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Super Pacman (v1.2) + Cherry Master (Corsica, v8.31, unencrypted, set 1)

Game Information
manufacturer
year 198?
Cloned by cmpacmana cmpacmanb
genre Fruit Machines
downloads 69
Screenshots
cmpacman title
cmpacman snap
cmpacman gameover
Download Details
split set cmpacman.zip 82.43KiB
merged set cmpacman.7z 99.57KiB
standalone set cmpacman.7z 63.72KiB
Game Details

Video Slot Machine:

Super Pac-Man + Cherry Master (c) 199? Corsica.

The 'front' game is a ripoff of Ms. Pac-Man, despite the game being called Super Pac-Man. The second 'hidden' game is a video slot.

- TRIVIA -

This game is a 'stealth' gambling game hiding behind an arcade game. These types of machines were designed to flout the law in certain countries where gambling machines were illegal or highly restricted, therefore passing as a seemingly-innocent video game.

Differences between this Super Pac-Man and the original Ms. Pac-Man:
* There is only one maze in the game, which is based on the first pattern from Ms. Pac-Man, with the central area modified to compensate for the horizontal Cherry Master display, and there is only one exit instead of two.
* Due to being slightly shorter (or narrower if comparing to the vertical Ms. Pac-Man maze) to let the scores, lives and round number fit on the screen, there are less dots to eat.
* Animation is choppy when moving up and down, including the ghosts.
* There is no sprite transparency, thus the ghosts and Ms. Pac-Man have a black background when they overlap.
* The sound effects are taken from the Cherry Master slot game.
* You start off-center rather than between the two rightmost (lowest if the game was vertical) T-shaped platforms.
* All four ghosts are red and move randomly rather than having AI - they do not chase Ms. Pac-Man.
* When an energizer is eaten there is no sound effect and the ghosts do not reverse or slow down when they turn blue; there is also no flashing when the ghosts are about to change back to normal.
When a ghost is eaten it immediately appears inside the ghost house without the ghost's eyes traveling through * the maze, although the eyes are still shown in the ghost house.
* Fruits do not move around the maze; as with the original Pac-Man they vanish after a certain amount of time. * The fruits also spawn in random positions.
* When the round is completed, the maze doesn't flash.
* There are no intermissions between certain levels.
* The game progressively speeds up after completing each round.
Driver Details
source igs/goldstar.cpp
driver status good
emulation status good
save states unsupported
channels 1
Screen Details
display screen
type raster
orientation horizontal
width 512px
height 224px
refresh rate 60.00hz
Input Details
player: 1
type gambling
directions N/A
buttons 9way
Chipset Details
Zilog Z80 3.00mhz
Speaker present
AY-3-8910A PSG 1.50mhz
ROM Details
name size crc
corsica_v8.31_pacman_old_board_new.bin 64.00KiB 4f1ea727
c_m_pacman_rom7.u16 32.00KiB c53273a4
c_m_pacman_rom6.u11 32.00KiB 013bff64
c_m_pacman_rom5.u4 32.00KiB 03298f22
4.u15 8.00KiB 8607ffd9
3.u10 8.00KiB c32367be
2.u14 8.00KiB 6dfcb188
1.u9 8.00KiB 9678ead2
8.u53 64.00KiB e92443d3
82s129.u84 256.00B 0489b760
82s129.u79 256.00B 21eb5b19
82s129.u46 256.00B 50ec383b