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Bakutotsu Kijuutei

Game Information
manufacturer Namco
year 1988
genre Shoot-'Em-Up
downloads 2
Screenshots
bakutotu title
bakutotu title
bakutotu title
bakutotu title
bakutotu title
Download Details
split set bakutotu.zip 345.37k
merged set bakutotu.7z 260.44k
standalone set bakutotu.7z 260.44k
Game Details
Arcade Video game published 37 years ago:

爆突 機銃艇 Baraduke II (c) 1988 Namco.
(Bakutotsu Kijuutei - Baraduke II)

Bakutotsu Kijuutei is the sequel to BaRaDuKe, which was released three years earlier. As in the original game, the player must take control of a spaceman in a bio-suit (who is a caricature of a Namco employee) while fighting the strange-looking Octy and saving the one-eyed Paccets - except this time Player 1 is Takky and Player 2 is Hommy. The Paccets that the spacemen collect during the stage now come in two different colours (yellow and white), and will circle around them, and the yellow ones will also add to their scores at the end of the stage (for 100, 200, 500, 1000, 2000, 4000 and 7650 points in succession) instead of featuring in the bonus game, which now only happens before a boss stage; however, the white ones will not, because they cannot be killed. If a yellow Paccet is accidentally shot or killed by an enemy, he will explode and send his eyeball flying - and if the player catches the eyeball he will receive a single point. Several new enemies have also been introduced (one of which, the "Block Brain", first appeared in Beraboh Man, and another, the "Black Paccet", is an evil version of the Paccets); the boss for the thirtieth stage, "Dark Paccet", is also an enormous evil version of the Paccets. If the player defeats Dark Paccet on his first try, the game shall not end - instead, six more stages will have to be played, and if a player wins the game (regardless of if it ends on Stage 30 or 36), he will not be able to enter his name on its high score table. There are now four different types of capsules; as a general rule, the yellow ones contain Paccets, while the red ones contain Baganns (the Pac-Man-like aliens from the original title), the blue ones contain shot powerups, and the green ones contain speed powerups. It is also now impossible to move backwards (like in Super Mario Bros.) - but if the player dies, he will be sent back to the beginning of the stage (unlike in the original, where he would restart in the place where he died) and be reprimanded by the "Paccet Ojisan", who also appears for the start of some stages to give him advice.

- TECHNICAL -

Namco System 1 hardware
Game ID : BK

Main CPU : 6809 (@ 1.536 Mhz)
Sub CPU : 6809 (@ 1.536 Mhz)
Sound CPU : 6809 (@ 1.536 Mhz)
MCU : HD63701 (@ 1.536 Mhz)
Sound Chips : Yamaha YM2151 (@ 3.57958 Mhz), Namco advanced 8-channel stereo WSG, stereo DAC

Screen orientation : Horizontal
Video resolution : 288 x 224 pixels
Screen refresh : 60.61 Hz
Palette colors : 24-bit RGB palette

Players : 2
Control : 8-way joystick
Buttons : 1

- TRIVIA -

Released in August 1988 in Japan.

The title of this game translates from Japanese as 'Big Assault Machine Gun Base'.

Bakutotsu Kijuutei was the second game from the company to allow scores not ending in '0' (the first was Hopping Mappy, which was released in 1986) - along with the first one to display Katakana in bold text onscreen to distinguish it from Hiragana.

Victor Entertainment released a limited-edition soundtrack album for this game (Namco Video Game Graffiti Volume 3 - VDR-5278) on December 16, 1988.

- SERIES -

1. BaRaDuKe (1985)
2. Bakutotsu Kijuutei - Baraduke II (1988)

- STAFF -

Music composed by: Norio Nakagata, Takane Okubo

- PORTS -

* CONSOLES:
[JP] Wii Virtual Console (2009)

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=172&o=2
Driver Details
source namco/namcos1.cpp
status good
emulation good
savestate supported
Screen Details
display screen
type raster
orientation horizontal
width 288px
height 224px
refresh 60.61mhz
Input Details
player 1
type joy
buttons 3
directions 8
player 2
type joy
buttons 3
directions 8
Chipset Details
name Motorola MC6809E
clock 1.46mhz
name Motorola MC6809E
clock 1.46mhz
name Motorola MC6809E
clock 1.46mhz
name Hitachi HD63701V0
clock 5.86mhz
name Speaker
clock N/A
name Speaker
clock N/A
name YM2151 OPM
clock 3.41mhz
name Namco CUS30
clock 11.72khz
name 8-Bit R-2R DAC
clock N/A
name 8-Bit R-2R DAC
clock N/A
ROM Details
name size crc
bk1_s0.bin 64.00k c35d7df6
bk_prg-0.bin 128.00k 4529c362
bk1_p1.bin 64.00k d389d6d4
bk1_p2.bin 64.00k 7a686daa
bk1_p3.bin 128.00k e608234f
bk1_p4.bin 64.00k 96446d48
bk1_p5.bin 64.00k dceed7cb
bk1_p6.bin 128.00k 57a3ce42
bk1_prg7.bin 128.00k fac1c1bf
cus64-64a1.mcu 4.00k ffb5c0bd
bk1_v0.bin 64.00k 008e290e
bk_chr-8.bin 128.00k 6c8d4029
bk_chr-0.bin 128.00k 4e011058
bk_chr-1.bin 128.00k 496fcb9b
bk_chr-2.bin 128.00k dc812e28
bk_chr-3.bin 128.00k 2b6120f4
bk_obj-0.bin 128.00k 88c627c1
bk_obj-3.bin 128.00k f7d1909a
bk_obj-4.bin 128.00k 27ed1441
bk_obj-3.bin 128.00k f7d1909a
bk_obj-4.bin 128.00k 27ed1441
bk_obj-5.bin 128.00k 790560c0
bk_obj-6.bin 128.00k 2cd4d2ea
bk_obj-7.bin 128.00k 809aa0e6