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Blasteroids (with heads)

Game Information
manufacturer Atari Games
year 1987
Clone of blstroid
genre Shoot-'Em-Up
downloads 30
Screenshots
blstroidh title
blstroidh snap
blstroidh select
blstroidh gameover
blstroidh scores
blstroidh bosses
Download Details
split set blstroidh.zip 179.75KiB
parent set blstroid.zip 598.54KiB
merged set blstroid.7z 543.50KiB
standalone set blstroidh.7z 516.92KiB
Game Details

Arcade Video game published 36 years ago:

Blasteroids (c) 1988 Atari Games Corp.

Blasteroids is a 1 or 2-player update of Atari's seminal "Asteroids", where the object of the game is to clear all sectors of the asteroids and enemy ships. Once this task is completed, the player goes on to battle Mukor - the "boss" asteroid who rules all galaxies - and destroy him.

The player's ship appears first in the center of four vortices, he or she must chose which vortex they wish to enter, which then transports them to a sector of their chosen star system.

Unlike in "Asteroids", the player ship has a finite amount of fuel which must be replenished as often as possible. This is achieved by destroying specifically-colored asteroids which turn into collectible crystals. Not all sectors contain the crystal-bearing asteroids, however, and if the player runs out of fuel, a ship is lost. The game contains three different ship configurations and the player can switch between them at any time during a level. The three configurations are : Speeder (small and fast, but weak), Fighter (medium speed and strength) and Warrior (large and strong but very slow).

Additional power-ups can be collected to improve the player's chances, some of the items available are : additional guns, larger fuel tanks, crystal magnets and impervious shields. Some of these add-ons are time-limited while others last until the player's current ship is destroyed. In the asteroid field, there are also 'popcorn' asteroids; small blue rock formations that grow larger and travel faster with each hit they take until they become large, non-moving objects on the screen. These obstacles must be avoided since hitting them will drain all of the ship's fuel, costing the player a life. A popcorn asteroid can not be destroyed. Hitting anything other than bonus power-ups and energy crystals costs precious fuel. Clearing a sector of all of its asteroids takes the player back to a screen and shows a preview of all of the cleared and uncleared sectors in this star system. Some sectors are marked as "unknown" and no preview is offered for these levels. From here, the player can choose which system they wish to tackle next. All systems need to be cleared before the player is given the chance to battle against Mukor himself. To kill Mukor, the player must eliminate each of the volcanoes with multiple blaster hits. Destroying a volcano causes Mukor to release bonus power-up items, and destroying all of the volcanoes causes Mukor to flee, returning the player to the selection vortices.

Later, after all other sectors have been cleared, the player will eventually have to face Mukor again and this time, the enemy boss will have to be destroyed. After Mukor has been destroyed, the game ends.

In the simultaneous two-player game, the first person to fly their ship into a vortex chooses the star system to which the players go. A unique feature of two-person play is the docking of ships : to dock, one player must transform their ship to the largest size while the other transforms to the smallest. By touching the two ships together, they dock and form one large ship. The player originally with the larger ship now controls the speed and direction of the docked ship and can fire straight forward. The player with the smaller ship controls a turret that can rotate and fire independently of the main ship. The dock is broken when the player with the small ship hits their 'thrust' button.

- TECHNICAL -

Cabinet dimensions :
70 in. (178 cm) high
26.75 in. (70 cm) wide
34.38 in. (87 cm) deep

Cabinet weight : 302 lbs (137 kg).

Game ID : 136057

Main CPU : Motorola 68000 (@ 7.15909 Mhz), MOS Technology 6502 (@ 1.7895 Mhz)
Sound Chips : Yamaha YM2151 (@ 3.579 Mhz)

Players : 2
Control : dial
Buttons : 4

- TRIVIA -

Blasteroids was released in February 1988, even if the title screen says 1987.

2,000 units were produced in the USA. The selling price was $2,345.

The game was originally to have areas in which a certain ship form was required to get through them, but the game's production was pushed forward, and it didn't receive the fine-tuning that was originally planned.

Background space-scapes, pictures of space ships, asteroids and other obstacles are actually digitized pictures of real-life objects. The asteroids were digitized by non other than ILM (Industrial Light and Magic), Lucasart's industry-leading special effects company.

Mark Twitty holds the official record for this game with 2,773,840 points on April 20, 1988.

- UPDATES -

The prototype version of Blasteroids has the programmer's head (Ed Rotberg) hidden in it.

- TIPS AND TRICKS -

* Ed Rotberg (Prototype version only):
To find his head, start a game on medium difficulty... complete the first wave, then pick the upper right hand wave next. Shoot the blue crystal rocks until they turn into spinning heads.

- SERIES -

1. Asteroids (1979)
2. Asteroids Deluxe (1981)
3. Space Duel (1982)
4. Blasteroids (1988)
5. Asteroids (1998, PC, PS; 1999, GBC; 2000, Mac)
6. Asteroids Hyper 64 (1999, N64)
7. Asteroids Gunner (2011, App Store)

- STAFF -

Captain (Design): Ed Rotberg
First Officer (Programmer): Peter Lipson
Chief Engineer (Hardware): Gary Stempler
Xenobiologist (Artist): Sam Comstock
Damage Control (Technician): Rob Rowe
Leech Commander (Support): Mike Hally
Comm. Officer (Sound Designer): Brad Fuller
Purser (Software Support): Mike Albaugh
Security (Project Leader): Chris Downend
Special Thanks to: Alan J. Murphy

- PORTS -

* COMPUTERS:
[US] Commodore C64 [EU] (1988)
[EU] Amstrad CPC (1989)
[EU] Atari ST (1989)
[EU] Commodore Amiga (1989)
MSX [EU] (1989)
[EU] Sinclair ZX Spectrum (1989)

* OTHERS:
Driver Details
source atari/blstroid.cpp
driver status good
emulation status good
save states supported
channels 2
Screen Details
display screen
type raster
orientation horizontal
width 640
height 240
refresh rate 59.92hz
Input Details
player: 1
type dial
directions N/A
buttons 4way
player: 2
type dial
directions N/A
buttons 4way
Chipset Details
Motorola MC68000 7.16mhz
MOS Technology 6502 1.79mhz
Speaker present
Speaker present
Atari JSA I Sound Board present
YM2151 OPM 3.58mhz
ROM Details
name size crc
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eheadl0.b6 64.00KiB ae8df7cb
eheadh1.c5 64.00KiB 0b7a3cb6
eheadl1.b5 64.00KiB 43971694
136057-1135.2k 64.00KiB baa8b5fe
136057-1101.1l 64.00KiB 3c2daa5b
136057-1102.1m 64.00KiB f84f0b97
136057-1103.3l 64.00KiB ae5274f0
136057-1104.3m 64.00KiB 4bb72060
136057-1105.5m 64.00KiB 50e0823f
136057-1107.67m 64.00KiB 729de7a9
136057-1109.8m 64.00KiB 090e42ab
136057-1111.10m 64.00KiB 1ff79e67
mol4.m12 64.00KiB 571139ea
136057-1115.13m 64.00KiB e4409310
136057-1117.14m 64.00KiB 7aaca15e
mol7.m16 64.00KiB d27b2d91
136057-1106.5n 64.00KiB 2720ee71
136057-1108.67n 64.00KiB 2faecd15
moh2.n8 64.00KiB a15e79e1
136057-1112.10n 64.00KiB 4d5fc284
moh4.n12 64.00KiB 1a74e960
136057-1116.13n 64.00KiB f423b4f8
136057-1118.14n 64.00KiB 56fa3d16
moh7.n16 64.00KiB a93cbbe7