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Full Throttle (Japan)

Game Information
manufacturer Taito Corporation
year 1987
clone of topspeed
other clones fullthrl topspeedu
genre N/A
downloads 0
Screenshots
fullthrl title
fullthrl title
fullthrl title
fullthrl title
Download Details
split set fullthrl.zip 0.98m
parent set topspeed.zip 1.15m
standalone set fullthrl.7z 0.98m
Game Details
Arcade Video game published 38 years ago:

Full Throttle (c) 1987 Taito corp.

Full Throttle is a point-to-point racing game in which the player drives a Mazda RX-7 [FC] and must reach each stage's end-of-level checkpoint before the time limit expires to progress to the next stage.

The car is equipped with a limited number of nitro boosts (3 by default) that gives the car a temporary burst of speed when engaged. Forked junctions appear mid-way through each stage, allowing players to choose which route they wish to take.

- TECHNICAL -

Board Number: K1100273A
Prom Sticker: B14

Main CPU: (2x) Motorola 68000 (@ 12 Mhz)
Sound CPU: Zilog Z80 (@ 4 Mhz)
Sound Chips: Yamaha YM2151 (@ 4 Mhz), OKI MSM5205 (@ 384 Khz)

Players: 1
Control: Steering wheel (locked) + 2 pedals (gas and brake, both analog) + high/low gear shift
Buttons: 1
=> Start

- TRIVIA -

Full Throttle was released in October 1987 in Japan. It was known outside Japan as "Top Speed".

The Japanese version has a territorial notice not allowing to play outside Japan.

All versions show speed in a kilometer per hour, even the US release.

Full Throttle can be converted into Chase H.Q. - one of Taito's police themed games.

This game is Taito's response to Sega's "Out Run". This game was the forerunner of the Taito Z system on which Taito's driving games were based from 1988-91 (You can spot some similarities with "Continental Circus", the first of the Taito Z games).

The player is given to control a red Mazda RX-7 [FC].

Despite having been released in Japan, Full Throttle is fully in English.

Hardware design is misspelled in staff roll as 'Hard wear design'.

Default high-score table (Best Drivers, score, stage, time and 3 initials):
1ST 450000 4 3'44''78 TAK
2ND 350000 3 2'55''45 ESH
3RD 260000 2 1'47''21 I.I
4TH 240000 2 1'50''14 RGV
5TH 220000 2 1'54''19 VFR
6TH 200000 2 1'55''21 YZF
7TH 180000 2 1'59''99 CBR

Pony Canyon / Scitron released a limited-edition soundtrack album for this game (The Ninja Warriors : G.S.M. Taito 1 - D28B0001) on June 21, 1988.

Zuntata Records released a limited-edition soundtrack album for this game (Zuntata History L'ab-normal 1st - ZTTL-0038) on April 1, 1999.

- TIPS AND TRICKS -

* You don't get bonus points for unused turbos. You don't get a bonus turbo either, so use all the turbos during a stage, but not all at once. Using all 3 turbos one after another results in control loss caused by too high speed.

* Shift gears at around 160 km/h.

* Fastest route: choose the left fork at stage 3, take the right fork, then left at stage 4, whereas stage 5 requires you to take left fork first, then right.

* Watch out at stage 2: you may hit a tree or rock so fast you'll need to wait up to 10 seconds before you return to the road.

* Sometimes pulling the steering wheel to the limits is a wrong move. You should turn the wheel with smaller force, mainly at fast turns.

- STAFF -

Project leader, game design: Hiroyuki Sakou
Game program: Kyoji Shimamoto, Takeshi Murata, Takeshi Ishizashi
Music composer: Masahiko Takagi
Sound effect: Eikichi Takahashi
Sound adviser: Hisayoshi Ogura
Hardware design: Masahiro Yamaguchi
Custom I.C. design: Shyugi Kubota, Katsujiroh Fujimoto, Toshiyuki Sanada
Graphic design: Yoshihiko Wakita, Tetsuroh Kitagawa, Takako Uenoyama, Naoko Toshimitsu
Mechanical design: Tomio Suzuki
Mechanical engineer: Nobuyuki Iwasaki, Akira Takahashi
Cabinet design: Takeo Shiraishi
Art design: Hiroyasu Nagai

Special thanks: Nenko Nishimura, Miki Matsushita, Genya Kuriki, Hiromiki Racing team

- PORTS -

* CONSOLES:
[JP] Sony PS2 (mar.29, 2007) "Taito Memories II Gekan [Model SLPM-66713]"

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=883&o=2
Driver Details
source taito/topspeed.cpp
status good
emulation good
savestate supported
Screen Details
display screen
type raster
orientation horizontal
width 320px
height 240px
refresh 60.05mhz
Input Details
player N/A
type dial
buttons 4
directions N/A
player N/A
type paddle
buttons N/A
directions N/A
player N/A
type pedal
buttons N/A
directions N/A
Chipset Details
name Motorola MC68000
clock 7.63mhz
name Motorola MC68000
clock 7.63mhz
name Zilog Z80
clock 3.81mhz
name Speaker
clock N/A
name Speaker
clock N/A
name YM2151 OPM
clock 3.81mhz
name OKI MSM5205 ADPCM
clock 375.00khz
name OKI MSM5205 ADPCM
clock 375.00khz
name Volume Filter
clock N/A
name Volume Filter
clock N/A
name Volume Filter
clock N/A
name Volume Filter
clock N/A
ROM Details
name size crc
b14-67 64.00k 284c943f
b14-68 64.00k 54cf6196
b14-05 512.00k 6557e9d8
b14-69.80 64.00k d652e300
b14-71 64.00k f7081727
b14-25.67 64.00k 9eab28ef
27c256.ic17 32.00k e52dfee1
b14-06.52 128.00k b4e2536e
b14-07.54 128.00k c6025fff
b14-01 512.00k 84a56f37
b14-02 512.00k 6889186b
b14-03 512.00k d1ed9e71
b14-04 512.00k b63f0519
b14-30.88 64.00k dccb0c7f
b14-31.90 8.00k 5c6b013d
b14-28.103 64.00k df11d0ae
b14-29.109 64.00k 7ad983e7