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The Champion Pub (1.5)

Game Information
manufacturer Bally
year 1998
Clone of cp_16
downloads 30
Screenshots
cp_15 title
cp_15 snap
cp_15 howto
cp_15 scores
Download Details
split set cp_15.zip 257.35KiB
parent set cp_16.zip 5.59MiB
merged set cp_16.7z 5.57MiB
standalone set cp_15.7z 5.56MiB
Game Details

Pinball published 26 years ago:

The Champion Pub (c) 1998 Midway Mfg. Co.

- TECHNICAL -

Midway WPC-95
Model Number : 50063

Main CPU : Motorola M6809 (@ 2 MHz)
Sound CPU : ADSP2105 (@ 10 MHz)
Sound chip : DMA-driven DAC

- TRIVIA -

Released in February 1998. 1,369 units were produced.

The 14th collected jackpot is a 'Cow of a jackpot!'.

Sometimes when the Barfly gets swatted, it will be a Cowfly and a 'moo' is heard.

The boxing man assembly was modeled after programmer Duncan Brown.

- UPDATES -

Version 1.0 (changes from version 0.10)
Date : February 3, 1998
- This is the first production release
- Added Speed bag test
- Improved LED test - User can now move between left, right, or both.
- Fixed LED test - they no longer blink during the test.
- Fixed ROPE or SPEED BAG disabled. The corresponding lamp will no longer light after the player has completed all training.
- Fixed Boxer disabled. It is no longer possible to enter an infinite loop after hitting the heavy bag when the boxer is disabled.
- The ball will always return to the player if it drains while the flippers are off.
- Added difficulties. The various difficulties will now modify the adjustments to make the game harder or easier.
- Fixed double purse value bug - doubling a large purse will no longer rap around.
- Added Ordered lamp test
- Hurry up awards are now instantaneous instead of a short delay.
- Arrange Display effect priorities so that an increase purse awards are displayed during jumps rope
- Added Rope error detection.
- The rope magnet will not turn on if the rope motor is broke or disabled.
- Added Total page to Ultimate challenge.
- Added Translations.
- Added Error message for the boxer mech.

Version 1.1
Date : February 10, 1998
- Fixed ball search during game over problem. The Scoops will no longer stay down.
- The slings now turn of for short periods of time when the ball is on its way down a lane or out of a lock up device.
- All training lamps re-light after all are complete allowing the player to complete all training again and again.
- Fixed post third fight with full bar of life. There will no longer be a new fight and Raid mixed together.

Version 1.2
Date : February 20, 1998
- Fixed training bug from v1.1. You can now complete all training as many times as you please.
- Cash fights now risk percents of the players score instead of flat scores.
- The Rope magnet will no longer energize during game over or tilt.
- The ball will no longer reserve after a tilt.
- The Power Shot feature was enhanced.
- Fisticuffs multiball used the wrong adjustment to set it-self to HARD. It now works correctly.

Version 1.3
Date : April 8, 1998
- Added improved missing ball compensation.
- Fixed Cash fight so it percentages the players millions correctly.
- Fixed Ultimate challenge so multiple hits at the end of each fight do not create extra wins.
- Added Poker night awards so they will not be as redundant.
- Changed Spittn gallery so the extra ball could come from any spatter.
- Fixed speed bag test so neither speed flipper stays on.
- Fixed the poker night hand calculator; hands will not falsely be flushes.
- Fisticuffs Multiball was added to the end of ultimate challenge if the player was still in Multiball
- Victory laps were added to the end of ultimate challenge if the player beats all five boxers.

Version 1.4
Date : May 22, 1998
- Fixed German Pricing, 6 for 5 DM.
- Improved corner eject coil strength.
- Improved playfield test.

Version 1.5
Date : July 2, 1998
- Trough Jam switch will no longer kick out extra balls.
- The lock pin properly releases a ball during ball search.
- Improvements to game software performance.
- Speed Bags are not allowed during multiballs.
- Extra Ball alarm sound fixed.
- Eliminated delay after third ball bonus.
- Ball saves are preserved if no scoring has taken place.
- Broken shooter switch compensation improved, including multiple balls kicked out at the start of a new ball.
- 'Fight is Lit' lamp fixed to work during ball start.

Version 1.6
Date : September 14, 1998
- Fixed bug after Ultimate Challenge, training lamps are now set correctly.
- Fixed Cash Fight scores when the player has over 200 million.

- TIPS AND TRICKS -

If you hear an insect buzzing when the heavy bag is hit, quickly hit the launch button. This will give you a Barfly, Cowfly or Bobfly. 100k and a Smart Punch is also awarded.

- STAFF -

Concept by : Pete Piotrowski
Art by : Paul Barker, Linda Deal (aka Doane)
Mechanics by : Brad Cornell
Music & Sound by : Rich Carle
Driver Details
source pinball/wpc_95.cpp
driver status preliminary
emulation status preliminary
save states unsupported
sound unemulated
channels 1
Screen Details
display dmd:screen
type lcd
orientation horizontal
width 512
height 128
refresh rate 60.00hz
Input Details
player: 1
type keypad
directions N/A
buttons 60way
Chipset Details
Motorola MC6809E 2.00mhz
Analog Devices ADSP-2105 10.00mhz
Speaker present
DCS Audio WPC present
DMA-driven DAC present
ROM Details
name size crc
cp_g11.1_5 512.00KiB 4255bfcb
cp_s2.bin 512.00KiB e0b67f6f
cp_s3.bin 1.00MiB 68accf24
cp_s4.bin 1.00MiB 50d1c920
cp_s5.bin 1.00MiB 69af347a
cp_s6.bin 1.00MiB 76ca4fed
cp_s7.bin 1.00MiB be619157