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Check Man

Game Information
manufacturer Zilec-Zenitone
year 1982
cloned by checkmanj
genre N/A
downloads 0
Screenshots
checkman title
checkman title
checkman title
checkman title
checkman title
Download Details
split set checkman.zip 14.09k
merged set checkman.7z 18.40k
standalone set checkman.7z 12.15k
Game Details
Arcade Video game published 43 years ago:

Check Man (c) 1982 Zilec-Zenitone.

- TECHNICAL -

Main CPU : Zilog Z80 (@ 3.072 Mhz), Zilog Z80 (@ 1.62 Mhz)
Sound Chips : General Instrument AY8910 (@ 1.78975 Mhz), Tone generator and discrete circuits

Screen orientation : Vertical
Video resolution : 224 x 256 pixels
Screen refresh : 60.61 Hz
Palette Colors : 98

Players : 2
Control : 8-way joystick
Buttons : 2

- TRIVIA -

Commercial remakes on home computer : Danger UXB by Micropower on the BBC Micro/Acorn Electron.

- SCORING -

Clearing a square by walking over it : 10 points.
Collecting flags : 500, 1,000, 1,500, 2,000 points etc.
Defusing a bomb with 50-60 seconds remaining : 3,000 points.
Defusing a bomb with 40-49 seconds remaining : 2,500 points.
Defusing a bomb with 30-39 seconds remaining : 2,000 points.
Defusing a bomb with 20-29 seconds remaining : 1,500 points.
Defusing a bomb with 10-19 seconds remaining : 1,000 points.
Defusing a bomb with 1-9 seconds remaining : 500 points.

- TIPS AND TRICKS -

* Collect all of the flags on the early levels as there is no great threat from the boots.

* Scroll bombs to the opposite edge of the screen so you can easily collect them and move back to your starting side.

* At the start of each level you get a few seconds where the boots can not move. Make use of this time to get to the first bomb.

* If two bombs are ticking down, get the closest one first unless the other is much closer to exploding.

* Move the floor away from boots to trap them.

* If you trap a boot on a single square, you can move the square away from underneath it, trapping it on empty space.

- STAFF -

Designed and programmed by: Peter Hughes, Duncan Shortland, Malcolm Mailer
Music by: Robin Cartwright

- PORTS -

* COMPUTERS:
Commodore C64 (1983, "Grid Trap")

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=443&o=2
Driver Details
source galaxian/galaxian.cpp
status good
emulation good
savestate supported
Screen Details
display screen
type raster
orientation horizontal
width 768px
height 224px
refresh 60.61mhz
Input Details
player 1
type joy
buttons N/A
directions 8
player 2
type joy
buttons 2
directions 8
Chipset Details
name Zilog Z80
clock 2.93mhz
name Zilog Z80
clock 1.54mhz
name Speaker
clock N/A
name Discrete Sound
clock N/A
name AY-3-8910A PSG
clock 1.71mhz
ROM Details
name size crc
cm1 2.00k e8cbdd28
cm2 2.00k b8432d4d
cm3 2.00k 15a97f61
cm4 2.00k 8c12ecc0
cm5 2.00k 2352cfd6
cm13 2.00k 0b09a3e8
cm14 2.00k 47f043be
cm11 2.00k 8d1bcca0
cm9 2.00k 3cd5c751
checkman.clr 32.00b 57a45057