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Batman Forever (4.0)

Game Information
manufacturer Sega
year 1995
Cloned by batmanf1 batmanf2 batmanf3 bmf_at bmf_be bmf_ch bmf_cn bmf_de bmf_fr bmf_it bmf_jp bmf_nl bmf_no bmf_sp bmf_sv bmf_time bmf_uk bmf_nl302
downloads 107
Screenshots
batmanf title
batmanf snap
Download Details
split set batmanf.zip 1.40MiB
merged set batmanf.7z 1.41MiB
standalone set batmanf.7z 1.25MiB
device bsmt2000.zip 2.58K
Game Details

Pinball published 29 years ago:

Batman Forever (c) 1995 Sega Pinball, Incorporated.

- TECHNICAL -

Sega Version 3 (BSMT2000)
Model Number : 38

Main CPU : M6808 (@ 1 MHz)
Sound CPU : Motorola M6809 (@ 2 MHz)
Display CPU : Motorola 68000 (@ 6 MHz)
Sound chips : BSMT2000 (@ 24 MHz)

This game uses the larger 192x64 pixel DMD.

- TRIVIA -

Released in July 1995. Based on the 1995 hit movie, directed by Joel Schumacher. The game features genuine speech clips from the movie.

Approximately 2,500 units were produced.

- UPDATES -

REV. 3.0
REV. 3.02
REV. 4.0
REV. 4.01

- TIPS AND TRICKS -

* Instructions:
SKILL SHOT - Pull Gun Trigger for award shown in the Video Display.
TOP LANES - Complete BAT to advance Bonus X.
MULTIBALL - Complete the CAVE targets to lite lock at Vertical Up-Kicker next to the 'U-Turn Mini' Ramp. Lock 3 balls to start Multiball.
BATWING - Shoot the Middle, Right, & 'U-Turn Mini' Ramps to ready the BATWING CANNON.Shoot the Left Ramp when lit to arm the BATWING: pull the trigger to shoot the ball at the lit targets.
ROVING BATS - Shoot the flashing Bat Shots during single ball play. Completing all shots begins the CIRCUS COUNTDOWN.
TWO FACE COINS - Match Good Heads Coins for Hold Bonus. Match Bad Heads Coins for 22 million. Mismatch and rematch Good Heads & Bad Heads Coins to relite Laser Kick and 10 million.
GOTHAM EVENTS - Complete the '?' targets to light GOTHAM EVENT. The Gun Trigger locks in the event. Play all of the 7 GOTHAM EVENTS, match both pairs of Coins, and complete the Roving Bats to play the FOREVER GOTHAM EVENT!

* Pressing both flipper buttons simultaneously will launch the ball (if it is in the plunger lane).

* After a certain number of slingshot hits, after a 3 second lag, a giant bat will appear on the screen and screech at you. If you hit the trigger then you will get 50M extra points.

- STAFF -

Design by : Paul Leslie, Joe Kaminkow
Art by : Morgan Weistling, Mark Raneses, Jeff Busch
Dots/Animation by : Kurt Andersen, Jack Liddon
Music & Sound by : Brian Schmidt
Driver Details
source pinball/de_3.cpp
driver status preliminary
emulation status preliminary
save states supported
sound unemulated
channels 3
Screen Details
display decodmd3:dmd
type raster
orientation horizontal
width 192
height 64
refresh rate 60.00hz
Input Details
player: 1
type keypad
directions N/A
buttons 58way
Chipset Details
Motorola MC6808 4.00mhz
Motorola MC68000 12.00mhz
Motorola MC6809E 2.00mhz
Texas Instruments TMS32015 24.00mhz
Speaker present
Samples present
Speaker present
Speaker present
Data East/Sega/Stern BSMT2000 Sound Board present
BSMT2000 24.00mhz
ROM Details
name size crc
batnova.401 64.00KiB 4e62df4e
bfdrom0a.401 512.00KiB 8a3c20ad
bfdrom3a.401 512.00KiB 5ef46847
bmfu7.bin 64.00KiB 58c0d144
bmfu17.bin 512.00KiB edcd5c10
bmfu21.bin 512.00KiB e41a516d