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Bubble System BIOS

Game Information
manufacturer Konami
year 1985
downloads 168
Screenshots
bubsys title
bubsys snap
Download Details
split set bubsys.zip 7.76KiB
merged set bubsys.7z 7.20KiB
standalone set bubsys.7z 7.22KiB
Game Details

Arcade System published 39 years ago:

Bubble System (c) 1985 Konami Industry Co., Ltd.

- TECHNICAL -

Konami used a modified version of their new G400 BIOS for this project. The main CPU was a Motorola 68000 at 10 MHz. There was a separate Zilog Z80 for sound control, which drove two AY-3-8910s, a custom Konami SCC (K005289), and a Sanyo VLM5030 speech synthesizer. It had a Scramble wiring harness.

- TRIVIA -

Konami announced coin-op arcade video games for the system in January 1985. The Bubble System introduced a unique new form of data storage for arcade-style video games. It used bubble memory cartridges, a sort of non-mechanical magnetic storage system. It was said to have a higher reliability than mechanical floppy disks or tape drives.

Bubble Software can be identified by its booting sequence. First, a synthesized voice speaks the phrase "Presented by Konami. Getting ready", followed by a countdown from fifty (which often ends before reaching zero). The screen then starts displaying video and a screen with the text "WARMING UP NOW - PRESENTED BY KONAMI", accompanied with a second countdown timer and a small musical tune (called the "Morning Music") appears. The reason this was implemented was because bubble memory must be heated to around 30–40 °C (86–104 °F) for it to work properly, and the game must be copied from the bubble memory into RAM, before it can be run. Despite what the screen says, the heating process takes place during the voice-based countdown stage (which is of variable length and is temperature-dependent), while the loading process happens during the (fixed-length) on-screen countdown stage.

The Bubble System became a commercial failure. It was considerably more expensive than ROM chip-based boards and extremely sensitive to electromagnetic fields that could render the game unplayable. Most games on this system were eventually ported to standard ROM chips, and it was discontinued.

Driver Details
source konami/nemesis.cpp
driver status good
emulation status good
save states unsupported
channels 1
Screen Details
display screen
type raster
orientation horizontal
width 256
height 224
refresh rate 60.61hz
Input Details
player: 1
type joy
directions 8way
buttons 3way
player: 2
type joy
directions 8way
buttons 3way
Chipset Details
Motorola MC68000 9.22mhz
Zilog Z80 1.79mhz
Speaker present
AY-3-8910A PSG 1.79mhz
AY-3-8910A PSG 1.79mhz
RC Filter present
RC Filter present
RC Filter present
RC Filter present
K005289 SCC 3.58mhz
Sanyo VLM5030 3.58mhz
ROM Details
name size crc
boot.bin 480.00B f0774fc2
mcu 4.00KiB nodump
400b03.8g 8.00KiB 85c2afc5
400a1.2b 256.00B 5827b1e8
400a2.1b 256.00B 2f44f970