank in the Power Wheelie position by moving both joysticks to the outside, then pressing either trigger. Your grenades are triple the fire power of your tank's standard shots.

Your tank is always in the center of the screen no matter what direction you are going. With Assault's 360-degree scrolling playfield, the world rotates around you as you move. An arrow always points you towards the exit to the next level.

The lift zone gives you an advantage over the invaders and a spectacular view of the playfield. Each lift zone is a five-sided platform on the playfield that flashes red when you can use it. When you drive onto the lift zone, your tank jets straight up to get a bird's eye view of the surrounding terrain and enemy lines. From this overhead position, you can reconnoiter enemy forces and bomb enemy outposts.

Fight your way through 11 different levels to seek out and destroy the invader’s headquarters. To succeed, you must :
* Dodge enemy gunfire with the Rapid Roll maneuver.
* Assault enemy lines with long-range powerful grenades launched from Power Wheelies.
* Destroy all enemy tanks you encounter to prevent rear attacks.
* Bomb enemy outposts and reconnoiter enemy emplacements using the lift zones.
* Protect yourself against enemy artillery using buildings and trees.
* Blow up the large cannons on each level while you avoid enemy attacks.
* Follow the arrow to find the exit to the next level. Before you can exit, you must destroy the large cannons defending the enemy strongholds.

- TECHNICAL -

Namco System 2 hardware
Game ID : AT

Main CPU : (2x) Motorola 68000 (@ 12.288 Mhz), M6809 (@ 3.072 Mhz), HD63705 (@ 2.048 Mhz)
Sound Chips : C140 (@ 21.39 Khz), YM2151 (@ 3.57958 Mhz)

Screen orientation : Vertical
Video resolution : 224 x 288 pixels
Screen refresh : 60.61 Hz
Palette colors : 8192

Players : 2
Control : Double 8-way joysticks
Buttons : 1

- TRIVIA -

Assault was released in April 1988 in Japan.

This game uses a unique control method and uses 'Mode 7' background scaling and rotation effects like those found in Super Nintendo/Super Famicom games. The most interesting feature is firing 'catapult' bomb shots far away with the left joystick pushed to the left side and the right joystick to the right at the same time, while pressing the fire trigger.

An upgrade of this game is called "Assault Plus".

Victor Entertainment released a limited-edition soundtrack album for this game (Namco Video Game Graffiti Volume 3 - VDR-5278) on December 16, 1988.

- STAFF -

Game Design & Game Story : Hiroyuki Takeshima
Game Program : Nyan-Nyan Wan-Wan
Chief Visual Designer : Nobuhiko Ave
Visual Creating Crew : Hideyuki Kikuchi, Yoshihiro Sugiyama, Junko Anzai
Music Composer & Sound Effects : Shinji Hosoe, Kazuo Noguchi
Master Debugger : Takao Okada
Control Panel Design : Akira Ohsugi, Hiroyuki Kobayashi
Production Management : Shigeru Yokoyama, Toshio Natsui, Kunio Saitho
Producer : Kazunori Sawano, Yasuhiko Asada
Executive Producer : Masaya Nakamura
Special Thanks To : Tohru Iwatani, Eiichiro Satoh
Based On Characters Designed By : Kunio Ohkawara

- PORTS -

* CONSOLES:
[JP] Sony PlayStation (nov.8, 1996) "Namco Museum Vol.4 [Model SLPS-00540]"
[AU] Sony PlayStation (1997) "Namco Museum Vol.4"
[US] Sony PlayStation (june.30, 1997) "Namco Museum Vol.4 [Model SLUS-00416]"
[EU] Sony PlayStation (aug.1997) "Namco Museum Vol.4 [Model SCES-00701]"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=122&o=2
Driver Details
source namco/namcos2.cpp
status good
emulation good
savestate supported
Screen Details
display screen
type raster
orientation horizontal
width 288px
height 224px
refresh 60.61mhz
Input Details
player 1
type doublejoy
buttons 1
directions 4
player 2
type doublejoy
buttons 1
directions 4
Chipset Details
name Motorola MC68000
clock 11.72mhz
name Motorola MC68000
clock 11.72mhz
name Motorola MC6809E
clock 1.95mhz
name Hitachi HD63705Z0
clock 1.95mhz
name Speaker
clock N/A
name Speaker
clock N/A
name Namco C140
clock 20.83khz
name YM2151 OPM
clock 3.41mhz
ROM Details
name size crc
at1_mp0.bin 64.00k 2d3e5c8c
at1_mp1.bin 64.00k 851cec3a
at1sp0.bin 64.00k 0de2a0da
at1sp1.bin 64.00k 02d15fbe
at1snd0.bin 128.00k 1d1ffe12
sys2c65b.bin 32.00k e9f2922a
atobj0.bin 128.00k 22240076
atobj1.bin 128.00k 2284a8e8
atobj2.bin 128.00k 51425476
atobj3.bin 128.00k 791f42ce
atobj4.bin 128.00k 4782e1b0
atobj5.bin 128.00k f5d158cf
atobj6.bin 128.00k 12f6a569
atobj7.bin 128.00k 06a929f2
atchr0.bin 128.00k 6f8e968a
atchr1.bin 128.00k 88cf7cbe
atroz0.bin 128.00k 8c247a97
atroz1.bin 128.00k e44c475b
atroz2.bin 128.00k 770f377f
atroz3.bin 128.00k 01d93d0b
atroz4.bin 128.00k f96feab5
atroz5.bin 128.00k da2f0d9e
atroz6.bin 128.00k 9089e477
atroz7.bin 128.00k 62b2783a
atshape.bin 128.00k dfcad82b
at1dat0.13s 128.00k 844890f4
at1dat1.13p 128.00k 21715313
atvoi1.bin 512.00k d36a649e