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Batman Forever (Dutch, 4.0)

Game Information
manufacturer Sega
year 1995
Clone of batmanf
downloads 31
Screenshots
bmf_nl title
bmf_nl snap
Download Details
split set bmf_nl.zip 576.09KiB
parent set batmanf.zip 1.40MiB
merged set batmanf.7z 1.41MiB
standalone set bmf_nl.7z 1.25MiB
device bsmt2000.zip 2.58K
Game Details

Pinball published 29 years ago:

Batman Forever (c) 1995 Sega Pinball, Incorporated.

- TECHNICAL -

Sega Version 3 (BSMT2000)
Model Number : 38

Main CPU : M6808 (@ 1 MHz)
Sound CPU : Motorola M6809 (@ 2 MHz)
Display CPU : Motorola 68000 (@ 6 MHz)
Sound chips : BSMT2000 (@ 24 MHz)

This game uses the larger 192x64 pixel DMD.

- TRIVIA -

Released in July 1995. Based on the 1995 hit movie, directed by Joel Schumacher. The game features genuine speech clips from the movie.

Approximately 2,500 units were produced.

- UPDATES -

REV. 3.0
REV. 3.02
REV. 4.0
REV. 4.01

- TIPS AND TRICKS -

* Instructions:
SKILL SHOT - Pull Gun Trigger for award shown in the Video Display.
TOP LANES - Complete BAT to advance Bonus X.
MULTIBALL - Complete the CAVE targets to lite lock at Vertical Up-Kicker next to the 'U-Turn Mini' Ramp. Lock 3 balls to start Multiball.
BATWING - Shoot the Middle, Right, & 'U-Turn Mini' Ramps to ready the BATWING CANNON.Shoot the Left Ramp when lit to arm the BATWING: pull the trigger to shoot the ball at the lit targets.
ROVING BATS - Shoot the flashing Bat Shots during single ball play. Completing all shots begins the CIRCUS COUNTDOWN.
TWO FACE COINS - Match Good Heads Coins for Hold Bonus. Match Bad Heads Coins for 22 million. Mismatch and rematch Good Heads & Bad Heads Coins to relite Laser Kick and 10 million.
GOTHAM EVENTS - Complete the '?' targets to light GOTHAM EVENT. The Gun Trigger locks in the event. Play all of the 7 GOTHAM EVENTS, match both pairs of Coins, and complete the Roving Bats to play the FOREVER GOTHAM EVENT!

* Pressing both flipper buttons simultaneously will launch the ball (if it is in the plunger lane).

* After a certain number of slingshot hits, after a 3 second lag, a giant bat will appear on the screen and screech at you. If you hit the trigger then you will get 50M extra points.

- STAFF -

Design by : Paul Leslie, Joe Kaminkow
Art by : Morgan Weistling, Mark Raneses, Jeff Busch
Dots/Animation by : Kurt Andersen, Jack Liddon
Music & Sound by : Brian Schmidt
Driver Details
source pinball/de_3.cpp
driver status preliminary
emulation status preliminary
save states supported
sound unemulated
channels 3
Screen Details
display decodmd3:dmd
type raster
orientation horizontal
width 192
height 64
refresh rate 60.00hz
Input Details
player: 1
type keypad
directions N/A
buttons 58way
Chipset Details
Motorola MC6808 4.00mhz
Motorola MC68000 12.00mhz
Motorola MC6809E 2.00mhz
Texas Instruments TMS32015 24.00mhz
Speaker present
Samples present
Speaker present
Speaker present
Data East/Sega/Stern BSMT2000 Sound Board present
BSMT2000 24.00mhz
ROM Details
name size crc
batnovd.401 64.00KiB 6ae4570c
bfdrom0f.401 512.00KiB e7473f6f
bfdrom3f.401 512.00KiB f7951709
bmfu7.bin 64.00KiB 58c0d144
bmfu17.bin 512.00KiB edcd5c10
bmfu21.bin 512.00KiB e41a516d