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Blaster

Game Information
manufacturer Williams / Vid Kidz
year 1983
Cloned by blasterkit blastero
genre Flying
downloads 64
Screenshots
blaster title
blaster snap
blaster howto
blaster select
blaster gameover
blaster scores
Download Details
split set blaster.zip 109.43KiB
merged set blaster.7z 102.48KiB
standalone set blaster.7z 92.88KiB
Game Details

Arcade Video game published 41 years ago:

Blaster (c) 1983 Williams.

The player takes control of a spaceship and must fight against wave after wave of enemy fighters, while trying to rescue the stranded astronauts that represent the last surviving remnants of the human race. Enemies attack the player both with weapons, and by making 'suicide runs' at the player's ship. The game consists of eleven different levels, nine of which are repeated, bringing the total number of levels to 20.

The levels are : Planetoid Waves, Robot Grid Waves, Saucerland Waves, Vampire Waves, Time Tunnel Waves, Outer Space Waves, Enduro Waves, Cat World Waves, and Mastermind Waves (there are two of each of these).

There are also two unique waves that occur only once, they are Armageddon and Paradise.

Players can select their starting wave at the start of the game; choosing from Planetoids, Robot Grid, Saucerland, and Vampires. During the game, players must be careful to NOT shoot the human astronauts that drift through the levels. These must be rescued by 'running' into them.

Despite the presence of an energy meter, the player can take exactly three hits before he or she dies. Upon death, the window of the player's virtual cockpit breaks and one of the player's lives is lost. Blaster has a 'Continue' option but this can only be used once.

- TECHNICAL -

[1] [DuraMold model]

The DuraMold model was a large circular arcade cabinet made entirely out of thick plastic. These cabs were very attractive and almost impossible to damage. They were, however, expensive to produce and had a fatal design flaw : they shrank slightly in the first few months after they were made. In some cases the shrinking machine would eject its monitor, and send it flying across the room. Williams quickly developed a fix for this, but no one wanted DuraMolds after hearing about them shooting monitors across arcades. The DuraMold Blaster was all black and had yellow graphics on the control panel and marquee.

Dimensions : 72" (182.9cm) High x 29" (73.7cm) Wide x 31" (78.7cm) Deep

[2] [Upright model]
Dimensions : 70" (177.8cm) High x 24.5" (62.2cm) Wide x 26.5" (67.3cm) Deep
Weight : 270 lbs (122.5 kg)

[3] [Cockpit model]
Dimensions : 58.5" (148.6cm) High x 30" (70cm) Wide x 77.5"(198.9cm) Deep
Weight (uncrated) : 342 lbs (155kg)
Weight (crated) : 402 lbs (182.5kg)

Monitor (all models): 19" color raster non-interlaced.

CPU : 6809E
ROM : 232 Kilobytes
Video & Scratch RAM : 50 Kilobytes
CMOS RAM : 1kx4

Sound system : 2 Channel Stereo, 2 6808 Microprocessors
ROM : 8 Kilobytes (2 Systems)

Players : 2 (alternating)
Control : 49-Way optical joystick (6 separate speeds in 8 directions plus center off position)
Buttons : 2 (BLAST, THRUST)

- TRIVIA -

Blaster was released internationally in November 1983.

Blaster was the official sequel to "Robotron: 2084", its attract mode went : The Robotrons have destroyed the last human family.

Dwayne Richard holds the record for this game with 92,346,500(!) points.

Originally known as 'Master Blaster', but they changed the name to avoid confusion with a pinball simulator called 'Bill Budges Raster Blaster' for the Apple computer. The 3-D effects of this game were all hand rendered which required thousands of hours of design work. Due to the expense of the pseudo-3D generating hardware, Blaster was released in very limited numbers.

Various copyright messages are hidden in the game's programming. They start off normal, then the weirdness starts. LED and EPJ are Larry DeMar and Eugene Jarvis respectively, the co-designers of this fine game.

At 0x18FB0:
COPYRIGHT 1983 VID KIDZ - ALL RIGHTS RESERVED.

At 0x29409:
COPYRIGHT 1983 VID KIDZ - ALL RIGHTS RESERVED.
LED - EPJ

At 0x2B282:
KEEPA YOU HANS OFFA MY PROAGRAMA

At 0x3046A:
BLASTER(TM)
BLASTER IS A TRADE MARK OF VID KIDZ
COPYRIGHT 1983 VID KIDZ - ALL RIGHTS RESERVED.
LED - EPJ
YOU TOUCHA MY PROGRAM - I BREAKA YOU FACE!

At 0x38A5F:
BLASTER(TM)
BLASTER IS A TRADE MARK OF VID KIDZ
COPYRIGHT 1983 VID KIDZ - ALL RIGHTS RESERVED.
SO THERE!
LED - EPJ

- UPDATES -

When Blaster was first put out at a test location in early 1983, it had 30 waves and allowed you to continue a game by spending another credit. By the time the game went into production in late 1983, the program had been modified to have 20 waves, and no buy-ins allowed.

- SERIES -

1. Robotron: 2084 (1982, ARC)
2. Blaster (1983, ARC)
3. Robotron X [Model SLUS-00252] (1996, PSX)
4. Robotron 64 [Model NUS-NRXE-USA] (1998, N64)

- STAFF -

Developed by: Vid Kidz

Staff : Eugene Jarvis (DRJ), Larry DeMar (LED), (JRS), (KLR), (DJW), Paul Dussault (PGD), (JER), (ALI), (MLG), (NHD)

- PORTS -

* CONSOLES:
[US] Sony PlayStation (nov.30, 1997) "Arcade's Greatest Hits - The Midway Collection 2 [Model SLUS-00450]"
[EU] Sony PlayStation (mar.1998) "Arcade's Greatest Hits - The Midway Collection 2 [Model SLES-00739]"
[US] Sony PS2 (nov.18, 2003) "Midway Arcade Treasures [Model SLUS-20801]"
[US] Microsoft XBOX (nov.24, 2003) "Midway Arcade Treasures"
Nintendo GameCube [US] (dec.18, 2003) "Midway Arcade Treasures [Model DOL-GAKE-USA]"
[EU] Microsoft XBOX (feb.6, 2004) "Midway Arcade Treasures"
[EU] Sony PS2 (feb.6, 2004) "Midway Arcade Treasures [Model SLES-51927]"

* COMPUTERS:
PC [MS Windows 95, CD-ROM] [US] (1997) "Arcade's Greatest Hits - The Midway Collection 2"
[US] PC [MS Windows, CD-ROM] (aug.27, 2004) "Midway Arcade Treasures"
Driver Details
source midway/williams.cpp
driver status good
emulation status good
save states supported
channels 2
Screen Details
display screen
type raster
orientation horizontal
width 292
height 240
refresh rate 60.10hz
Input Details
player: 1
type stick
directions N/A
buttons 3way
Chipset Details
Motorola MC6809E 1.00mhz
Motorola MC6808 3.58mhz
Motorola MC6808 3.58mhz
Speaker present
Speaker present
MC1408 DAC present
MC1408 DAC present
ROM Details
name size crc
proto6_blaster_3021_rom_11.ic25 8.00KiB 6371e62f
proto6_blaster_3021_rom_12.ic26 8.00KiB 9804faac
proto6_blaster_3021_rom_17.ic41 4.00KiB bf96182f
proto6_blaster_3021_rom_16.ic39 4.00KiB 54a40b21
proto6_blaster_3021_rom_13.ic27 8.00KiB f4dae4c8
proto5_blaster_3021_rom_15.ic38 16.00KiB 1ad146a4
proto5_blaster_3021_rom_8.ic20 16.00KiB f110bbb0
proto5_blaster_3021_rom_9.ic22 16.00KiB 5c5b0f8a
proto5_blaster_3021_rom_10.ic24 16.00KiB d47eb67f
proto5_blaster_3021_rom_6.ic13 16.00KiB 47fc007e
proto5_blaster_3021_rom_5.ic11 16.00KiB 15c1b94d
proto5_blaster_3021_rom_14.ic35 16.00KiB aea6b846
proto6_blaster_3021_rom_7.ic15 16.00KiB 7a101181
proto5_blaster_3021_rom_1.ic1 16.00KiB 8d0ea9e7
proto5_blaster_3021_rom_2.ic3 16.00KiB 03c4012c
proto6_blaster_3021_rom_4.ic7 16.00KiB fc9d39fb
proto6_blaster_3021_rom_3.ic6 16.00KiB 253690fb
proto5_blaster_3021_rom_18.sb13 4.00KiB c33a3145
proto5_blaster_3021_rom_18.sb10 4.00KiB c33a3145
decoder_rom_4.ic42 512.00B e6631c23
video_decoder_rom_6.ic23 512.00B 83faf25e
blaster.col 2.00KiB bac50bc4