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Exzisus (Japan, conversion)

Game Information
manufacturer Taito Corporation
year 1987
clone of exzisus
other clones exzisusa exzisust
genre N/A
downloads 0
Screenshots
exzisusa title
exzisusa title
exzisusa title
exzisusa title
exzisusa title
exzisusa title
exzisusa title
Download Details
split set exzisusa.zip 172.33k
parent set exzisus.zip 266.11k
standalone set exzisusa.7z 221.10k
Game Details
Arcade Video game kit published 38 years ago:

Exzisus (c) 1987 Taito Corp.

Conversion Kit version. For more information about the game itself, please see the original dedicated version.

- TRIVIA -

There is a LOT of differences between each other, possibly due to the various disparities between having full dedicated hardware and a simple software conversion kit running off of older and possibly weaker hardware:
- A barrier upgrade exists in the dedicated version that does not appear at all in the conversion kit version. This allows the player to take several hits from enemies without dying.
- Many enemies in the dedicated version emerge from the background and move into the foreground. In the conversion kit version, they just simply appear from the edges of the screen.
- Almost ALL of the enemy patterns in each version are different. The dedicated board's enemy varation is a tad more scarce, enemies frequently appear from the right, while the conversion kit's enemies are a bit more varied in placement and design.
- The conversion kit introduces a pickup canister that can be shot to obtain powerups. These do not appear in the dedicated version. In the dedicated version, shooting a row of enemies à la Gradius will net you an upgrade instead.
- To coincide with the removal of the background objects in the conversion kit, the missile upgrade no longer fires into the background, and instead will trail onto the ground horizontally, making it more useful for taking out the laser turrets.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=112599&o=2
Driver Details
source taito/exzisus.cpp
status good
emulation good
savestate supported
Screen Details
display screen
type raster
orientation horizontal
width 256px
height 224px
refresh 60mhz
Input Details
player 1
type joy
buttons 2
directions 8
player 2
type joy
buttons 2
directions 8
Chipset Details
name Zilog Z80
clock 5.72mhz
name Zilog Z80
clock 5.72mhz
name Zilog Z80
clock 5.72mhz
name Zilog Z80
clock 3.81mhz
name Speaker
clock N/A
name YM2151 OPM
clock 3.81mhz
ROM Details
name size crc
b23-10.7d 64.00k c80216fc
b23-12.9d 64.00k 13637f54
b23-11.7f 64.00k d6a79cef
b12-12.8f 64.00k a662be67
b12-13.10f 64.00k 04a29633
b23-13.12c 32.00k 51110aa1
b23-14.19f 32.00k f7ca7df2
b12-16.17d 64.00k 6fec6acb
b12-18.19d 64.00k 64e358aa
b12-20.20d 64.00k 87f52e89
b12-15.17c 64.00k d81107c8
b12-17.19c 64.00k db1d5a6c
b12-19.20c 64.00k 772b2641
b23-06.1c 64.00k 44f8f661
b23-08.3c 64.00k 1ce498c1
b23-07.1d 64.00k d7f6ec89
b23-09.3d 64.00k 6651617f
b23-04.15l 1.00k 5042cffa
b23-03.14l 1.00k 9458fd45
b23-05.16l 1.00k 87f0f69a