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Gorkans

Game Information
manufacturer Techstar
year 1983
clone of mrtnt
other clones gorkans
genre N/A
downloads 0
Screenshots
gorkans title
gorkans title
gorkans title
Download Details
split set gorkans.zip 15.06k
parent set mrtnt.zip 16.20k
standalone set gorkans.7z 12.33k
Game Details
Arcade Video game published 42 years ago:

Gorkans (c) 1983 Techstar.

In Gorkans, the player must use a four-way joystick to take control of a red flame-like character as he moves along blue lines (moving only forwards) and burns them away to collect flashing or spinning bombs for points before they explode. Gorkans must also watch out for the orange flames (which are palette-swapped versions of him) and also moving along the blue lines and burning them away - because if he ends up touching one of them (or unable to move given that he cannot retrace his steps), he will lose a life. If you are running out of space to go it is also possible to wait in one of the corners for the orange flames to burn themselves out. It is also possible to cut the orange flames off completely from Gorkans and force them to move along particular lines by clearing out all the lines around the walls and leaving them with no option.

- TECHNICAL -

Main CPU : Zilog Z80 (@ 3.072 Mhz)
Sound Chips : Namco (@ 96 Khz)

Screen orientation : Vertical
Video resolution : 224 x 288 pixels
Screen refresh : 60.61 Hz
Palette colors : 16

Players : 2
Control : 4-way joystick
Buttons : 1

- TRIVIA -

Telko re-released this title as "Mr. TNT" with modified characters.

- SCORING -

Grid section : 10 points x stage number.
Defusing bomb : 1,000, 4,000 or 8,000 points.

- TIPS AND TRICKS -

* There are infallible patterns for every stage. If you find one which works once in a game, use it again the next time you are on that stage.

* If you are heading towards a dead end, stop on a corner, and wait for the fuses to burn themselves out - better than losing a life!

* On the early levels clear as much of the maze as possible for extra points.

* If you manage to cut the fuses off completely from you, feel free to leech points by clearing as much of the maze as you can.

* Use the blocks inside the grid to keep the fuses at bay. You can force them to take a particular route by clearing the grid and leaving them no option.

- CONTRIBUTE -

Edit this entry: https://www.arcade-history.com/?&page=detail&id=992&o=2
Driver Details
source pacman/pacman.cpp
status good
emulation good
savestate supported
Screen Details
display screen
type raster
orientation horizontal
width 288px
height 224px
refresh 60.61mhz
Input Details
player 1
type joy
buttons 1
directions 4
player 2
type joy
buttons 1
directions 4
Chipset Details
name Zilog Z80
clock 2.93mhz
name Speaker
clock N/A
name Namco
clock 93.75khz
ROM Details
name size crc
gorkans8.rom 2.00k 55100b18
gorkans4.rom 2.00k b5c604bf
gorkans7.rom 2.00k b8c6def4
gorkans3.rom 2.00k 4602c840
gorkans6.rom 2.00k 21412a62
gorkans2.rom 2.00k a013310b
gorkans5.rom 2.00k 122969b2
gorkans1.rom 2.00k f2524b11
gorkgfx4.rom 2.00k 39cd0dbc
gorkgfx2.rom 2.00k 33d52535
gorkgfx3.rom 2.00k 4b6b7970
gorkgfx1.rom 2.00k ed70bb3c
gorkprom.4 32.00b 2fc650bd
gorkprom.1 256.00b 3eb3a8e4
gorkprom.3 256.00b a9cc86bf
gorkprom.2 256.00b 77245b66