Batman Forever (4.0)
Game Information
manufacturer | Sega |
year | 1995 |
Cloned by | batmanf1 batmanf2 batmanf3 bmf_at bmf_be bmf_ch bmf_cn bmf_de bmf_fr bmf_it bmf_jp bmf_nl bmf_no bmf_sp bmf_sv bmf_time bmf_uk bmf_nl302 |
downloads | 107 |
Screenshots
Download Details
split set | batmanf.zip 1.40MiB |
merged set | batmanf.7z 1.41MiB |
standalone set | batmanf.7z 1.25MiB |
device | bsmt2000.zip 2.58K ↗ |
Game Details
Pinball published 29 years ago:
Batman Forever (c) 1995 Sega Pinball, Incorporated.
- TECHNICAL -
Sega Version 3 (BSMT2000)
Model Number : 38
Main CPU : M6808 (@ 1 MHz)
Sound CPU : Motorola M6809 (@ 2 MHz)
Display CPU : Motorola 68000 (@ 6 MHz)
Sound chips : BSMT2000 (@ 24 MHz)
This game uses the larger 192x64 pixel DMD.
- TRIVIA -
Released in July 1995. Based on the 1995 hit movie, directed by Joel Schumacher. The game features genuine speech clips from the movie.
Approximately 2,500 units were produced.
- UPDATES -
REV. 3.0
REV. 3.02
REV. 4.0
REV. 4.01
- TIPS AND TRICKS -
* Instructions:
SKILL SHOT - Pull Gun Trigger for award shown in the Video Display.
TOP LANES - Complete BAT to advance Bonus X.
MULTIBALL - Complete the CAVE targets to lite lock at Vertical Up-Kicker next to the 'U-Turn Mini' Ramp. Lock 3 balls to start Multiball.
BATWING - Shoot the Middle, Right, & 'U-Turn Mini' Ramps to ready the BATWING CANNON.Shoot the Left Ramp when lit to arm the BATWING: pull the trigger to shoot the ball at the lit targets.
ROVING BATS - Shoot the flashing Bat Shots during single ball play. Completing all shots begins the CIRCUS COUNTDOWN.
TWO FACE COINS - Match Good Heads Coins for Hold Bonus. Match Bad Heads Coins for 22 million. Mismatch and rematch Good Heads & Bad Heads Coins to relite Laser Kick and 10 million.
GOTHAM EVENTS - Complete the '?' targets to light GOTHAM EVENT. The Gun Trigger locks in the event. Play all of the 7 GOTHAM EVENTS, match both pairs of Coins, and complete the Roving Bats to play the FOREVER GOTHAM EVENT!
* Pressing both flipper buttons simultaneously will launch the ball (if it is in the plunger lane).
* After a certain number of slingshot hits, after a 3 second lag, a giant bat will appear on the screen and screech at you. If you hit the trigger then you will get 50M extra points.
- STAFF -
Design by : Paul Leslie, Joe Kaminkow
Art by : Morgan Weistling, Mark Raneses, Jeff Busch
Dots/Animation by : Kurt Andersen, Jack Liddon
Music & Sound by : Brian Schmidt
Driver Details
source | pinball/de_3.cpp |
driver status | preliminary |
emulation status | preliminary |
save states | supported |
sound | unemulated |
channels | 3 |
Screen Details
display | decodmd3:dmd |
type | raster |
orientation | horizontal |
width | 192 |
height | 64 |
refresh rate | 60.00hz |
Input Details
player: | 1 |
type | keypad |
directions | N/A |
buttons | 58way |
Chipset Details
Motorola MC6808 | 4.00mhz |
Motorola MC68000 | 12.00mhz |
Motorola MC6809E | 2.00mhz |
Texas Instruments TMS32015 | 24.00mhz |
Speaker | present |
Samples | present |
Speaker | present |
Speaker | present |
Data East/Sega/Stern BSMT2000 Sound Board | present |
BSMT2000 | 24.00mhz |
ROM Details
name | size | crc |
---|---|---|
batnova.401 | 64.00KiB | 4e62df4e |
bfdrom0a.401 | 512.00KiB | 8a3c20ad |
bfdrom3a.401 | 512.00KiB | 5ef46847 |
bmfu7.bin | 64.00KiB | 58c0d144 |
bmfu17.bin | 512.00KiB | edcd5c10 |
bmfu21.bin | 512.00KiB | e41a516d |