Check Man
Game Information
manufacturer | Zilec-Zenitone |
year | 1982 |
cloned by | checkmanj |
genre | N/A |
downloads | 0 |
Screenshots





Download Details
split set | checkman.zip 14.09k |
merged set | checkman.7z 18.40k |
standalone set | checkman.7z 12.15k |
Game Details
Arcade Video game published 43 years ago:
Check Man (c) 1982 Zilec-Zenitone.
- TECHNICAL -
Main CPU : Zilog Z80 (@ 3.072 Mhz), Zilog Z80 (@ 1.62 Mhz)
Sound Chips : General Instrument AY8910 (@ 1.78975 Mhz), Tone generator and discrete circuits
Screen orientation : Vertical
Video resolution : 224 x 256 pixels
Screen refresh : 60.61 Hz
Palette Colors : 98
Players : 2
Control : 8-way joystick
Buttons : 2
- TRIVIA -
Commercial remakes on home computer : Danger UXB by Micropower on the BBC Micro/Acorn Electron.
- SCORING -
Clearing a square by walking over it : 10 points.
Collecting flags : 500, 1,000, 1,500, 2,000 points etc.
Defusing a bomb with 50-60 seconds remaining : 3,000 points.
Defusing a bomb with 40-49 seconds remaining : 2,500 points.
Defusing a bomb with 30-39 seconds remaining : 2,000 points.
Defusing a bomb with 20-29 seconds remaining : 1,500 points.
Defusing a bomb with 10-19 seconds remaining : 1,000 points.
Defusing a bomb with 1-9 seconds remaining : 500 points.
- TIPS AND TRICKS -
* Collect all of the flags on the early levels as there is no great threat from the boots.
* Scroll bombs to the opposite edge of the screen so you can easily collect them and move back to your starting side.
* At the start of each level you get a few seconds where the boots can not move. Make use of this time to get to the first bomb.
* If two bombs are ticking down, get the closest one first unless the other is much closer to exploding.
* Move the floor away from boots to trap them.
* If you trap a boot on a single square, you can move the square away from underneath it, trapping it on empty space.
- STAFF -
Designed and programmed by: Peter Hughes, Duncan Shortland, Malcolm Mailer
Music by: Robin Cartwright
- PORTS -
* COMPUTERS:
Commodore C64 (1983, "Grid Trap")
- CONTRIBUTE -
Edit this entry: https://www.arcade-history.com/?&page=detail&id=443&o=2
Check Man (c) 1982 Zilec-Zenitone.
- TECHNICAL -
Main CPU : Zilog Z80 (@ 3.072 Mhz), Zilog Z80 (@ 1.62 Mhz)
Sound Chips : General Instrument AY8910 (@ 1.78975 Mhz), Tone generator and discrete circuits
Screen orientation : Vertical
Video resolution : 224 x 256 pixels
Screen refresh : 60.61 Hz
Palette Colors : 98
Players : 2
Control : 8-way joystick
Buttons : 2
- TRIVIA -
Commercial remakes on home computer : Danger UXB by Micropower on the BBC Micro/Acorn Electron.
- SCORING -
Clearing a square by walking over it : 10 points.
Collecting flags : 500, 1,000, 1,500, 2,000 points etc.
Defusing a bomb with 50-60 seconds remaining : 3,000 points.
Defusing a bomb with 40-49 seconds remaining : 2,500 points.
Defusing a bomb with 30-39 seconds remaining : 2,000 points.
Defusing a bomb with 20-29 seconds remaining : 1,500 points.
Defusing a bomb with 10-19 seconds remaining : 1,000 points.
Defusing a bomb with 1-9 seconds remaining : 500 points.
- TIPS AND TRICKS -
* Collect all of the flags on the early levels as there is no great threat from the boots.
* Scroll bombs to the opposite edge of the screen so you can easily collect them and move back to your starting side.
* At the start of each level you get a few seconds where the boots can not move. Make use of this time to get to the first bomb.
* If two bombs are ticking down, get the closest one first unless the other is much closer to exploding.
* Move the floor away from boots to trap them.
* If you trap a boot on a single square, you can move the square away from underneath it, trapping it on empty space.
- STAFF -
Designed and programmed by: Peter Hughes, Duncan Shortland, Malcolm Mailer
Music by: Robin Cartwright
- PORTS -
* COMPUTERS:
Commodore C64 (1983, "Grid Trap")
- CONTRIBUTE -
Edit this entry: https://www.arcade-history.com/?&page=detail&id=443&o=2
Driver Details
source | galaxian/galaxian.cpp |
status | good |
emulation | good |
savestate | supported |
Screen Details
display | screen |
type | raster |
orientation | horizontal |
width | 768px |
height | 224px |
refresh | 60.61mhz |
Input Details
player | 1 |
type | joy |
buttons | N/A |
directions | 8 |
player | 2 |
type | joy |
buttons | 2 |
directions | 8 |
Chipset Details
name | Zilog Z80 |
clock | 2.93mhz |
name | Zilog Z80 |
clock | 1.54mhz |
name | Speaker |
clock | N/A |
name | Discrete Sound |
clock | N/A |
name | AY-3-8910A PSG |
clock | 1.71mhz |
ROM Details
name | size | crc |
---|---|---|
cm1 | 2.00k | e8cbdd28 |
cm2 | 2.00k | b8432d4d |
cm3 | 2.00k | 15a97f61 |
cm4 | 2.00k | 8c12ecc0 |
cm5 | 2.00k | 2352cfd6 |
cm13 | 2.00k | 0b09a3e8 |
cm14 | 2.00k | 47f043be |
cm11 | 2.00k | 8d1bcca0 |
cm9 | 2.00k | 3cd5c751 |
checkman.clr | 32.00b | 57a45057 |