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Cannon Dancer (Japan)

Game Information
manufacturer Mitchell (Atlus license)
year 1996
clone of osman
other clones candance
genre N/A
downloads 1
Screenshots
candance title
candance title
candance title
candance title
candance title
Download Details
split set candance.zip 171.00b
parent set osman.zip 6.32m
standalone set candance.7z 5.68m
Game Details
Arcade Video game published 29 years ago:

Cannon Dancer (c) 1996 Atlus.

Cannon Dancer is a platform shoot-em-up set late 21st century in which the world is under the control of a single federal government. Without warning, a new threat known as 'Abdullah the Slaver' - an evil female sorceress who wants to take control of the world - appears, causing widespread terror and panic. This fear incites the abandonment of all economic activity and the government, once the foundation of civilization, has become corrupt and now undermines the foundations of society itself. Judicial Affairs Director, Jack Layzon, fears the worst and summons a lone assassin.

The player controls a 'Cannon Dancer' called Kirrin; an acrobatic and highly skilled martial arts fighter. Kirrin must fight his way through numerous eight-way-scrolling stages in his bid to defeat the enemy forces.

Kirrin can climb walls and ceilings and his prime attack is a powerful kick. Pressing down and jump will make Kirrin slide, while sliding he can do a slide-kick with the attack button or grab certain enemies and flip them over with the jump button. Kirrin doesn't carry a weapon and can take a maximum of four hits before losing a life. He does, however, have three special attacks per life and numerous power-ups can be collected to help him in his fight.

The power-ups are locked inside grey capsule-like containers emblazoned wih the letter 'P' and are collected by destroying the containers. The power-ups and their effects are:

* Red power-ups
These increase Kirrin's attack power by enabling him to create invincible duplicates of himself that mimic his movements, and can be collected more than once to increase his attack level. Kirrin's attack power is determined by the colour of his legs. They start out as blue, changing to purple with the first power-up (one duplicate), followed by red (two duplicates) and white (four duplicates). The strongest attack level is black, which increases Kirrin's attack range. If the player takes damage from an enemy, Kirrin's attack power is reduced by one level.

* Green power-ups
Restores one health point

* Yellow power-ups
Increases maximum health by one point

* Blue power-ups
Fully restores the player's health

In addition to the power-ups, Kirrin is also armed with three special attacks per life which will destroy all on-screen enemies and work in a similar fashion to those of Sega's "Shinobi".

- TECHNICAL -

Main CPU : ARM (@ 28 Mhz)
Sound Chips : (2x) OKI6295 (@ 7.627 Khz)

Screen orientation : Horizontal
Video resolution : 320 x 240 pixels
Screen refresh : 58.00 Hz
Palette colors : 4096

Players : 2
Control : 8-way Joystick
Buttons : 3

- TRIVIA -

Released in February 1996.

This game is known outside Japan as "OSman".

This game is often compared to "Strider", and the main reason for that being because in the early 90's several Capcom employees went to Mitchell including Isuke, the original Game Planner for Capcom's "Strider". He is credited as the sole designer for Cannon Dancer which is why the two games are so similar.

- TIPS AND TRICKS -

* Cannon Dancer's movements :
Sliding - Down + B Button.
Dash - Hold Left or Right after Sliding.
Throwing - B Button in Jump or Sliding.
Kizami-Mai - Shake the joystick during Attack.

- STAFF -

Developed by Mitchell Corp.

Stage Design : Milk Tea, K.Nozawa, Stily-Stilie, Q.B.B.
Object Design : Utata Kiyoshi, Ava, N.N, K.Tatsu, Otasuke-P, Tsukahira
Ryu, Mazin, Ojiji, Kuro
Sound Music : Tago Saku
Voice : Fujii Masayo, Mr.Matsushita
Program : Namcho, Br.Coin
Game Design : Isuke

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=4432&o=2
Driver Details
source dataeast/simpl156.cpp
status good
emulation good
savestate supported
Screen Details
display screen
type raster
orientation horizontal
width 320px
height 240px
refresh 58mhz
Input Details
player 1
type joy
buttons 3
directions 8
player 2
type joy
buttons 3
directions 8
Chipset Details
name ARM
clock 26.70mhz
name Speaker
clock N/A
name OKI MSM6295 ADPCM
clock 0.95mhz
name OKI MSM6295 ADPCM
clock 0.95mhz
ROM Details
name size crc
sa00-0.1e 512.00k ec6b3257
mcf-00.9a 2.00m 247712dc
mcf-01.13a 2.00m 83881e25
mcf-02.14a 2.00m 21251b33
mcf-03.14d 2.00m faf1d51d
mcf-04.14h 2.00m 4fa55577
sa01-0.13h 256.00k cea8368e
mcf-05.12f 2.00m f007d376
eeprom-candance.bin 128.00b 0a0a8f6b