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Cruis'n USA (v4.5)

Game Information
manufacturer Midway
year 1994
Cloned by crusnusa11 crusnusa20 crusnusa21 crusnusa40 crusnusa41 crusnusa44
genre Driving
downloads 609
Screenshots
crusnusa title
crusnusa snap
crusnusa select
crusnusa scores
Download Details
split set crusnusa.zip 10.76MiB
merged set crusnusa.7z 10.68MiB
standalone set crusnusa.7z 10.57MiB
device tms32031.zip 573.00B
Game Details

Arcade Video game published 30 years ago:

Cruis'n USA (c) 1994 Midway.

Designed by the legendary Eugene Jarvis (creator of, among other things, "Robotron" and "Defender"), Cruis'n USA is a point-to-point racing game featuring fourteen separate courses set in a number of different US locations.

Each race takes place against nine other rival cars. In addition to the player's opponents, the roads are packed with civilian traffic that must be avoided. Any collision with either other vehicles or with trackside objects will result in lost time as the player races against both the clock and the nine rival racers. On many tracks, collisions can be avoided by driving off-road, although this has as inverse effect on both handling and speed.

The in-game physics are skewed entirely toward arcade-style handling. The aforementioned collisions have vehicles bouncing and spinning as though made of rubber, before righting themselves back on the track.

- TECHNICAL -

Although Cruis'n USA was advertised as running on Ultra 64 hardware (based on the Nintendo 64's hardware), it was actually implemented on the Midway V-unit hardware. The hardware consisted of a TMS32031 CPU clocked at 50 MHz, an ADSP-2115 DSP clocked at 10 MHz for sound and a custom 3D chip that could render perspective-correct but unfiltered quads at a high resolution (512 x 400 pixels).

Players: 2
Control: paddle
Buttons: 6

- TRIVIA -

Released in November 1994. Cruis'n USA was the first game to be released on the Midway V Unit. Cruis'n USA is also the first driving game to feature digitized (taken from actual footage) textures.

Cruis'n USA and "Killer Instinct" were both released as public previews of the upcoming Nintendo Ultra 64 console (later renamed the Nintendo 64).

The Nintendo 64's hardware is totally different from both of the games' hardware (in fact, both games' hardware are also different from each other) and in many ways inferior, so neither game actually represented the Nintendo 64 console system that the games claim to.

The game was released in upright, sit-down, and full motion cabinets. The upright and sit-down machines support linked play, up to a two game maximum.

A Cruis'n USA unit appears in the 2002 movie 'Van Wilder'.

- UPDATES -

REVISION 1:
* Software version: 2.1.
* Build date: WED NOV 09 16:28:10 1994

Revision 2:
* Software version: 4.0.
* Build date: WED FEB 08 10:45:14 1995

Revision 3:
* Software version: 4.1.
* Build date: MON FEB 13 16:53:40 1995

Revision 4:
* Software version: 4.4.

- TIPS AND TRICKS -

* Hidden Cars : Hold View 2 at the car selection screen to unlock the school bus, ATV and police car.

* Golden Gate Park Track : Hold View 1 + View 2 at the track selection screen to turn the U.S. 101 track into the Golden Gate Park track.

* Indiana Track : Hold View 1 + View 3 at the track selection screen to turn the Beverly Hills track into the Indiana track.

* San Francisco Track : Hold View 2 + View 3 at the track selection screen to turn the Grand Canyon track into the San Francisco track.

* Free Game : Win two races, then press Accelerate+Start after losing the third race.

* View Credits : Press View 1 + View 2 while the game is not in play.

* Alternate Ferrari : Highlight the first car at the car selection screen. Hold View 1 and rotate the steering wheel fully to the Right, fully to the Left, fully to the Right, fully to the Left, fully to the Right, fully to the Left, then press Accelerate. If done correctly, the Ferrari will turn from red to green-blue. The new Ferrari is faster and easier to control than the red Ferrari.

* Wheelie and Turbo Boost : To pop a wheelie and gain some acceleration, double-tap the gas while driving.

- SERIES -

1. Cruis'n USA (1994)
2. Cruis'n World (1996)
3. Cruis'n Exotica (2000)
4. Cruis'n Velocity (2001, Nintendo GameBoy Advance)
5. Cruis'n (2007, Nintendo Wii)

- STAFF -

Director : Eugene Jarvis (EPJ)
Software : Eric Pribyl (ELP)
Hardware designers : Mark Loffredo (ML ), Glen Shipp (Gleen Shipp) (GWS)
3D Graphics : Xion Cooper (SXC), Ted Barber (TED)
Music : Vince Pontarelli
Sound FX : Matt Booty
Additional code : Carl Mey (MEY)
Cabinet art : John Youssi, Linda Deal, Nik Ehrlich, Greg Freres
Additional art : John Watson, Ana Vitek
Mechanical design and motion : Ted Valavanis, Matt Davis, Jim Krol, Tom Sedor, Ray Czajka
Sound system : Ed Keenan
DCS guru : Rich Karstens
Hardware : Ken Williams, Sheridan Oursler, Pat Cox, Al Lasko
PCB designers : Steve Norris, Ray Gay
Art tools : Eric Pribyl (ELP), Warren Davis
Software tools : Eric Pribyl (ELP), Todd Allen, Edwin Reich
Management : Paul Dussault, Cary Mednick, Wally Smolucha
Communications : Monique Jagielnik, Cecilia Rockett, Darlene Crawford, Kathy Kline
Promotional videos : Jim Greene, Art Tianis, Joan Faux, Tal Lekberg
Sales and marketing : Joe Dillon, Roger Sharpe, Barb Rosenthal, Michal Lynn Fuller, Christa Woss, Lenore Sayers, Rachel Davis, Bob Lentz
Ferrets : Kato, Sophi, George Bernstein, Tanzi, Gizmo
Executive producers : Minoru Arakawa, Howard Lincoln, Neil Nicastro, Ken Fedesna, Jel Hochberg, Ken Lobb, Don James
Assistant producer : Debbie Silkwood
Testers : Mike Gottlieb, Darren Walker
Legal : Nate Dardick, Barbara Norman, Katie Czerwinski

* CAST :
Starting girl : Kathryn Garrison
Trophy girl : Anutza Herling
Beefcake boy : Sal Divita
Race anouncer : Gingi Lahera
Cruisn vocals : Jeff Morrow
Prez voice : Paul Heitsch
Saturation agent walker : John Colt
Hot tub babe : Michael Lynn Fuller

- PORTS -

* CONSOLES:
Driver Details
source midway/midvunit.cpp
driver status good
emulation status good
save states supported
channels 1
Screen Details
display screen
type raster
orientation horizontal
width 512
height 400
refresh rate 57.93hz
Input Details
player: N/A
type paddle
directions N/A
buttons 8way
player: N/A
type pedal
directions N/A
buttons N/A
Chipset Details
Texas Instruments TMS320C31 50.00mhz
Analog Devices ADSP-2105 10.00mhz
Speaker present
DCS Audio 2K present
DMA-driven DAC present
ROM Details
name size crc
l1_cruisin_u.s.a._sound_rom_u2.u2 512.00KiB b9338332
l1_cruisin_u.s.a._sound_rom_u3.u3 512.00KiB cd8325d6
l1_cruisin_u.s.a._sound_rom_u4.u4 512.00KiB fab457f3
l1_cruisin_u.s.a._sound_rom_u5.u5 512.00KiB becc92f4
l1_cruisin_u.s.a._sound_rom_u6.u6 512.00KiB a9f915d3
l1_cruisin_u.s.a._sound_rom_u7.u7 512.00KiB 424f0bbc
l1_cruisin_u.s.a._sound_rom_u8.u8 512.00KiB 03c28199
l1_cruisin_u.s.a._sound_rom_u9.u9 512.00KiB 24ba6371
v4.5_4-11-95_cruisn_usa_u10_86b3.u10 512.00KiB b623eab9
v4.5_4-11-95_cruisn_usa_u11_6d73.u11 512.00KiB 2e47ee94
v4.5_4-11-95_cruisn_usa_u12_4b32.u12 512.00KiB e9197942
v4.5_4-11-95_cruisn_usa_u13_430e.u13 512.00KiB 4a7c434c
l1_cruisin_u.s.a._game_rom_u14.u14 512.00KiB 6a4ae622
l1_cruisin_u.s.a._game_rom_u15.u15 512.00KiB 1a0ad3b7
l1_cruisin_u.s.a._game_rom_u16.u16 512.00KiB 799d4dd6
l1_cruisin_u.s.a._game_rom_u17.u17 512.00KiB 3d68b660
l1_cruisin_u.s.a._game_rom_u18.u18 512.00KiB 9e8193fb
l1_cruisin_u.s.a._game_rom_u19.u19 512.00KiB 0bf60cde
l1_cruisin_u.s.a._game_rom_u20.u20 512.00KiB c07f68f0
l1_cruisin_u.s.a._game_rom_u21.u21 512.00KiB b0264aed
l1_cruisin_u.s.a._game_rom_u22.u22 512.00KiB ad137193
l1_cruisin_u.s.a._game_rom_u23.u23 512.00KiB 842449b0
l1_cruisin_u.s.a._game_rom_u24.u24 512.00KiB 0b2275be
l1_cruisin_u.s.a._game_rom_u25.u25 512.00KiB 2b9fe68f
l1_cruisin_u.s.a._game_rom_u26.u26 512.00KiB ae56b871
l1_cruisin_u.s.a._game_rom_u27.u27 512.00KiB 2d977a8e
l1_cruisin_u.s.a._game_rom_u28.u28 512.00KiB cffa5fb1
l1_cruisin_u.s.a._game_rom_u29.u29 512.00KiB cbe52c60
a-19993.u38 741.00B 7e8b7b0d
a-19670.u43 324.00B acafcc97
a-19668.u52 343.00B 7915134e
a-19671.u54 733.00B b9cce038
a-19673.u111 733.00B 8552977d
a-19672.u114 1.00B nodump