Dolphin Blue
Screenshots
Download Details
split set | dolphin.zip 78.77MiB |
merged set | dolphin.7z 49.56MiB |
standalone set | dolphin.7z 49.59MiB |
bios | awbios.zip 41.30KiB ↗ |
Game Details
Sammy Atomiswave cart. published 21 years ago:
Dolphin Blue (c) 2003 Sammy Corp.
You take on the role of either Ann (a royal army soldier who is out to protect the kingdom) or Erio (an arms dealer with a thirst for action). The game is set in the future and it appears a major incident has transformed what used to be a peace-filled nation into a troubled land of waste and ruin. What exactly has happened in this land remains unknown but whatever it was, it has damaged the earth's surface. Now the entire location is immersed in water. Our gallant heroes must now protect the earth's remains from the dastardly evil empire that are planning to take over the world. Dolphin Blue is an action side-scrolling shoot-em up with great graphics, super sound and gripping gameplay that will leave you sitting on the edge of your dolphin!
- TRIVIA -
Dolphin Blue was released on August 05, 2003.
- TIPS AND TRICKS -
-Unlock the Endings:
After beating the last boss, you'll get a Rank depending on how many medals you collected during the last stage. The ending will vary depending on the Rank achieved.
1) Worst Ending = Seaman Recruit Rank (less than 25 medals)
2) Regular Ending = Ordinary Rate / Lieutenant Rank (between 30-400 medals)
3) Best Ending = Lt. Commander / Captain Rank (between 420-590 medals)
4) Best Ending + Extra Scenes = Rear Admiral Rank and above (over 600 medals)
-Alternative Credits and Extra Scenes:
If you beat the game without using a continue, the credits will have different images, and character sprites will parade through the screen. There will also be a post-credit scene hinting of a sequel.
- STAFF -
Executive Producers: Hajime Satomi, Yoshiharu Suzuki, Kenkichi Yoshida
Super Advisor: Tadahiro Kawamura, Hiroshi Tsujino
Producer: Takushi Hiyamuta
Progress Management: Wave Splashed
Main Planner: Ken Satoh
Planner: Yasuaki Uenoyama, Hiroto Ikuta, Moon 1
Design Director: (@)
3D Graphic Designer: Shingo Sasada, Shinsuke Koshiba, Yukiko Matsuzaki, Kazunori Kitabatake, Mitsuhito Masuo
2D Graphic Designer: Kobayashi, Manabu Fujita, KOZO, Takaaki Ishikawa, Yuuichi "D-Metal" Uchide, Takao Sakurai (July), Tsuyoshi Okiemon, Tomoko Tsurumi
3D Background Designer: Koji Murayama (Golden), Hironao Hasuike, Kumiko Masuda, Chikako Zanami, Zomomi Hayashi
Effect Designer: Tomoaki Nakamura
Event Designer: Take, Risa Inoue
Programming Director: Shin'ichi Hamada
System Programmer: Shunsuke Yamauchi
Game Programmer: Toshiaki Usui, Takeshi Nishino, Tetsuya Sugiura, Masaki Hirosawa, Nobuyuki Sugano, Hideaki Watanabe, Yasuyuki Nakatsuka, Tetsuya Yokota, Hiroshi Yamada
Sound: Akihiro Uchida (Papa), Maiko Iuchi, Toshihiro Yonetani
Graphic Design: Masanori Kusumoto, Toshimitsu Shimbo, Yumiko Kawase
Driver Details
source | sega/dc_atomiswave.cpp |
driver status | preliminary |
emulation status | preliminary |
save states | unsupported |
graphics | imperfect |
sound | imperfect |
channels | 2 |
Screen Details
display | screen |
type | raster |
orientation | horizontal |
width | 640 |
height | 480 |
refresh rate | 61.70hz |
Input Details
player: | 1 |
type | joy |
directions | 8way |
buttons | 6way |
player: | 2 |
type | joy |
directions | 8way |
buttons | 6way |
Chipset Details
Hitachi SH-4 (little) | 200.00mhz |
ARM7 (little) | 2.82mhz |
Speaker | present |
Speaker | present |
Yamaha AICA | 22.58mhz |
ROM Details
name | size | crc |
---|---|---|
bios0.ic23 | 128.00KiB | 719b2b0b |
bios1.ic23 | 128.00KiB | d3e80a9f |
fpr-24363.ic48 | 512.00KiB | 82a105f0 |
ax0401p01.ic18 | 8.00MiB | 195d6328 |
ax0401m01.ic11 | 16.00MiB | 5e5dca57 |
ax0402m01.ic12 | 16.00MiB | 77dd4771 |
ax0403m01.ic13 | 16.00MiB | 911d0674 |
ax0404m01.ic14 | 16.00MiB | f82a4ca3 |
ax0405m01.ic15 | 16.00MiB | b88298d7 |