Full Throttle (Japan)
Game Information
manufacturer | Taito Corporation |
year | 1987 |
clone of | topspeed |
other clones | fullthrl topspeedu |
genre | N/A |
downloads | 0 |
Screenshots




Download Details
split set | fullthrl.zip 0.98m |
parent set | topspeed.zip 1.15m ↗ |
standalone set | fullthrl.7z 0.98m |
Game Details
Arcade Video game published 38 years ago:
Full Throttle (c) 1987 Taito corp.
Full Throttle is a point-to-point racing game in which the player drives a Mazda RX-7 [FC] and must reach each stage's end-of-level checkpoint before the time limit expires to progress to the next stage.
The car is equipped with a limited number of nitro boosts (3 by default) that gives the car a temporary burst of speed when engaged. Forked junctions appear mid-way through each stage, allowing players to choose which route they wish to take.
- TECHNICAL -
Board Number: K1100273A
Prom Sticker: B14
Main CPU: (2x) Motorola 68000 (@ 12 Mhz)
Sound CPU: Zilog Z80 (@ 4 Mhz)
Sound Chips: Yamaha YM2151 (@ 4 Mhz), OKI MSM5205 (@ 384 Khz)
Players: 1
Control: Steering wheel (locked) + 2 pedals (gas and brake, both analog) + high/low gear shift
Buttons: 1
=> Start
- TRIVIA -
Full Throttle was released in October 1987 in Japan. It was known outside Japan as "Top Speed".
The Japanese version has a territorial notice not allowing to play outside Japan.
All versions show speed in a kilometer per hour, even the US release.
Full Throttle can be converted into Chase H.Q. - one of Taito's police themed games.
This game is Taito's response to Sega's "Out Run". This game was the forerunner of the Taito Z system on which Taito's driving games were based from 1988-91 (You can spot some similarities with "Continental Circus", the first of the Taito Z games).
The player is given to control a red Mazda RX-7 [FC].
Despite having been released in Japan, Full Throttle is fully in English.
Hardware design is misspelled in staff roll as 'Hard wear design'.
Default high-score table (Best Drivers, score, stage, time and 3 initials):
1ST 450000 4 3'44''78 TAK
2ND 350000 3 2'55''45 ESH
3RD 260000 2 1'47''21 I.I
4TH 240000 2 1'50''14 RGV
5TH 220000 2 1'54''19 VFR
6TH 200000 2 1'55''21 YZF
7TH 180000 2 1'59''99 CBR
Pony Canyon / Scitron released a limited-edition soundtrack album for this game (The Ninja Warriors : G.S.M. Taito 1 - D28B0001) on June 21, 1988.
Zuntata Records released a limited-edition soundtrack album for this game (Zuntata History L'ab-normal 1st - ZTTL-0038) on April 1, 1999.
- TIPS AND TRICKS -
* You don't get bonus points for unused turbos. You don't get a bonus turbo either, so use all the turbos during a stage, but not all at once. Using all 3 turbos one after another results in control loss caused by too high speed.
* Shift gears at around 160 km/h.
* Fastest route: choose the left fork at stage 3, take the right fork, then left at stage 4, whereas stage 5 requires you to take left fork first, then right.
* Watch out at stage 2: you may hit a tree or rock so fast you'll need to wait up to 10 seconds before you return to the road.
* Sometimes pulling the steering wheel to the limits is a wrong move. You should turn the wheel with smaller force, mainly at fast turns.
- STAFF -
Project leader, game design: Hiroyuki Sakou
Game program: Kyoji Shimamoto, Takeshi Murata, Takeshi Ishizashi
Music composer: Masahiko Takagi
Sound effect: Eikichi Takahashi
Sound adviser: Hisayoshi Ogura
Hardware design: Masahiro Yamaguchi
Custom I.C. design: Shyugi Kubota, Katsujiroh Fujimoto, Toshiyuki Sanada
Graphic design: Yoshihiko Wakita, Tetsuroh Kitagawa, Takako Uenoyama, Naoko Toshimitsu
Mechanical design: Tomio Suzuki
Mechanical engineer: Nobuyuki Iwasaki, Akira Takahashi
Cabinet design: Takeo Shiraishi
Art design: Hiroyasu Nagai
Special thanks: Nenko Nishimura, Miki Matsushita, Genya Kuriki, Hiromiki Racing team
- PORTS -
* CONSOLES:
[JP] Sony PS2 (mar.29, 2007) "Taito Memories II Gekan [Model SLPM-66713]"
- CONTRIBUTE -
Edit this entry: https://www.arcade-history.com/?&page=detail&id=883&o=2
Full Throttle (c) 1987 Taito corp.
Full Throttle is a point-to-point racing game in which the player drives a Mazda RX-7 [FC] and must reach each stage's end-of-level checkpoint before the time limit expires to progress to the next stage.
The car is equipped with a limited number of nitro boosts (3 by default) that gives the car a temporary burst of speed when engaged. Forked junctions appear mid-way through each stage, allowing players to choose which route they wish to take.
- TECHNICAL -
Board Number: K1100273A
Prom Sticker: B14
Main CPU: (2x) Motorola 68000 (@ 12 Mhz)
Sound CPU: Zilog Z80 (@ 4 Mhz)
Sound Chips: Yamaha YM2151 (@ 4 Mhz), OKI MSM5205 (@ 384 Khz)
Players: 1
Control: Steering wheel (locked) + 2 pedals (gas and brake, both analog) + high/low gear shift
Buttons: 1
=> Start
- TRIVIA -
Full Throttle was released in October 1987 in Japan. It was known outside Japan as "Top Speed".
The Japanese version has a territorial notice not allowing to play outside Japan.
All versions show speed in a kilometer per hour, even the US release.
Full Throttle can be converted into Chase H.Q. - one of Taito's police themed games.
This game is Taito's response to Sega's "Out Run". This game was the forerunner of the Taito Z system on which Taito's driving games were based from 1988-91 (You can spot some similarities with "Continental Circus", the first of the Taito Z games).
The player is given to control a red Mazda RX-7 [FC].
Despite having been released in Japan, Full Throttle is fully in English.
Hardware design is misspelled in staff roll as 'Hard wear design'.
Default high-score table (Best Drivers, score, stage, time and 3 initials):
1ST 450000 4 3'44''78 TAK
2ND 350000 3 2'55''45 ESH
3RD 260000 2 1'47''21 I.I
4TH 240000 2 1'50''14 RGV
5TH 220000 2 1'54''19 VFR
6TH 200000 2 1'55''21 YZF
7TH 180000 2 1'59''99 CBR
Pony Canyon / Scitron released a limited-edition soundtrack album for this game (The Ninja Warriors : G.S.M. Taito 1 - D28B0001) on June 21, 1988.
Zuntata Records released a limited-edition soundtrack album for this game (Zuntata History L'ab-normal 1st - ZTTL-0038) on April 1, 1999.
- TIPS AND TRICKS -
* You don't get bonus points for unused turbos. You don't get a bonus turbo either, so use all the turbos during a stage, but not all at once. Using all 3 turbos one after another results in control loss caused by too high speed.
* Shift gears at around 160 km/h.
* Fastest route: choose the left fork at stage 3, take the right fork, then left at stage 4, whereas stage 5 requires you to take left fork first, then right.
* Watch out at stage 2: you may hit a tree or rock so fast you'll need to wait up to 10 seconds before you return to the road.
* Sometimes pulling the steering wheel to the limits is a wrong move. You should turn the wheel with smaller force, mainly at fast turns.
- STAFF -
Project leader, game design: Hiroyuki Sakou
Game program: Kyoji Shimamoto, Takeshi Murata, Takeshi Ishizashi
Music composer: Masahiko Takagi
Sound effect: Eikichi Takahashi
Sound adviser: Hisayoshi Ogura
Hardware design: Masahiro Yamaguchi
Custom I.C. design: Shyugi Kubota, Katsujiroh Fujimoto, Toshiyuki Sanada
Graphic design: Yoshihiko Wakita, Tetsuroh Kitagawa, Takako Uenoyama, Naoko Toshimitsu
Mechanical design: Tomio Suzuki
Mechanical engineer: Nobuyuki Iwasaki, Akira Takahashi
Cabinet design: Takeo Shiraishi
Art design: Hiroyasu Nagai
Special thanks: Nenko Nishimura, Miki Matsushita, Genya Kuriki, Hiromiki Racing team
- PORTS -
* CONSOLES:
[JP] Sony PS2 (mar.29, 2007) "Taito Memories II Gekan [Model SLPM-66713]"
- CONTRIBUTE -
Edit this entry: https://www.arcade-history.com/?&page=detail&id=883&o=2
Driver Details
source | taito/topspeed.cpp |
status | good |
emulation | good |
savestate | supported |
Screen Details
display | screen |
type | raster |
orientation | horizontal |
width | 320px |
height | 240px |
refresh | 60.05mhz |
Input Details
player | N/A |
type | dial |
buttons | 4 |
directions | N/A |
player | N/A |
type | paddle |
buttons | N/A |
directions | N/A |
player | N/A |
type | pedal |
buttons | N/A |
directions | N/A |
Chipset Details
name | Motorola MC68000 |
clock | 7.63mhz |
name | Motorola MC68000 |
clock | 7.63mhz |
name | Zilog Z80 |
clock | 3.81mhz |
name | Speaker |
clock | N/A |
name | Speaker |
clock | N/A |
name | YM2151 OPM |
clock | 3.81mhz |
name | OKI MSM5205 ADPCM |
clock | 375.00khz |
name | OKI MSM5205 ADPCM |
clock | 375.00khz |
name | Volume Filter |
clock | N/A |
name | Volume Filter |
clock | N/A |
name | Volume Filter |
clock | N/A |
name | Volume Filter |
clock | N/A |
ROM Details
name | size | crc |
---|---|---|
b14-67 | 64.00k | 284c943f |
b14-68 | 64.00k | 54cf6196 |
b14-05 | 512.00k | 6557e9d8 |
b14-69.80 | 64.00k | d652e300 |
b14-71 | 64.00k | f7081727 |
b14-25.67 | 64.00k | 9eab28ef |
27c256.ic17 | 32.00k | e52dfee1 |
b14-06.52 | 128.00k | b4e2536e |
b14-07.54 | 128.00k | c6025fff |
b14-01 | 512.00k | 84a56f37 |
b14-02 | 512.00k | 6889186b |
b14-03 | 512.00k | d1ed9e71 |
b14-04 | 512.00k | b63f0519 |
b14-30.88 | 64.00k | dccb0c7f |
b14-31.90 | 8.00k | 5c6b013d |
b14-28.103 | 64.00k | df11d0ae |
b14-29.109 | 64.00k | 7ad983e7 |